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    <!doctype linuxdoc system>
    
    <!-- 
         Changelog:
         2000-09-25   created the changelog after a week of initial editing    PJT
         2000-10-10   made consistent with VERSION 0.1 release                 PJT
    
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         2000-11-07   election night changes                                   PJT
    
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         2000-11-20   document some CVS and new configure stuff for 0.3        PJT
    
         2000-12-28   document new movie features for the new CVS version      
                      and lotsa more commands described now                    PJT
    
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     -->
    
    <article>
    
    <!-- Title information -->
    
    <title> Partiview (PC-VirDir)
    
    <author> Peter Teuben, Stuart Levy
    <date> 19 March 2001
    
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    <abstract>
    This document helps you installing and running the development version 
    
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    of partiview.
    Quite a few things in this manual have not been fleshed
    
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    out, in particular the detailed description of all the commands.
    </abstract>
    
    <!-- Table of contents -->
    <toc>
    
    <!-- Begin the document -->
    
    
    <!--------------------------------------------------------------------------- -->
    
    
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    <sect> Installation
    <p>
    
    
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    This assumes you have the October 2000 release (version 0.1 or later) of 
    
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    <bf/partiview/, not the earlier "<bf/gview/" release that was described
    
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    in earlier versions of this document. We keep copies of some support
    
    files (Mesa, FLTK) on our initial
    
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    <htmlurl url="http://www.astro.umd.edu/nemo/amnh"
            name="http://www.astro.umd.edu/nemo/amnh"> website. Note that
    this current development release is only documented for work under Linux,
    although we expect it to work for at least SGI and maybe Solaris too.
    
    
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    <sect1> MESA/OpenGL
    <p>
        First make sure <tt/Mesa/ is installed, for <tt/redhat6.2/
           there are rpm files
           available.  Check if you have the following:
    
    <tscreen><code>
           % rpm -qa | grep Mesa
           Mesa-3.2-2
           Mesa-devel-3.2-2
    
           % rpm -i Mesa-3.2-2.i686.rpm Mesa-devel-3.2-2.i686.rpm
    
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    </code></tscreen>
    
    
           You should have both installed. Some packages will use <tt/libMesaGL/, others
    
           <tt/libGL/. The <tt/configure/ script (see below) 
           should take care of the two possible options.
    
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    <p>
    	Homepage: <htmlurl url="http://mesa3d.sourceforge.org"
    			  name="http://mesa3d.sourceforge.org">
    <p>
    
    	Redhat packages: (part of powertools I believe)
    
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    <sect1> FLTK
    <p>
        Also make sure <tt/fltk/ is installed.  If you got my version, do this (as
           root)
    
    
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    <tscreen><code>
    
           % locate libfltk.a 
           % locate Fl_Slider.h
    
    
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           % cd <where-ever>/fltk-1.0.9
           % make install
    
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    </code></tscreen>
    
           (you only need it if you want to recompile the program at some point,
            not if you just want to run it)
    <p>
    	Homepage: <htmlurl url="http://www.fltk.org/"
    			   name="http://www.fltk.org/">
    <p>
    	Redhat packages: <htmlurl url="http://www.cs.cornell.edu/nogin/RPM/fltk-devel.html"
    			       name="http://www.cs.cornell.edu/nogin/RPM/fltk-devel.html">
    
    <sect1> partiview
    <p>
    
    
    Extract the tarball, and install the program from within the 
    <tt/src/ directory:
    
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    <tscreen><code>
    
           % tar zxf partiview-0.5.tar.gz
    
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           % make clean                (if you really must compile a new executable)
    
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           % ./configure               (GNU autoconf toolset to ease installation)
    
           % make depend               (might need to make new local dependancies)
           % make partiview	           (should not have to edit Makefile anymore)
    
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    </code></tscreen>
    
    
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    <sect1> CVS
    <p>
    
    Since <tt/partiview-0.3/ is under CVS control, and occasionally we
    
    will stamp out a new release when we deem it stable. Anonymous CVS may also
    be offered, but this is not currently enabled. Currently the 
    CVS repository machine is
    
    <tt/akash.astro.umd.edu/ and you will need to setup your developers account with
    
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    Peter (<tt/teuben@astro.umd.edu/). Here's a sample session with some commonly
    used CVS commands:
    
    <tscreen><code>
    
     setenv CVSROOT   :pserver:pteuben@akash.astro.umd.edu:/home/cvsroot
    
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     setenv CVSEDITOR emacs
    
     setenv CVS_RSH   ssh           (not needed for pserver access though)
    
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     cvs login                      (only needed once, and only for pserver type access)
    
    
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     mkdir ~/cvsstuff
     cd ~/cvsstuff
     cvs checkout partiview              # get a new local sandbox to work in, or
    
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     cvs -n -q update partiview          # check if others had made any changes
    
     cvs update partiview                # if so, update your sandbox and/or resolve conflicts
    
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     cd partiview/src
     ./configure
    
     emacs partibrains.c                 # edit some files
    
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     make all                            # compile the program
    
     ./partiview                         # test the program
    
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     emacs partipanel.cc                 # edit another file
     make all                            # check if it still compiles
    
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     cvs -n -q update                    # check if anybody else made changes
    
     cvs update                          # if so, update your sandbox again, resolve conflicts
    
    
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     cvs commit                          # and commit your changes
     cd ../..
    
    
     cvs release partiview               # if you want to release and remove this sandbox
    
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    </code></tscreen>
    
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    <!--------------------------------------------------------------------------- -->
    
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    <sect> Directory structure
    <p>
    
    
    Here is the directory structure, as per version 0.1:
    
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    <p>
    <tscreen><verb>
         partiview/             root directory
         partiview/src          source code
    
         partiview/data         sample datafiles (e.g. Hipparcos Bright Star Catalogue)
    
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         partiview/doc          manual (sgml, and derived  html, txt, ps/dvi)
         partiview/nemo         NEMO specific converters/code
         partiview/starlab      STARLAB specific converters/code
    
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         partiview/tutor        examples of tutorial type code (added in 0.2)
    
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         partiview/windows      windows executables/support (old)
         
    </verb></tscreen>
    
    <sect> Running the program
    
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    <p>
    First we describe a simple example how to run <tt/partiview/ with a supplied sample
    dataset. Then we describe the different windows that <tt/partiview/ is made up of, and
    the different commands and keystrokes it listens to.
    
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    <sect1>  Example 1: Hipparcos Bright Star Catalogue 3-D viewing
    
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    <p>
    
    
    Start the program using one of the sample  "speck" files in the
    
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    <tt/data/ directory:
    
    <tscreen><code>
    
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           % ./hipbright
    
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           % partiview hipbright
    
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    </code></tscreen>
    
    
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    and this should come up with a display familiar to most of us who
    watch the skies. You should probably enlarge the
    
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    window a bit. Mine comes up in roughly a 300 by 300 display window,
    which may be a bit small (certainly on my screen :-)
    
    
    
    Hit the TAB key to bring focus to the (one line) command window inbetween
    
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    the log screen (top) and viewing screen (bottom). Type the commands
    
    <tscreen><code>
    	fov 50				(field of view 50 degrees)
    	jump 0 0 0 80 70 60		(put yourself in the origin
    
    					and look at euler angles
    
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    					RxRyRz (80,70,60)
    
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    </code></tscreen>
    
    
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    and it should give another nice comfy view :-)  If you ever get lost, use
    
    the <tt/jump/ command to go back to a known position and/or viewing
    
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    angle.
    
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    <figure loc="tbp">
    <img src="pv1.gif">
    <caption>partiview view</caption>
    </figure>
    
    <p>
    
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    [spatial units are parsecs, angle units are degrees]
    
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    <p>
    
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    Now play with the display, use the 't', 'r', 'f' and 'o' keys in the viewing
    window and use the
    
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    left and mouse buttons down to (carefully) move around a bit, and make
    yourself comfortable with moving around. Using the 't' button you get
    some idea of the distance of the stars by moving back and forth a little
    (the parallax trick). In fact, if you 't' around a little bit, you may
    
    see a green line flashing through the display. This is one of the  RGB
    
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    (xyz) axes attached to the (0,0,0) [our sun] position.  You should see
    
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    Procyon and Sirius exhibit pretty large parallaxes, but Orion is pretty
    
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    steady since it is several hundred parsecs away.
    If you move the right mouse button you will zoom in/out and 
    
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    should see our Sun flash by with the red-green-blue axes.
    <p>
    
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    The RGB axes represent the XYZ axes in a cartesian system. For the Hipparcos
    
    data the X (red) axis points to RA=0h, Y (green) axis to RA=6h, both in the equatorial
    plane, and the Z (blue) axis points to the equatorial north pole.
    
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    Try and use the middle mouse button (or the 'p' key)  to click on Sirius
    or Procyon, and see if you can get it to view its properties.  Now use
    the 'P' key to switch center to rotation to that star. Sirius is
    probably a good choice. Move around a bit, and try and get the sun and orion
    in the same view :-)
    <p>
    [NOTE: these Hipparcos data do not have reliably distance above
    100-200 pc, so Orion's distances are probably uncertain to 30%]
    <p>
    
    A little bit on the types of motion, and what the mouse buttons do
    
    <tscreen><code>
    
                  |     left            middle          right
    
                  |     Button-1        Button-2        Button-3         Shift Button-1
    ------------------------------------------------------------------------------------
    
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    f (fly)       |     fly             'pick'          zoom
    o (orbit)     |     orbit           'pick'          zoom
    
    r (rotate)    |     rotate X/Y      'pick'          rotate Z (+bug?)    translate
    
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    t (translate) |     translate       'pick'          zoom
    
    </code></tscreen>
    
    The point of origin for rotations can be changed with the 'P' button.
    
    First you can try and pick ('p' or Button-2) a point, and if found,
    
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    hit 'P' to make this point the new rotation center default.
    
    
    
    <tscreen><code>
    red   = X axis
    green = Y axis
    blue  = Z axis
    </code></tscreen>
    
    <sect1> Top Row
    <p>
    The top row, from left to right, shows the following buttons:
    <p>
    <descrip>
    
    <tag> More </tag>
    
    Nothting implemented here yet.
    
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    <tag> [g1] </tag>
    
    Pulldown g1, g2, ... (or whichever group) 
    is the currently selected group. See  <tt/object/ command
    to make aliases which group is defined to what object. If multiple
    groups are defined, the next row below this contains a list of all
    the groups, and their aliases, so you can toggle them to be displayed.
    
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    <tag> [f]ly </tag>
    
    Pulldown to select fly/orbit/rot/tran, which can also be activate
    
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    by pressing the f/o/r/t keys inside the viewing window.
    
    <tag> point </tag>
    
    Toggle to turn the points on/off. See also the <tt/points/ command.
    
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    <tag> poly </tag>
    
    Toggle to turn polygons on/off. See also the <tt/polygon/ command.
    
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    <tag> lbl </tag>
    
    Toggle to turn labels on/off. See also the <tt/label/ command.
    
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    <tag> tex </tag>
    
    Toggle to turn textures on/off. See also the <tt/texture/ command.
    
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    <tag> box </tag>
    
    Toggle to turn boxes on/off. See also the <tt/boxes/ command.
    
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    <tag> #.### </tag>
    The current displayed value of <tt/logslum lum/ (see below)
    
    
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    <tag> logslum lum </tag>
    
    Slider controlling a <bf/datavar/ variable (the one selected as
    luminosity)
    
    </descrip>
    
    
    <sect1> Group row (optional)
    <p>
    When more than one group has been activated (groups of particles or objects 
    can have their own display properties, and be turned on and off at will),
    
    a new Group Row will appear as the 2nd row.
    <p>
    Left-clicking (button 1) on a button toggles the display of that group;
    right-clicking (button 3) enables display of the group,
    and also selects it as the current group for GUI controls and
    text commands.
    
    
    <sect1> Time Animation rows (Optional)
    
    
    
    For time-dependent data, the third and fourth row from
    the top control the currently displayed data-time.
    This time-control bar is only visible when the object
    has a nonzero time range.
    
    Shows the current time (or offset from the tripmeter).
    The absolute time is the sum of the <bf/T/ and <bf/+/ fields.
    Both are editable.
    
    See also the <tt/step/ control command.
    
    Press to mark a reference point in time.
    The T field becomes zero, and the + field (below)
    is set to current time.  As time passes, T shows the
    offset from this reference time.
    
    Press to return to reference time (sets T to 0).
    
    <tag> + </tag>
    Current last time where tripmeter was set. You can reset to
    the first frame with the command <tt/step 0/
    
    
    Drag to adjust the current time.  Sensitivity depends
    on the speed setting; dragging by one dial-width
    corresponds to 0.1 wall-clock second of animation,
    i.e. 0.1 * <it/speed/ in data time units.
    
    Step time backwards or forwards by 0.1 * <it/speed/ data time units.
    See also the <tt/</ and <tt/>/ keyboard shortcuts.
    
    <tag> >> </tag>  toggle movie move forwards in time
    Toggle animating backwards or forwards in time, by 
    1 * <it/speed/ data time units per real-time second.
    See also the <tt/{/, <tt/~/, and <tt/}/ keyboard shortcuts.
    
    (Logarithmic) value denoting <it/speed/ of animation.
    See also the <tt/speed/ control command.
    
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    </descrip>
    
    
    
    <sect1> Camera (path) Animation row
    
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    <p>
    
    The fifth (or 4th or 3rd, depending if Group and/or Time rows are present)
    
    row from the top controls loading and playing sequences of moving through space.
    
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    <p>
    <descrip>
    
    <tag> Load... </tag>
    Brings up a filebrowser to load a <bf/.wf/ path file. This is a file with on each
    line 7 numbers: xyz location, RxRyRz viewing direction, and FOV (field of view).
    
    The <tt/rdata/ command loads such path files too.
    
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    <tag> Play </tag>
    
    Play the viewpoint along the currently loaded path,
    as the <tt/play/ command does.
    Right-click for a menu of play-speed options.
    
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    <tag> << < [###] >>> </tag>
    
    Step through camera-path frames.
    See also <tt/frame/ control command.
    
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    <tag> slider </tag>
    
    Slides through camera path, and displays current frame.
    
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    </descrip>
    
    
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    <sect1> Logfile window
    
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    <p>
    
    The third window from the top contains a logfile of past commands
    and responses to them, and can be resized by dragging the bar between
    command window and viewing window.
    The Logfile window also has a scroll bar on the left. You can
    direct the mouse to any previous command, and it will show up in the
    command window. Using the arrow keys this command can then be edited.
    
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    <p>
    
    
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    <sect1> Command window
    <p>
    
    The Command window is a single line entry window, in which Control
    Commands can be given.  Their responses appear in the Logfile
    window and on the originating console.  (unlike Data Commands,
    which show no feedback).
    The Up- and Down-arrow keys (not those on the keypad) scroll through
    previous commands, and can be edited using the arrow keys and a subset
    of the emacs control characters.
    
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    <p>
    
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    <sect1> Viewing window
    <p>
    
    The (OpenGL) Viewing window is where all the action occurs.  Typically
    this is where you give single keystroke commands and/or move the mouse
    for an interactive view of the data.  It can be resized two ways:
    either by resizing the master window, or by picking up the separator
    between Viewing window and Command window above.
    
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    <sect1> Example 2: a (starlab) animation
    <p>
    Setting up a small animation in for example Starlab can be done quite simply as follows:
    
    <tscreen><code>
      mkplummer -i -n 20 | mkmass -l 0.5 -u 10.0 | scale -s | kira -d 2 -D x10 > run1
         (lots of output from kira will still appear on the screen)
      partiview run1.cf
      cat run1.cf
    
    
         kira run1
    
         eval every
         eval lum mass 0 0.01
         eval psize 100
         eval cment 1   1 .7 .3
         eval color clump exact
           
    </code></tscreen>
    
    
    Alternatively, if you had started up partiview without any arguments, the following
    Control Command (see below) would have done the same
    
    <tscreen><code>
    
         read run1.cf
    
    </code></tscreen>
    
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    <sect1> Example 3: stereo viewing 
    <p>
    The 's' key within the viewing window toggles stereo viewing. By default each
    object is split in a blue and a red part, that should be viewed with a pair
    
    of red(left)/blue(right) glasses. Red/green glasses will probably work too.
    See <bf/stereo/ and <bf/focallen/ in the View Commands section. 
    
    <!--
      -->
    
    <p>
    
    <p>
    There are two types of commands in <tt/partiview/: 
    Control Commands and Data Commands.
    Probably the most important difference between the two is that Control
    Commands return feedback to the user, whereas Data Commands
    
    are interpreted without comment.  The command window expects
    to receive Control Commands.  However, it is possible to
    enter a Data Command where a Control Command is expected,
    using the <tt/add/ command prefix.  (Likewise, a control command
    may be given where data is expected, using the <tt/eval/ prefix.)
    
    
    <!-- 
    	Before we explain the two types of Commands in
    	more detail, a few other concepts are needed:
    -->
    
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    <p>
    
    
    (see partibrains.c::specks_parse_args)
    <p>
    
    Control Commands are accepted in the Command window, and in some other contexts.
    Generally, <tt/partiview/ gives a response to every Control Command,
    reporting the (possibly changed) status.
    
    Typically, if parameters are omitted, the current state is reported.
    <p>
    Some commands apply to particles in the current group (see Object group commands);
    others affect global things, such as time or display settings.
    <p>
    Data Commands can also be given, if prefixed with <tt/add/.
    
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    <tag>
    
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    </tag>
    
    Read a file containing Data Commands (typical suffix <tt/.cf/ or <tt/.speck/).
    
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    NOTYET (would read a file containing control commands)
    
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    <tag>
    
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    </tag>
    
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    Run an arbitrary unix command (invoked via /bin/sh) as a subprocess of <tt/partiview/.
    
    Its standard output is interpreted as a stream of control commands.
    Thus <tt/partiview/ can be driven externally, e.g. to record an animation
    (using the <tt/snapshot/ command), or to provide additional GUI controls.
    Several <tt/async/ commands can run concurrently.
    
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    <tag>
    
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    </tag>
    
    Enter a Data Command where a Control Command is expected,
    e.g. in the text input box.  For example,
    <verb>
      add 10 15 -1 text blah
    </verb>
    adds a new label "blah" at 10 15 -1, or
    <verb>
      add kira myrun.out
    </verb>
    loads a starlab output file.
    
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    <tag>
    
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    </tag>
    
    Processes that control command just as if the <tt/eval/ prefix weren't there.
    Provided for symmetry: wherever either a control command or a data command
    is expected, entering <tt/eval/ <it/control-command/ ensures that it's
    
    taken as a control command.
    
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    <tag>
    
    add filepath (data-command)
    
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    </tag>
    
    Determines the list of directories where all data files, color maps, etc.
    are sought.  See the <tt/filepath/ entry under
    
    <!-- ref id="datacommands" name="Data Commands" --> Data Commands.
    
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    <sect1>Object group commands
    <p>
    <tt/Partiview/ can load multiple groups of particles,
    each with independent display settings, colormaps, etc.
    When more than one group is loaded, the Group Row appears on the GUI,
    with one toggle-button for each group.  Toggling the button turns
    
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    display of that group on or off.  Right-clicking turns the group unconditionally on,
    and selects that group as the current one for other GUI controls.
    
    <p>
    Many Control Commands apply to the <it/currently selected/ group.
    
    Groups always have names of the form g<it/N/ for some small positive <it/N/;
    each group may also have an alias.
    
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    <tag>
    
    g<it/N/ </tag>
    Select group g<it/N/.  Create a new group if it doesn't already exist.
    
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    <tag>
    
    g<it/N/=<it/alias/ </tag>
    Assign name <it/alias/ to group g<it/N/.
    
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    <tag>
    
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    </tag>
    
    Likewise, select object <it/objectname/, which may be either an alias name
    
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    or g<it/N/.  
    
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    <tag>
    
    g<it/N/ <it/control-command/
    
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    </tag>
    
    <tag>
    
    object <it/objectname/ <it/control-command/
    
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    </tag>
    
    Either form may be used as a <it/prefix/ to any control command
    to act on the specified group, e.g. <tt/object fred poly on/
    
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    <tag>
    
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    </tag>
    
    Invoke the given <it/control-command/ in all groups.
    For example, to turn display of group 3 on and all others off, use:
    <tscreen><verb>
    gall off
    g3 on
    </verb></tscreen>
    
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    <tag>
    
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    </tag>
    
    <tag>
    
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    </tag>
    
    Enable display of currently selected group (as it is by default).
    
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    Turn off display of current group.
    
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    <p>
    
    View commands affect the view; they aren't specific to data groups.
    
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    <tag>
    
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    </tag>
    
    Angular field of view (in degrees) in Y-direction.
    
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    <tag>
    
    cen[ter] <it/X Y Z/ [<it/RADIUS/]
    
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    </tag>
    
    <!-- int[erest] <it/X Y Z/ [<it/RADIUS/] -->
    
    Set point of interest.  This is the center of rotation in
    <tt/[o]rbit/ and <tt/[r]otate/ modes.  Also, in <tt/[o]rbit/ mode,
    translation speed is proportional to the viewer's distance from this point.
    The optional <it/RADIUS/ (also set by <tt/censize/) determines the size
    of the marker crosshair, initially 1 unit.
    
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    <tag>
    
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    </tag>
    
    Set size of point-of-interest marker.
    <p>
    
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    <tag>
    
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    </tag>
    
    Report the 3-D camera position and forward direction vector.
    
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    <tag>
    
    Clipping distances.  The computer graphics setup always requires
    drawing only objects in some finite range of distances in front of the
    viewpoint.  Both values must be strictly positive, and their ratio
    is limited; depending on the graphics system in use, distant objects
    may appear to blink if the <it/FAR//<it/NEAR/ ratio exceeds 10000 or so.
    
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    To set the far clip range without changing the near, use a non-numeric
    near clip value, e.g. <tt/clip - 1000/.
    
    <!--
    
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    <tag>
    ortho
    </tag>
    
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    NOTYET
    
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    <tag>
    
    jump [<it/X Y Z/] [<it/Rx Ry Rz/]
    
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    </tag>
    
    Get or set the current position (XYZ) and/or viewing (RxRyRz) angle.
    
    
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    <tag>
    readpath
    </tag>
    
    Read a Wavefront (<tt/.wf/) file describing a path through space.
    
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    <tag>
    
    rdata
    
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    </tag>
    
    Synonym for readpath.
    
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    <tag>
    
    play <it/speed/[f]
    
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    </tag>
    
    Play the currently loaded (from <tt/readpath//<tt/rdata/) camera animation
    path, at <it/speed/ times normal speed,
    skipping frames as needed to keep up with wall-clock time.
    (Normal speed is 30 frames per second.)
    With "f" suffix, displays every <it/speed/-th frame, without regard to real
    time.
    
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    <tag>
    
    frame [<it/frameno/]
    
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    </tag>
    
    Get or set the current frame the <it/frameno/-th.
    <tag>
    
    
    <tag>
    update		
    </tag>
    Ensures the display is updated, as before taking a snapshot.
    Probably only useful in a stream of control commands from an <tt/async/
    subprocess.
    
    <tag>
    bgcolor <it/R G B/
    </tag>
    Set window background color (three R G B numbers or one grayscale value).
    
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    <tag>
    
    cen[ter] [<it/X Y Z/ [<it/RADIUS/]]
    int[erest] [<it/X Y Z/ [<it/RADIUS/]]
    
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    </tag>
    
    Set point of interest.  This is the center of rotation in
    <tt/[o]rbit/ and <tt/[r]otate/ modes.  And, in <tt/[o]rbit/ mode,
    translation speed is proportional to the viewer's distance from this point.
    The optional <it/RADIUS/ (also set by <tt/censize/) determines the size
    of the marker crosshair, initially 1 unit.
    
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    <tag>
    
    censize [<it/RADIUS/]
    
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    </tag>
    
    Set size of point-of-interest marker.
    
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    <p>
    
    
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    <tag>
    
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    </tag>
    
    Focal length: distance from viewer to a typical object of interest.
    This affects stereo display (see below) and navigation: the speed of
    motion in <tt/[t]ranslate/ and <tt/[f]ly/ modes is proportional to this
    distance.
    
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    <tag>
    
    stereo [on|off|redcyan|glasses] [<it/separation/]
    
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    </tag>
    
    Stereo display.  Also toggled on/off by typing <tt/'s'> key in graphics window.
    Where hardware allows it, <tt/stereo glasses/ selects
    CrystalEyes-style stereo.  All systems should be capable of
    <tt/stereo redcyan/, which requires wearing red/green or red/blue glasses.
    Useful <it/separation/ values might be 0.02 to 0.1, or -0.02 to -0.1 to swap
    eyes.  See also <tt/focallen/ command, which gives the distance to
    a typical object of interest: left- and right-eye images of an object
    at that distance will coincide on the screen.
    
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    <tag>
    snapset <it/FILESTEM/ [<it/FRAMENO/]
    </tag>
    Set parameters for future <tt/snapshot/ commands.
    <it/FILESTEM/ may be a printf format string with frame number as
    argument, e.g. <tt>snapset pix/%04d.ppm</tt>, generating image names
    of <tt>pix/0000.ppm</tt>, <tt>pix/0001.ppm</tt>, etc.
    If <it/FILESTEM/ contains no % sign, then <tt/.%03d.ppm.gz/ is
    appended to it, so <tt>snapset ./pix/fred</tt>
    yields snapshot images named <tt>./pix/fred.000.ppm.gz</tt> etc.
    <p>
    Frame number <it/FRAMENO/ (default 0) increments with each snapshot taken.
    <p>
    
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    <tag>
    
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    </tag>
    
    Capture a snapshot image of the current view.
    Use <tt/snapset/ to specify the output image name.
    Default format is <tt/snap.%03d.tif/.
    
    <tt/Partiview/ generally invokes the ImageMagick program <tt/convert(1)/,
    which must be installed and be on the user's $PATH.  <tt/Convert/ determines
    the type of image (jpeg, sgi, bmp, etc.) based on the file suffix.
    
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    <tt/Convert/ is not needed if the <tt/snapset/ <it/FILESTEM/ ends in
    <tt/.ppm.gz/ (invokes gzip rather than convert) or <tt/.ppm/
    (no external program required).
    
    </descrip>
    
    
    <sect1>Particle Display Commands
    <p>
    These commands affect how particles (in the current group) are
    displayed.
    
    <descrip>
    
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    <tag>
    
    psize <it/scalefactor/
    </tag>
    All particle luminosities (as specified by <tt/lum/ command)
    are scaled by the product of two factors:
    a <it/lumvar/-specific factor given by <tt/slum/,
    and a global factor given by <tt/psize/.
    So the intrinsic brightness of a particle is
    <it/value-specified-by-/<tt/lum/
    * <it/slum-for-current-lumvar/
    * <it/psize-scalefactor/.
    
    <tag>
    slum <it/slumfactor/
    </tag>
    Data-field specific luminosity scale factor, for current choice of
    <it/lumvar/ as given by the <tt/lum/ command.
    A <it/slumfactor/ is recorded independently for each data field, so
    if data fields <tt/mass/ and <tt/energy/ were defined, one might say
    <tscreen><verb>
    lum mass
    slum 1000
    lum energy
    slum 0.25
    </verb></tscreen>
    having chosen each variable's <it/slumfactor/ for useful display,
    and then freely switch between <tt/lum mass/ and <tt/lum energy/
    without having to readjust particle brightness each time.
    
    <!--  Just describe "slum"
    <tag>
    scale-lum
    </tag>
     -->
    
    <tag>
    ptsize <it/minpixels/ <it/maxpixels/
    </tag>
    
    
    
    <!-- DEPRECATED COMMAND
    <tag>
    pointsize 
    </tag>
    -->
    
    <tag>
    polysize [on|off] [a|s|r]
    </tag>
    
    <tag>
    polylum
    </tag>
    
    <tag>
    polyminpixels
    
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    </tag>
    
    <tag>
    color
    </tag>
    
       Specify how particles are colored.
       Generally, a linear function of some data field of each particle
       becomes an index into a colormap (see <tt/cmap/, <tt/cment/).
        <descrip>
        <tag> color  <it/colorvar/  [<it/minval maxval/] </tag>
    	Use data field <it/colorvar/ (either a name as set by <tt/datavar/
    	or a 0-based integer column number) to determine color.
    	Map <it/minval/ to color index 1, and <it/maxval/ to
    	the next-to-last entry in the colormap (<it/Ncmap-2/).
    	The 0th and last (<it/Ncmap-1/) colormap entry are used for
    	out-of-range data values.
    
    	If <it/minval/ and <it/maxval/ are omitted, the actual range of
    	values is used.
    	
        <tag> color  <it/colorvar/  exact  [<it/baseval/] </tag>
    	Don't consider field <it/colorvar/ as a continuous variable;
    	instead, it's integer-valued, and mapped one-to-one with
    	color table slots.  Data value <it/N/ is mapped to
    	color index <it/N+baseval/.
    
        <tag> color  <it/colorvar/  -exact </tag>
    	Once the <tt/exact/ tag is set, it's sticky.  To interpret
    	it as a continuous, scalable variable again, use <tt/-exact/.
    	
        <tag> color  const  <it/R G B/ </tag>
    	Show all particles as color <it/R G B/, each value in range 0 to 1,
    	independent of any data fields.
        </descrip>
    
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    <tag>
    
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    </tag>
    
       Specify how particles' intrinsic luminosity is computed:
       a linear function of some data field of each particle.
       <descrip>
       <tag> lum <it/lumvar/  [<it/minval maxval/] </tag>
    	Map values of data field <it/lumvar/ (<tt/datavar/ name or
    	field number) to luminosity.
    	The (linear) mapping takes field value <it/minval/ to
    	luminosity 0 and <it/maxval/ to luminosity 1.0.
    	<p>
    	If <it/minval/ and <it/maxval/ are omitted,
    	the actual range of values is mapped to the luminosity range
    	0 to 1.
    	<p>
    	Note that the resulting luminosities are then scaled by
    	the <tt/psize/ and <tt/slum/ scale factors, and further
    	scaled according to distance as specified by <tt/fade/, to compute
    	apparent brightness of points.
    
       <tag> lum const <it/L/ </tag>
    	Specify constant particle luminosity <it/L/ independent of
    	any data field values.
       </descrip>
    
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    <tag>
    
    fade [planar|spherical|linear <it/refdist/|const <it/refdist/]
    
    </tag>
    
    Determines how distance affects particles' apparent brightness (or "size").
    The default <tt/fade planar/ gives 1/r^2 light falloff, with r measured
    as distance from the view plane.  <tt/fade spherical/ is also 1/r^2,
    but with r measured as true distance from the viewpoint.
    <tt/fade linear/ <it/refdist/ gives 1/r light falloff -- not physically
    accurate, but useful to get a limited sense of depth.
    <tt/fade const/ <it/refdist/ gives constant apparent brightness
    independent of distance, and may be appropriate for orthographic views.
    
    The <it/refdist/ for linear and const modes is that distance <it/r/
    at which apparent brightness should match that in the 1/r^2 modes --
    a distance to a "typical" particle.
    
    
    <tag>
    
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    </tag>
    
    <tag>
    
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    </tag>
    
    <tag>
    
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    </tag>
    
    <tag>
    
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    </tag>
    
    Turn display of points on or off.  With no argument, toggles display.
    
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    <tag>
    
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    </tag>
    
    Turn display of points on or off.  With no argument, toggles display.
    
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    <tag>
    
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    </tag>
    
    Turn display of textures on or off.  With no argument, toggles.
    
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    <tag>
    
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    </tag>
    
    Turn display of label text on or off.  With no argument, toggles.
    
    
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    <tag>
    
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    </tag>
    
    Scale size of all textures relative to their polygons.
    A scale factor of 0.5 (default) make the texture square
    just fill its polygon, if <tt/polysides/ is 4.
    
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    <tag>
    
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    </tag>
    
    Report setting of <tt/polyorivar/ data-command, which see.
    
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    <tag>
    
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    </tag>
    
    Report setting of <tt/texturevar/ data-command, which see.
    
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    <tag>
    
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    </tag>
    
    Toggle label axes.  When on, and when labels are displayed,
    shows a 
    
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    <tag>