Skip to content
Snippets Groups Projects
partiview.sgml 81.8 KiB
Newer Older
  • Learn to ignore specific revisions
  • teuben's avatar
    teuben committed
    <!doctype linuxdoc system>
    
    <!-- 
         Changelog:
         2000-09-25   created the changelog after a week of initial editing    PJT
         2000-10-10   made consistent with VERSION 0.1 release                 PJT
    
    teuben's avatar
    teuben committed
         2000-11-07   election night changes                                   PJT
    
    teuben's avatar
    teuben committed
         2000-11-20   document some CVS and new configure stuff for 0.3        PJT
    
         2000-12-28   document new movie features for the new CVS version      
                      and lotsa more commands described now                    PJT
    
    slevy's avatar
    slevy committed
         2001-07-19   Even more commands described.  Separate kira section.   slevy
    
         2001-08-30   better introduction and library descriptions, 
                      added some command descriptions, removed redundancies,
                      added examples to make animated gifs                     pjt
    
    pteuben's avatar
    pteuben committed
    
    
         2002-01-22   pjt
         Note that linuxdoc should be converted to the DocBook format, which supersedes
         linuxdoc and has a lot more features. Conversion can be done with ld2db.sh
         and some perl scripts. clean_ld2db.pl cleans up the dirty conversion, after
         which manually a few small things will need to be cleaned up.
         See the C-C++ Beautifier for details.
    
    
         2002-01-03   some more installation notes
    
    pteuben's avatar
    pteuben committed
         2002-05-07   some notes on virdir vs. partiview
    
         2002-06-19   describe stereo, waveobj, detach                       slevy
         2002-06-20   document windows build process                         slevy
         2002-06-25   some doc for colormaps, selected-sets, only=           slevy
     -->
    
    <!--
      $Log$
    
      Revision 1.23  2004/10/19 02:10:58  slevy
      Add blurbs describing .obj (Wavefront) and .pb (simple binary particle) formats.
    
    
      Revision 1.22  2002/06/27 04:23:12  slevy
      Describe Windows build process (for both partiview and starlab).
      Update FLTK.  Avoid mentioning fltk 2.0 since it probably doesn't work.
      Try using <verb> around code blocks; with sgml2latex, <code> places
      ugly horizontal rules around the blocks and misplaces them so that they
      crop some of the text.
    
      Describe "detach" command and new cross-eyed stereo feature.
      Describe thresh, only=/only-/only+, see and sel commands.
      But really need a separate section about how selection sets should work.
      (Maybe writing the section will make it clear how they *should* work.)
      Add "thresh" example.  Look at stellar distribution by B-V -- the Orion
      spur really does show up in blue!
    
      Describe transform syntax including "tfm camera", making multiplication
      order explicit.
    
      Describe colormap file syntax in new section.  Document "cment" & "vcmap" cmds.
    
    
    teuben's avatar
    teuben committed
     -->
    
    <article>
    
    <!-- Title information -->
    
    <title> Partiview (PC-VirDir)
    
    <author> Peter Teuben, Stuart Levy
    
    teuben's avatar
    teuben committed
    <abstract>
    
    
    partiview is a program that enables you to visualize and animate
    
    particle data. partiview runs on relatively simple desktops and
    laptops, but is mostly compatible with its big brother VirDir.
    
    teuben's avatar
    teuben committed
    This document helps you installing and running the development version 
    
    teuben's avatar
    teuben committed
    of partiview.
    
    teuben's avatar
    teuben committed
    </abstract>
    
    <!-- Table of contents -->
    <toc>
    
    <!-- Begin the document -->
    
    
    <!--------------------------------------------------------------------------- -->
    
    
    teuben's avatar
    teuben committed
    <sect> Installation
    <p>
    
    
    This assumes you have the July 2001 release (version 0.6 or later) of 
    
    teuben's avatar
    teuben committed
    <bf/partiview/, not the earlier "<bf/gview/" release that was described
    
    in earlier versions of this document. We keep copies of some Linux support
    
    files (Mesa, FLTK) on our current
    
    teuben's avatar
    teuben committed
    <htmlurl url="http://www.astro.umd.edu/nemo/amnh"
    
            name="http://www.astro.umd.edu/nemo/amnh"> website. Although
    more current versions of support libraries may be available, they 
    
    may not have been tested out.  This release has been tried on
    Linux (red hat 6.2, 7.1, 7.2), Irix and Windows.
    
    partiview needs two libraries to compile: OpenGL (or MESA) for the 
    drawing operations, and FLTK for the graphical user interface.
    These libraries are known to work on MS-Windows as well as many Unix flavors.
    
    teuben's avatar
    teuben committed
    
    
    teuben's avatar
    teuben committed
    <sect1> MESA/OpenGL
    <p>
    
    teuben's avatar
    teuben committed
        First make sure <tt/Mesa/ is installed, for <tt/redhat6.2/
    
           there are rpm files available.  For <tt/redhat7.1+/ they
    are now included in the basic distribution.
    Check if you have something like the following (version numbers may be different):
    
    teuben's avatar
    teuben committed
    
    <tscreen><code>
           % rpm -qa | grep Mesa
           Mesa-3.2-2
           Mesa-devel-3.2-2
    
           % rpm -i Mesa-3.2-2.i686.rpm Mesa-devel-3.2-2.i686.rpm
    
    teuben's avatar
    teuben committed
    </code></tscreen>
    
    
           You should have both installed. Some packages will use <tt/libMesaGL/, others
    
           <tt/libGL/. Our <tt/configure/ script (see below) 
    
           should take care of the two possible options.
    
    teuben's avatar
    teuben committed
    <p>
    
    	Homepage: <htmlurl url="http://mesa3d.sourceforge.net/"
    			  name="http://mesa3d.sourceforge.net/">
    
    
    teuben's avatar
    teuben committed
    <p>
    
    	Redhat packages: (part of powertools I believe)
    
    teuben's avatar
    teuben committed
    
    
    <P>     Mesa3D is under continuous development. As of this writing the
    
    stable release is 4.0.1, but it has not been tested with the current partiview release.
    Redhat 7.1 comes with Mesa-3.4 and also works with partiview. 
    You can also use a CVS release of Mesa.
    
    teuben's avatar
    teuben committed
    <sect1> FLTK
    <p>
    
        Also make sure <tt/FLTK/ is installed.  If you got our version, do this (as
    
    teuben's avatar
    teuben committed
           root)
    
    
    teuben's avatar
    teuben committed
    <tscreen><code>
    
           % locate libfltk.a 
           % locate Fl_Slider.h
    
    
    if they fail, then
    
    
    teuben's avatar
    teuben committed
           % cd <where-ever>/fltk-1.0.9
           % make install
    
    teuben's avatar
    teuben committed
    </code></tscreen>
    
           (you only need it if you want to recompile the program at some point,
            not if you just want to run it)
    <p>
    	Homepage: <htmlurl url="http://www.fltk.org/"
    
    			  name="http://www.fltk.org/">
    
    teuben's avatar
    teuben committed
    <p>
    	Redhat packages: <htmlurl url="http://www.cs.cornell.edu/nogin/RPM/fltk-devel.html"
    
    			         name="http://www.cs.cornell.edu/nogin/RPM/fltk-devel.html">
    <p>
    	Find rpms: <htmlurl url="http://rpmfind.net"
    			   name="http://rpmfind.net">
    
    
    <P>     FLTK is under continuous development.   Versions from 1.0.9 through
    1.1.0rc3 have been successfully tested with partiview.  The upcoming 2.0
    version of FLTK is unlikely to work with partiview.
    
    <!-- therefore we don't want to mention this now, right?  -slevy
    
    
    Here is an example of getting a CVS version of FLTK and installing it in your
    alternate installation tree /opt:
    
           % cvs -d :pserver:anonymous@cvs.fltk.sourceforge.net:/cvsroot/fltk co fltk
           % cd fltk
    
    
           % configure {-}-prefix=/opt/lib
    
           % setenv LD_LIBRARY_PATH `pwd`/lib
           % make
           % make install
    
    
    Note that fltk uses .h and .H files, and installing does not fix these problems.
    
    teuben's avatar
    teuben committed
    
    <sect1> partiview
    <p>
    
    You can decide to use a branded version, usually available as a tar or zip file,
    or use the CVS (see below).
    
    Extract the tarball, and install the program from within the 
    <tt/src/ directory:
    
    teuben's avatar
    teuben committed
    
    <tscreen><code>
    
           % tar zxf partiview-0.6.tar.gz
    
    teuben's avatar
    teuben committed
    
    
           % cd partiview-0.6/src
    
    teuben's avatar
    teuben committed
           % make clean                (if you really must compile a new executable)
    
    teuben's avatar
    teuben committed
           % ./configure               (GNU autoconf toolset to ease installation)
    
           % make depend               (might need to make new local dependancies)
           % make partiview	           (should not have to edit Makefile anymore)
    
    teuben's avatar
    teuben committed
    </code></tscreen>
    
    
    If you encounter difficulties of locating either the FLTK or MESA/OpenGL
    libraries, configure script options can specify them:
    <tt/--with-fltk=/<it/dirname/ names the directory which contains the
    <tt/lib/ and <tt/FL/ subdirectories, <tt/--with-mesa=/<it/dirname/
    can specify the Mesa installation directory [??], and
    <tt/--with-kira=/<it/dirname/ names the Starlab directory, whose default
    value is taken from environment variable STARLAB_PATH if that is set.
    
    teuben's avatar
    teuben committed
    <sect1> CVS
    <p>
    
    Since version 0.5 <tt/partiview/ is under CVS control, and occasionally we
    will stamp out a new release when we deem it stable. Anonymous or read-only
    CVS access is also offered. Currently the CVS repository machine is
    <tt/cvs.astro.umd.edu/ and you will need to setup your developers account with
    
    teuben's avatar
    teuben committed
    Peter (<tt/teuben@astro.umd.edu/). Here's a sample session with some commonly
    used CVS commands:
    
    <tscreen><code>
    
    pteuben's avatar
    pteuben committed
     setenv CVSROOT   :pserver:anonymous@cvs.astro.umd.edu:/home/cvsroot
    
    teuben's avatar
    teuben committed
     setenv CVSEDITOR emacs
    
     setenv CVS_RSH   ssh           (not needed for pserver access though)
    
    teuben's avatar
    teuben committed
    
    
     cvs login                      (only needed once, and only for pserver type access)
    
    
    teuben's avatar
    teuben committed
     cvs checkout partiview              # get a new local sandbox to work in, or
    
     cd partiview                        # goto the root directory of partiview
     cvs -n -q update                    # check if others had made any changes
     cvs update                          # if so, update your sandbox and/or resolve conflicts
    
     cd partiview/src                    # goto the 'src' directory of partiview
    
    teuben's avatar
    teuben committed
     ./configure
    
     emacs partibrains.c                 # edit some files
    
    teuben's avatar
    teuben committed
     make all                            # compile the program
    
     ./partiview                         # test the program
    
     emacs kira_parti.cc                 # edit another file
    
    teuben's avatar
    teuben committed
     make all                            # check if it still compiles
    
    teuben's avatar
    teuben committed
     cvs -n -q update                    # check if anybody else made changes
    
     cvs update                          # if so, update your sandbox again, resolve conflicts
    
    
    teuben's avatar
    teuben committed
     cvs commit                          # and commit your changes
    
    </code></tscreen>
    
    teuben's avatar
    teuben committed
    
    
    <sect1> Compiling under Windows
    <p>
    Partiview can be compiled from the command line on Windows using either the
    Microsoft Visual C tools (<tt/cl, nmake,/ etc.) or using <tt>gcc/g++</tt> with
    <tt/MinGW32, MSYS and w32api/.  The MinGW route is currently the only way
    to compile with kira/Starlab support.  There's no provision for building
    partiview within the MS Visual Studio GUI.
    
    To compile with Microsoft C:
    <p>
    <enum>
    <item> Install FLTK using MS Visual C++ as described in its documentation.
    <item> Unpack the <tt/partiview/ distribution from its tarball or via CVS.
    <item> Edit the file <tt>partiview/src/partiview.mak</tt>,
    changing <tt/FLTK_DIR/ as appropriate.
    <item> Run the <tt/vcvars32.bat/ script from the Developer Studio <tt/Bin/
    	directory; this will set the MSVCDIR environment variable,
    	add the <tt/Bin/ directory to PATH, etc.
    <item> In the <tt>partiview/src</tt> directory, compile with
    <tscreen><verb>
           nmake -f partiview.mak
    </verb></tscreen>
    Dependencies are <it/not/ properly maintained by this Makefile, so
    use <tt/nmake -f partiview.mak   clean/ if you change anything.
    </enum>
    
    
    To compile with MinGW and company, you'll need to:
    <enum>
    <item> Install <tt/MinGW/ (gcc, etc.), its associated <tt/w32api/
    	libraries and header files, and the <tt/MSYS/ suite of
    	UNIX-like tools.  All three packages are available at:
        <htmlurl url="http://www.sourceforge.net/projects/mingw/"
            name="http://www.sourceforge.net/projects/mingw/">
      Recent releases of w32api include MinGW versions of OpenGL
      libraries and headers, which partiview needs.
      As of June 2002, current versions seem to be <tt/mingw-1.0.1-20010726,
      w32api-1.4-2, and MSYS-1.0.7/.
      Unpack the .zip or .tar archives of MinGW and w32api;
      both packages are intended to live in the same directory.
      The MSYS package comes as a self-extracting archive and
      can be extracted into a different directory as desired.
      (But don't attempt to merge the MSYS <tt/bin/ directory contents
      into <tt>mingw/bin</tt>.)
    <item> Add both the MSYS <tt/bin/ subdirectory and MinGW <tt/bin/
      subdirectory to the Windows PATH environment variable,
      with the MSYS directory coming earlier, e.g. in a command window
    <tscreen><verb>
        set path=%path%;C:\util\msys\1.0\bin;C:\util\mingw\bin
    </verb></tscreen>
    or the analogous setting of PATH using (on WinNT/2000 at least)
    <tt/My Computer -> Control Panel -> System -> Environment/
    to make a permanent change to PATH.
    
    <item> Build FLTK using MinGW.  Unpack its source distribution and say
    <tscreen><verb>
        sh configure
        make
    </verb></tscreen>
    
    <item> Build the Starlab libraries, if desired:
      <enum>
        <item>You may need to install CVS for Windows.  Binary packages
    	are available; follow the Win32 link on
    	   <htmlurl url="http://www.cvshome.org/downloads.html"
    		   name="http://www.cvshome.org/downloads.html">.
    	Put the resulting cvs.exe file into the PATH somewhere.
    
        <item>Use CVS to checkout the Starlab sources into some directory:
    <tscreen><verb>
        cd C:\some\where
        set CVSROOT=:pserver:anonymous@cvs.astro.umd.edu:/home/cvsroot
        cvs login
        cvs checkout starlab
        cd starlab
    </verb></tscreen>
    
        <item>Copy <tt>templates\starlab_setup.bat</tt> to
    	<tt>local\starlab_setup.bat</tt>, and edit it.
    	Change the first two <tt/set/ commands: set <tt/STARLAB_PATH/
    	to the installation directory -- in the above example,
    	<tt>set STARLAB_PATH=C:\some\where\starlab</tt>.
    	Also optionally update (or remove) <tt/set PATH=.../
    	to add MSYS and MinGW <tt/bin/ directories to it.
        <item>From a Windows command window, type
    
    <tscreen><verb>
         local\starlab_setup
         make libs  
    </verb></tscreen>
    
        <item>If successful, you should find in the <tt/lib/ directory
    	the files <tt/libdstar.a  libdyn.a  libnode.a  librdc.a  libsstar.a  libstd.a  libtdyn.a/
       </enum>
      <p>
      <item>
        Now, back in the <tt>partiview/src</tt> directory,
        use <tt/configure/ and <tt/make/ as under Unix.
        The MSYS package imposes its own UNIX-like syntax for Windows pathnames,
        which you'll need to use as arguments to configure and friends,
        with forward- instead of backslashes and a /<it/drive-letter/ prefix.
        Also, if typing to a Windows command-window, shell scripts like
        <tt>configure</tt> must be explicitly fed to <tt>sh</tt>.
        Thus for example if FLTK is installed in <tt>C:\util\fltk-1.1.0</tt>
        and Starlab is in <tt>F:\src\starlab</tt>, then you might build
        partiview by typing
    <tscreen><verb>
    	sh configure --with-fltk=/c/util/fltk-1.1.0  --with-kira=/f/src/starlab
    	make
    </verb></tscreen>
        Note there's no need to specify the location of the OpenGL or other
        libraries; the configure script and MinGW tools already know
        where to find them.
    </enum>
    
    
    
    <!--------------------------------------------------------------------------- -->
    
    teuben's avatar
    teuben committed
    <sect> Directory structure
    <p>
    
    
    Here is the directory structure, as per version 0.1:
    
    teuben's avatar
    teuben committed
    
    <p>
    <tscreen><verb>
         partiview/             root directory
         partiview/src          source code
    
         partiview/data         sample datafiles (e.g. Hipparcos Bright Star Catalogue)
    
    teuben's avatar
    teuben committed
         partiview/doc          manual (sgml, and derived  html, txt, ps/dvi)
         partiview/nemo         NEMO specific converters/code
         partiview/starlab      STARLAB specific converters/code
    
    teuben's avatar
    teuben committed
         partiview/tutor        examples of tutorial type code (added in 0.2)
    
    teuben's avatar
    teuben committed
         partiview/windows      windows executables/support (old)
         
    </verb></tscreen>
    
    <sect> Running the program
    
    teuben's avatar
    teuben committed
    <p>
    First we describe a simple example how to run <tt/partiview/ with a supplied sample
    dataset. Then we describe the different windows that <tt/partiview/ is made up of, and
    the different commands and keystrokes it listens to.
    
    teuben's avatar
    teuben committed
    
    
    <sect1>  Example 1: Hipparcos Bright Star Catalogue 3-D viewing
    
    teuben's avatar
    teuben committed
    <p>
    
    
    Start the program using one of the sample  "speck" files in the
    
    teuben's avatar
    teuben committed
    <tt/data/ directory:
    
    <tscreen><code>
    
    teuben's avatar
    teuben committed
           % ./hipbright
    
    teuben's avatar
    teuben committed
           % partiview hipbright
    
    teuben's avatar
    teuben committed
    </code></tscreen>
    
    
    teuben's avatar
    teuben committed
    and this should come up with a display familiar to most of us who
    watch the skies. You should probably enlarge the
    
    teuben's avatar
    teuben committed
    window a bit. Mine comes up in roughly a 300 by 300 display window,
    which may be a bit small (certainly on my screen :-)
    
    (Hint: the <tt/.partiviewrc/ file may contain commands like
    <tt/eval winsize 600 400/.)
    
    teuben's avatar
    teuben committed
    
    
    
    Hit the TAB key to bring focus to the (one line) command window inbetween
    
    teuben's avatar
    teuben committed
    the log screen (top) and viewing screen (bottom). Type the commands
    
    <tscreen><code>
    	fov 50				(field of view 50 degrees)
    	jump 0 0 0 80 70 60		(put yourself in the origin
    
    					and look at euler angles
    
    teuben's avatar
    teuben committed
    					RxRyRz (80,70,60)
    
    teuben's avatar
    teuben committed
    
    </code></tscreen>
    
    
    pteuben's avatar
    pteuben committed
    and it should give another nice comfy view :-)  If you ever get lost, 
    and this is not hard, use
    
    the <tt/jump/ command to go back to a known position and/or viewing
    
    teuben's avatar
    teuben committed
    angle.
    
    teuben's avatar
    teuben committed
    
    <figure loc="tbp">
    <img src="pv1.gif">
    <caption>partiview view</caption>
    </figure>
    
    <p>
    
    Note that spatial units for this dataset are
    parsecs, though angular units are degrees for any data in partiview.
    
    teuben's avatar
    teuben committed
    <p>
    
    pteuben's avatar
    pteuben committed
    Now play with the display, use the 't', 'r', 'f' and 'o' keys 
    (keys are case sensitive) in the viewing window and use the
    
    teuben's avatar
    teuben committed
    left and mouse buttons down to (carefully) move around a bit, and make
    yourself comfortable with moving around. Using the 't' button you get
    some idea of the distance of the stars by moving back and forth a little
    (the parallax trick). In fact, if you 't' around a little bit, you may
    
    see a green line flashing through the display. This is one of the  RGB
    
    teuben's avatar
    teuben committed
    (xyz) axes attached to the (0,0,0) [our sun] position.  You should see
    
    teuben's avatar
    teuben committed
    Procyon and Sirius exhibit pretty large parallaxes, but Orion is pretty
    
    teuben's avatar
    teuben committed
    steady since it is several hundred parsecs away.
    If you move the right mouse button you will zoom in/out and 
    
    teuben's avatar
    teuben committed
    should see our Sun flash by with the red-green-blue axes.
    <p>
    
    pteuben's avatar
    pteuben committed
    The RGB axes represent the XYZ axes in a (right-handed)
    cartesian system. For the Hipparcos
    
    data the X (red) axis points to RA=0h, Y (green) axis to RA=6h, both in the equatorial
    plane, and the Z (blue) axis points to the equatorial north pole.
    
    teuben's avatar
    teuben committed
    Try and use the middle mouse button (or the 'p' key)  to click on Sirius
    or Procyon, and see if you can get it to view its properties.  Now use
    the 'P' key to switch center to rotation to that star. Sirius is
    probably a good choice. Move around a bit, and try and get the sun and orion
    in the same view :-)
    <p>
    [NOTE: these Hipparcos data do not have reliably distance above
    
    pteuben's avatar
    pteuben committed
    100-200 pc, so Orion's individual distances are probably uncertain to 30%]
    
    teuben's avatar
    teuben committed
    <p>
    
    A little bit on the types of motion, and what the mouse buttons do
    
    <tscreen><code>
    
                  |     left            middle          right
    
                  |     Button-1        Button-2        Button-3         Shift Button-1
    ------------------------------------------------------------------------------------
    
    teuben's avatar
    teuben committed
    f (fly)       |     fly             'pick'          zoom
    o (orbit)     |     orbit           'pick'          zoom
    
    r (rotate)    |     rotate X/Y      'pick'          rotate Z            translate
    
    teuben's avatar
    teuben committed
    t (translate) |     translate       'pick'          zoom
    
    </code></tscreen>
    
    The point of origin for rotations can be changed with the 'P' button.
    
    First you can try and pick ('p' or Button-2) a point, and if found,
    
    teuben's avatar
    teuben committed
    hit 'P' to make this point the new rotation center default.
    
    
    
    <tscreen><code>
    red   = X axis
    green = Y axis
    blue  = Z axis
    </code></tscreen>
    
    
    pteuben's avatar
    pteuben committed
    To choose an arbitrary center of rotation, use the <tt/center/ command.
    
    
    teuben's avatar
    teuben committed
    <sect1> Top Row
    <p>
    
    pteuben's avatar
    pteuben committed
    The top row contains some shortcuts to some frequently used commands.
    From left to right, it should show the following buttons:
    
    teuben's avatar
    teuben committed
    <p>
    <descrip>
    
    <tag> More </tag>
    
    Offers some mode switches as toggles: <tt/inertia/
    for continues spin or motion,
    
    pteuben's avatar
    pteuben committed
    and an <tt/H-R Diagram/ to invoke a separate H-R diagram window
    for datasets that support stellar evolution.
    
    teuben's avatar
    teuben committed
    
    <tag> [g1] </tag>
    
    Pulldown g1, g2, ... (or whichever group) 
    is the currently selected group. See  <tt/object/ command
    to make aliases which group is defined to what object. If multiple
    groups are defined, the next row below this contains a list of all
    the groups, and their aliases, so you can toggle them to be displayed.
    
    teuben's avatar
    teuben committed
    
    <tag> [f]ly </tag>
    
    Pulldown to select fly/orbit/rot/tran, which can also be activate
    
    teuben's avatar
    teuben committed
    by pressing the f/o/r/t keys inside the viewing window.
    
    <tag> point </tag>
    
    Toggle to turn the points on/off. See also the <tt/points/ command.
    
    teuben's avatar
    teuben committed
    
    <tag> poly </tag>
    
    Toggle to turn polygons on/off. See also the <tt/polygon/ command.
    
    teuben's avatar
    teuben committed
    
    <tag> lbl </tag>
    
    Toggle to turn labels on/off. See also the <tt/label/ command.
    
    teuben's avatar
    teuben committed
    
    <tag> tex </tag>
    
    Toggle to turn textures on/off. See also the <tt/texture/ command.
    
    teuben's avatar
    teuben committed
    
    <tag> box </tag>
    
    Toggle to turn boxes on/off. See also the <tt/boxes/ command.
    
    teuben's avatar
    teuben committed
    
    
    pteuben's avatar
    pteuben committed
    The current displayed value of the <tt/logslum lum/ slider (see next)
    
    teuben's avatar
    teuben committed
    <tag> logslum lum </tag>
    
    Slider controlling the logarithm of the <bf/datavar/ variable 
    selected as luminosity (with the <tt/lum/ command).
    
    <sect1> Group row (optional)
    <p>
    When more than one group has been activated (groups of particles or objects 
    can have their own display properties, and be turned on and off at will),
    
    a new Group Row will appear as the 2nd row.
    <p>
    Left-clicking (button 1) on a button toggles the display of that group;
    right-clicking (button 3) enables display of the group,
    and also selects it as the current group for GUI controls and
    text commands.
    
    
    <sect1> Time Animation rows (Optional)
    
    
    
    For time-dependent data, the third and fourth row from
    the top control the currently displayed data-time.
    This time-control bar is only visible when the object
    has a nonzero time range.
    
    Shows the current time (or offset from the tripmeter).
    The absolute time is the sum of the <bf/T/ and <bf/+/ fields.
    Both are editable.
    
    See also the <tt/step/ control command.
    
    Press to mark a reference point in time.
    The T field becomes zero, and the + field (below)
    is set to current time.  As time passes, T shows the
    offset from this reference time.
    
    Press to return to reference time (sets T to 0).
    
    <tag> + </tag>
    Current last time where tripmeter was set. You can reset to
    the first frame with the command <tt/step 0/
    
    
    Drag to adjust the current time.  Sensitivity depends
    on the speed setting; dragging by one dial-width
    corresponds to 0.1 wall-clock second of animation,
    i.e. 0.1 * <it/speed/ in data time units.
    
    Step time backwards or forwards by 0.1 * <it/speed/ data time units.
    See also the <tt/</ and <tt/>/ keyboard shortcuts.
    
    <tag> >> </tag>  toggle movie move forwards in time
    Toggle animating backwards or forwards in time, by 
    1 * <it/speed/ data time units per real-time second.
    See also the <tt/{/, <tt/~/, and <tt/}/ keyboard shortcuts.
    
    (Logarithmic) value denoting <it/speed/ of animation.
    See also the <tt/speed/ control command.
    
    teuben's avatar
    teuben committed
    
    </descrip>
    
    
    
    <sect1> Camera (path) Animation row
    
    teuben's avatar
    teuben committed
    <p>
    
    The fifth (or 4th or 3rd, depending if Group and/or Time rows are present)
    
    row from the top controls loading and playing sequences of moving through space.
    
    teuben's avatar
    teuben committed
    <p>
    <descrip>
    
    
    teuben's avatar
    teuben committed
    Brings up a filebrowser to load a <bf/.wf/ path file. This is a file with on each
    line 7 numbers: xyz location, RxRyRz viewing direction, and FOV (field of view).
    
    The <tt/rdata/ command loads such path files too.
    
    teuben's avatar
    teuben committed
    
    <tag> Play </tag>
    
    Play the viewpoint along the currently loaded path,
    as the <tt/play/ command does.
    Right-click for a menu of play-speed options.
    
    teuben's avatar
    teuben committed
    
    <tag> << < [###] >>> </tag>
    
    Step through camera-path frames.
    See also <tt/frame/ control command.
    
    teuben's avatar
    teuben committed
    
    <tag> slider </tag>
    
    Slides through camera path, and displays current frame.
    
    teuben's avatar
    teuben committed
    
    </descrip>
    
    
    teuben's avatar
    teuben committed
    <sect1> Logfile window
    
    teuben's avatar
    teuben committed
    <p>
    
    The third window from the top contains a logfile of past commands
    and responses to them, and can be resized by dragging the bar between
    command window and viewing window.
    The Logfile window also has a scroll bar on the left. You can
    direct the mouse to any previous command, and it will show up in the
    command window. Using the arrow keys this command can then be edited.
    
    teuben's avatar
    teuben committed
    <p>
    
    
    teuben's avatar
    teuben committed
    <sect1> Command window
    <p>
    
    The Command window is a single line entry window, in which Control
    Commands can be given.  Their responses appear in the Logfile
    
    window and on the originating console. (unlike Data Commands,
    which show no feedback). You can still give Data Commands in
    this window by prefixing them with the <tt/add/ command.
    
    The Up- and Down-arrow keys (not those on the keypad) scroll through
    previous commands, and can be edited using the arrow keys and a subset
    of the emacs control characters.
    
    teuben's avatar
    teuben committed
    <p>
    
    teuben's avatar
    teuben committed
    
    
    teuben's avatar
    teuben committed
    <sect1> Viewing window
    <p>
    
    The (OpenGL) Viewing window is where all the action occurs.  Typically
    this is where you give single keystroke commands and/or move the mouse
    for an interactive view of the data.  It can be resized two ways:
    either by resizing the master window, or by picking up the separator
    between Viewing window and Command window above.
    
    teuben's avatar
    teuben committed
    
    
    <sect1> Example 2: a (starlab) animation
    <p>
    Setting up a small animation in for example Starlab can be done quite simply as follows:
    
    (see also the primbim16.mk makefile to create a standard one):
    
      % makeplummer -i -n 20 | makemass -l 0.5 -u 10.0 | scale -s | kira -d 2 -D x10 > run1
      % partiview run1.cf
      % cat run1.cf
    
      kira run1
      eval every
      eval lum mass 0 0.01
      eval psize 100
      eval cment 1  1 .7 .3
      eval color clump exact
    
    Alternatively, if you had started up partiview without any arguments, the following
    Control Command (see below) would have done the same
    
    <tscreen><code>
    
    </code></tscreen>
    
    teuben's avatar
    teuben committed
    
    
    <sect1> Example 3: stereo viewing 
    <p>
    The 's' key within the viewing window toggles stereo viewing. By default each
    object is split in a blue and a red part, that should be viewed with a pair
    
    of red(left)/blue(right) glasses. Red/green glasses will probably work too.
    
    Crosseyed viewing is also available if selected by <bf/stereo cross/.
    
    See <bf/stereo/ and <bf/focallen/ in the View Commands section. 
    
    
    <sect1> Example 4: subsetting
    <p>
    In the <tt/data/ directory, run
    <verb>
      partiview hip.cf
    </verb>
    One of the data fields for these stars is the <it/B-V/ color, <tt/colorb_v/,
    abbreviatable to just <tt/color/.  Look at just the bluest stars: try
    <verb>
      thresh color &lt; -.1
    </verb>
    Back off to a large distance (drag with right mouse button,
    and drag the <tt/logslum lum/ slider to brighten)
    and look at the distribution of these blue stars.  The
    Orion spiral-arm spur, extending generally along the +Y (green)
    axis, has lots of them.  Now look at more reddish stars,
    those with .5 &lt;= <it/B-V/ &lt;= 1.5, with:
    <verb>
      thresh color  .5  1.5
    </verb>
    These are much more uniformly distributed in the galactic plane.
    Return to seeing all stars, with:
    <verb>
      see all
    </verb>
    or re-view the threshold-selected subset (reddish stars) with
    <verb>
      see thresh
    </verb>
    or its complement with
    <verb>
      see -thresh
    </verb>
    
    
    <p>
    There are two types of commands in <tt/partiview/: 
    Control Commands and Data Commands.
    Probably the most important difference between the two is that Control
    Commands return feedback to the user, whereas Data Commands
    
    are interpreted without comment.  The command window expects
    to receive Control Commands.  However, it is possible to
    enter a Data Command where a Control Command is expected,
    
    using the <tt/add/ command prefix. Likewise, a Control Command
    may be given where data is expected, using the <tt/eval/ prefix,
    
    pteuben's avatar
    pteuben committed
    e.g. in a data (or .cf) file. The <tt/real/ (Control) Command expects
    data commands, but if Control Commands are needed, they need to be preceded
    with the <tt/eval/ command. See also the previous <bf/starlab/ example.
    
    
    
    <!-- 
    	Before we explain the two types of Commands in
    	more detail, a few other concepts are needed:
    -->
    
    teuben's avatar
    teuben committed
    <p>
    
    
    (see partibrains.c::specks_parse_args)
    <p>
    
    Control Commands are accepted in the Command window, and in some other contexts.
    Generally, <tt/partiview/ gives a response to every Control Command,
    reporting the (possibly changed) status.
    
    Typically, if parameters are omitted, the current state is reported.
    <p>
    Some commands apply to particles in the current group (see Object group commands);
    others affect global things, such as time or display settings.
    <p>
    Data Commands can also be given, if prefixed with <tt/add/.
    
    teuben's avatar
    teuben committed
    
    
    
    pteuben's avatar
    pteuben committed
    <sect1>I/O Control Commands
    
    teuben's avatar
    teuben committed
    
    
    teuben's avatar
    teuben committed
    <tag>
    
    teuben's avatar
    teuben committed
    </tag>
    
    Read a file containing Data Commands (typical suffix <tt/.cf/ or <tt/.speck/).
    
    teuben's avatar
    teuben committed
    
    
    NOTYET (would read a file containing control commands)
    
    teuben's avatar
    teuben committed
    
    <tag>
    
    teuben's avatar
    teuben committed
    </tag>
    
    slevy's avatar
    slevy committed
    Run an arbitrary unix command (invoked via /bin/sh) as a subprocess of <tt/partiview/.
    
    Its standard output is interpreted as a stream of control commands.
    Thus <tt/partiview/ can be driven externally, e.g. to record an animation
    (using the <tt/snapshot/ command), or to provide additional GUI controls.
    
    Several <tt/async/ commands can run concurrently. 
    Examples are given later. Warning: you cannot interrupt a started command,
    short of hitting ESC to exit partiview.
    
    teuben's avatar
    teuben committed
    
    <tag>
    
    teuben's avatar
    teuben committed
    </tag>
    
    Enter a Data Command where a Control Command is expected,
    e.g. in the text input box.  For example,
    <verb>
      add 10 15 -1 text blah
    </verb>
    adds a new label "blah" at 10 15 -1, or
    <verb>
      add kira myrun.out
    </verb>
    
    loads a kira (starlab) output file.
    
    teuben's avatar
    teuben committed
    
    <tag>
    
    teuben's avatar
    teuben committed
    </tag>
    
    Processes that control command just as if the <tt/eval/ prefix weren't there.
    Provided for symmetry: wherever either a control command or a data command
    is expected, entering <tt/eval/ <it/control-command/ ensures that it's
    
    taken as a control command.
    
    teuben's avatar
    teuben committed
    
    
    <tag>
    
    add filepath (data-command)
    
    teuben's avatar
    teuben committed
    </tag>
    
    Determines the list of directories where all data files, color maps, etc.
    are sought.  See the <tt/filepath/ entry under
    
    <!-- ref id="datacommands" name="Data Commands" --> Data Commands.
    
    teuben's avatar
    teuben committed
    
    
    teuben's avatar
    teuben committed
    
    
    pteuben's avatar
    pteuben committed
    <sect1>Object Group Control Commands
    
    <p>
    <tt/Partiview/ can load multiple groups of particles,
    each with independent display settings, colormaps, etc.
    When more than one group is loaded, the Group Row appears on the GUI,
    with one toggle-button for each group.  Toggling the button turns
    
    slevy's avatar
    slevy committed
    display of that group on or off.  Right-clicking turns the group unconditionally on,
    and selects that group as the current one for other GUI controls.
    
    <p>
    Many Control Commands apply to the <it/currently selected/ group.
    
    Groups always have names of the form g<it/N/ for some small positive <it/N/;
    each group may also have an alias.
    
    teuben's avatar
    teuben committed
    
    
    teuben's avatar
    teuben committed
    <tag>
    
    g<it/N/ </tag>
    Select group g<it/N/.  Create a new group if it doesn't already exist.
    
    teuben's avatar
    teuben committed
    
    <tag>
    
    g<it/N/=<it/alias/ </tag>
    Assign name <it/alias/ to group g<it/N/.
    
    pteuben's avatar
    pteuben committed
    Note there must be no blanks around the <tt/=/ sign.
    
    teuben's avatar
    teuben committed
    
    <tag>
    
    teuben's avatar
    teuben committed
    </tag>
    
    Likewise, select object <it/objectname/, which may be either an alias name
    
    slevy's avatar
    slevy committed
    or g<it/N/.  
    
    teuben's avatar
    teuben committed
    
    <tag>
    
    g<it/N/ <it/control-command/
    
    teuben's avatar
    teuben committed
    </tag>
    
    <tag>
    
    object <it/objectname/ <it/control-command/
    
    teuben's avatar
    teuben committed
    </tag>
    
    Either form may be used as a <it/prefix/ to any control command
    to act on the specified group, e.g. <tt/object fred poly on/
    
    teuben's avatar
    teuben committed
    
    <tag>
    
    teuben's avatar
    teuben committed
    </tag>
    
    Invoke the given <it/control-command/ in all groups.
    For example, to turn display of group 3 on and all others off, use:
    <tscreen><verb>
    gall off
    g3 on
    </verb></tscreen>
    
    teuben's avatar
    teuben committed
    
    <tag>
    
    teuben's avatar
    teuben committed
    </tag>
    
    <tag>
    
    teuben's avatar
    teuben committed
    </tag>
    
    pteuben's avatar
    pteuben committed
    Either one will
    enable the display of the currently selected group (as it is by default).
    
    teuben's avatar
    teuben committed
    
    
    pteuben's avatar
    pteuben committed
    Either one will turn off the display of the current group.
    
    pteuben's avatar
    pteuben committed
    <sect1>View Control commands
    
    teuben's avatar
    teuben committed
    <p>
    
    View commands affect the view; they aren't specific to data groups.
    
    teuben's avatar
    teuben committed
    
    
    teuben's avatar
    teuben committed
    <tag>
    
    teuben's avatar
    teuben committed
    </tag>
    
    Angular field of view (in degrees) in Y-direction.
    
    teuben's avatar
    teuben committed
    
    <tag>
    
    cen[ter] <it/X Y Z/ [<it/RADIUS/]
    
    teuben's avatar
    teuben committed
    </tag>
    
    <!-- int[erest] <it/X Y Z/ [<it/RADIUS/] -->
    
    Set point of interest.  This is the center of rotation in
    <tt/[o]rbit/ and <tt/[r]otate/ modes.  Also, in <tt/[o]rbit/ mode,
    translation speed is proportional to the viewer's distance from this point.
    The optional <it/RADIUS/ (also set by <tt/censize/) determines the size
    of the marker crosshair, initially 1 unit.
    
    teuben's avatar
    teuben committed
    
    <tag>
    
    cen[ter] [<it/X Y Z/ [<it/RADIUS/]]
    int[erest] [<it/X Y Z/ [<it/RADIUS/]]
    
    teuben's avatar
    teuben committed
    </tag>
    
    Set point of interest.  This is the center of rotation in
    <tt/[o]rbit/ and <tt/[r]otate/ modes.  And, in <tt/[o]rbit/ mode,
    translation speed is proportional to the viewer's distance from this point.
    The optional <it/RADIUS/ (also set by <tt/censize/) determines the size
    of the marker crosshair, initially 1 unit.
    
    ****  why is center/interest commented out in the first example. Originally
    this command was documented twice, the first one has /interest commented out.
    
    teuben's avatar
    teuben committed
    
    
    <tag>
    censize [<it/RADIUS/]
    </tag>
    Set size of point-of-interest marker.
    
    teuben's avatar
    teuben committed
    
    <tag>
    
    teuben's avatar
    teuben committed
    </tag>
    
    Report the 3-D camera position and forward direction vector.
    
    teuben's avatar
    teuben committed
    
    <tag>
    
    Clipping distances.  The computer graphics setup always requires
    drawing only objects in some finite range of distances in front of the
    viewpoint.  Both values must be strictly positive, and their ratio
    is limited; depending on the graphics system in use, distant objects
    may appear to blink if the <it/FAR//<it/NEAR/ ratio exceeds 10000 or so.
    
    teuben's avatar
    teuben committed
    
    
    To set the far clip range without changing the near, use a non-numeric
    near clip value, e.g. <tt/clip - 1000/.
    
    <!--
    
    teuben's avatar
    teuben committed
    <tag>
    ortho
    </tag>
    
    teuben's avatar
    teuben committed
    NOTYET
    
    teuben's avatar
    teuben committed
    
    <tag>
    
    jump [<it/X Y Z/] [<it/Rx Ry Rz/]
    
    teuben's avatar
    teuben committed
    </tag>
    
    Get or set the current position (XYZ) and/or viewing (RxRyRz) angle.
    
    
    teuben's avatar
    teuben committed
    <tag>
    readpath
    </tag>
    
    Read a Wavefront (<tt/.wf/) file describing a path through space.
    
    teuben's avatar
    teuben committed
    
    <tag>
    
    rdata
    
    teuben's avatar
    teuben committed
    </tag>
    
    Synonym for readpath.
    
    teuben's avatar
    teuben committed
    
    <tag>
    
    play <it/speed/[f]
    
    teuben's avatar
    teuben committed
    </tag>
    
    Play the currently loaded (from <tt/readpath//<tt/rdata/) camera animation
    path, at <it/speed/ times normal speed,
    skipping frames as needed to keep up with wall-clock time.
    (Normal speed is 30 frames per second.)
    With "f" suffix, displays every <it/speed/-th frame, without regard to real
    time.
    
    teuben's avatar
    teuben committed
    
    <tag>
    
    frame [<it/frameno/]