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#! /usr/bin/env partiview
read vector.speck # defines a bunch of points, each with a triple of consecutive fields
vecvar x # use field "x" (and the two fields following) to define 3-D vector
eval lum const 300 # dot size
eval color color
eval vecscale 2.0 # Each point's vector is 2 * the {x y z} attributes
eval jump 0 0 10 0 0 0 # nice viewpoint
eval vec arrow # alternatives: "vec off" (points are as usual),
# "vec on" (dots with colored line segments),
# "vec arrow" (line segments with arrows)