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Created with Raphaël 2.2.018Feb27Jan24211917Dec12Nov7Sep13May30Apr27201423Dec11Nov30Oct26Jun228Mar2726251419Feb2Oct31Jul28252215141118Jan176Feb13Sep3May29Mar249Feb23Jan2120171210314Dec30Nov18Oct20Jul141313Jun716Feb9843Jan29Dec2819Oct7617Aug31Jul272623191864Jun120Apr19131227Mar21Feb14Jan13911Dec10812Nov6327Oct26252115330Sep429Jul28May16151423Apr19Mar17122Feb1522Jan2111Dec16Oct54216Sep28Aug2320Jul1510329Jun2827261918131254325May24232212876429Apr262423221917161211931Mar292824231413119628Feb211164230Jan282724235331Dec29282310Nov98630Oct2719181718Sep4331Aug2928272624211716927Jul23191817161512109Fix lint -- check result from pipe() for "add" command.Only include GL/glew.h if we HAVE_LIBGLEW.Fix lint -- check results of fscanf() and complain of surprises.Use a bigger buffer for bgcolors.Make st->usevec an enum: VEC_OFF, VEC_ON, VEC_ARROW.Add arrows on vectors. "vec"/"vector" command now accepts any ofAdd st->vecarrowscale. If we're drawing vectors attached to points,Use a matrix for the tilted camera stuff.Simple vertex shader for dome rendering.Add glshader.cc, and GLEW library location.AC_INIT comes first.Fix initializer lint in lightpos[].drawspecks(): Only do anything (including setting time) if st->useme is set.mesh_prepare_elements(): use the right face count.Stuff for reading .traj trajectory arcs. Not yet in use as of Jan 2011.Add hack for loading a GLSL vertex shader.Add partially-baked stuff for glDrawElements()/glDrawArrays() prep for POLYMESH objects.Add data for using glDrawArrays()/glDrawElements() (not yet used).Handle speckcacheing properly. sc->tfrac is not enough to ensure uniqueness,Like msnapper, but animates datatime, too.In main(), just after startup: Don't do explicit Apple-specific resize()Include a bunch of updates.Previous version reported trouble on the Mac,Steve Marx' fltk 1.1 test.Accept multiple timesteps when warping. Replace absolute time withAdd SHEETWARP case.Fix bugs...Assorted updates, including warp command.Include "config.h" so we can tell what else is safe to include, etc.Get the head transformation right so that "where" is the inverse of "jump".Add a sheet-warp. We want it to put wiggles in M31.Make a spherical partiview mesh, with texture coordinates suitable forUse Alt-Left as an alias for Middle button,Remove extra 'extern "C"' gibberish. Just depend on #ifdef __cplusplus to know whether to put it in.MacOS-specific script to create an Apple-specific .app wrapper for theNeed stdlib.h.Add linewidth field to mesh and ellipsoid.We know that PowerPC (ppc or __ppc__) is big-endian.Add -w option on mesh object -- set linewidth.Bump.
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