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Created with Raphaël 2.2.026Oct2418Feb27Jan24211917Dec12Nov7Sep13May30Apr27201423Dec11Nov30Oct26Jun228Mar2726251419Feb2Oct31Jul28252215141118Jan176Feb13Sep3May29Mar249Feb23Jan2120171210314Dec30Nov18Oct20Jul141313Jun716Feb9843Jan29Dec2819Oct7617Aug31Jul272623191864Jun120Apr19131227Mar21Feb14Jan13911Dec10812Nov6327Oct26252115330Sep429Jul28May16151423Apr19Mar17122Feb1522Jan2111Dec16Oct54216Sep28Aug2320Jul1510329Jun2827261918131254325May24232212876429Apr262423221917161211931Mar292824231413119628Feb211164230Jan282724235331Dec29282310Nov98630Oct2719181718Sep4331Aug2928272624211716927Jul23191817161512Check for validity of compiled shader -- only enable if glCompileShader succeeded.Under MinGW, don't flake out if user-provided --with-fltk directory ends with trailing slash.Use libpng for snapshotting if available. Change default snapshot parameters:Add -C option for 'late commands' -- run after the window is established --Add hacks to use FLTK's libpng (-lfltk_png, -I<fltk-source>/png/png.h) if available.Add hacks to use FLTK's libpng (-lfltk_png, <fltk-source>/png/png.h) if available.Update by rerunning autoheader. Specifically need zlib.h and png.h.In Fl_Gview::snapshot, don't crash if window has evaporated (e.g. if we've exited).Allow unlimited number of subcam definitions.Demonstrate attaching vectors (w/optional arrows) to points --Data file for vectordemo.cf. A bunch of points with attached 3-D vectors.Result of autoreconf'ing.Fix lint -- check result from pipe() for "add" command.Only include GL/glew.h if we HAVE_LIBGLEW.Fix lint -- check results of fscanf() and complain of surprises.Use a bigger buffer for bgcolors.Make st->usevec an enum: VEC_OFF, VEC_ON, VEC_ARROW.Add arrows on vectors. "vec"/"vector" command now accepts any ofAdd st->vecarrowscale. If we're drawing vectors attached to points,Use a matrix for the tilted camera stuff.Simple vertex shader for dome rendering.Add glshader.cc, and GLEW library location.AC_INIT comes first.Fix initializer lint in lightpos[].drawspecks(): Only do anything (including setting time) if st->useme is set.mesh_prepare_elements(): use the right face count.Stuff for reading .traj trajectory arcs. Not yet in use as of Jan 2011.Add hack for loading a GLSL vertex shader.Add partially-baked stuff for glDrawElements()/glDrawArrays() prep for POLYMESH objects.Add data for using glDrawArrays()/glDrawElements() (not yet used).Handle speckcacheing properly. sc->tfrac is not enough to ensure uniqueness,Like msnapper, but animates datatime, too.In main(), just after startup: Don't do explicit Apple-specific resize()Include a bunch of updates.Previous version reported trouble on the Mac,Steve Marx' fltk 1.1 test.Accept multiple timesteps when warping. Replace absolute time withAdd SHEETWARP case.Fix bugs...Assorted updates, including warp command.
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