#! /usr/bin/env partiview read vector.speck # defines a bunch of points, each with a triple of consecutive fields vecvar x # use field "x" (and the two fields following) to define 3-D vector eval lum const 300 # dot size eval color color eval vecscale 2.0 # Each point's vector is 2 * the {x y z} attributes eval jump 0 0 10 0 0 0 # nice viewpoint eval vec arrow # alternatives: "vec off" (points are as usual), # "vec on" (dots with colored line segments), # "vec arrow" (line segments with arrows)