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Created with Raphaël 2.2.012Jan10314Dec30Nov18Oct20Jul141313Jun716Feb9843Jan29Dec2819Oct7617Aug31Jul272623191864Jun120Apr19131227Mar21Feb14Jan13911Dec10812Nov6327Oct26252115330Sep429Jul28May16151423Apr19Mar17122Feb1522Jan2111Dec16Oct54216Sep28Aug2320Jul1510329Jun2827261918131254325May24232212876429Apr262423221917161211931Mar292824231413119628Feb211164230Jan282724235331Dec29282310Nov98630Oct2719181718Sep4331Aug2928272624211716927Jul23191817161512109742130Jun11630May15141211227Apr262013105430Mar191514131187543228FebMore 3-D texture hooks -- we might have GL_TEXTURE_3D instead of GL_TEXTURE_3D_EXT.Check for pthread.h header.Add --enable-pthreads.Add search for pthreads library if --enable-pthreads.We may need threads now.Some pthreads helpers.Add lock functions.Use (from Matt Hall) AC_CANONICAL_HOST rather than AC_MINGW32 to detect the latter.Use %p format for printing pointers.Think we have a workaround for Apple/GLX glDrawInterleavedArrays()Oh, let's take volatile out of the CVS trunk for now.Make specklist stuff volatile in preparation for threading.Use separate color and vertex arrays instead of glInterleavedArrays(),Discard excess glBegin()/glEnd()'s from drawspecks()'s oldopengl path.partiview-2005-…partiview-2005-11-08-1704Um, don't cast wy2y()'s value to an int -- it has range 0..1!Add "alpha scaling" hack. Also allow directly changing the numberBump. Got Takahei's constellation figures, and assorted bug fixes.no more extern needed for other clients, after consulting with Stuart.work around gcc4 strictness of not allowing extern's and static's in same spaceToshiyuki Takahei's replacement (for partiview.cc?) for embedded partiview?Toshiyuki Takahei's GLUT shell for partiview-with-FLHACK.FLTK stubs for Toshiyuki Takahei's FLHACK replacement.Add clock_range_include(), intended for gathering global time info.Add set_dsp_context(), so we can be told when our window's changed,Move 'enum Lop' out of structure, so it can have the same name in C and C++.Add extra parameter to parti_setpath(): allow specifying focallen distances per frame.Add Toshiyuki Takahei's "conste" constellation-figure plugin.Don't need <GL/gl.h> here.Add Toshi Takahei's FLHACK ifdefs.Fix long-standing bug where polygons would get the wrong orientationAllow reading more formats: either ASCII, or big-endian binary,Portability tweaks.Use winjunk.h if WIN32.Don't seem to need unistd.h, omit it for portability.Add -DUSE_CONSTE -- always enable code for Toshi's constellation figures.WIN32-ize.Add Toshiyuki Takahei's constellation figures!Add Toshiyuki Takahei's conste.cc -- constellation figures!Add glmode(), so we can keep track of when our graphics contextDisplay Toshiyuki Takahei's constellation figures.
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