Skip to content
Snippets Groups Projects
Select Git revision
  • master default protected
  • partiview
  • rel_0_7_02
  • vendor
  • partiview-2005-11-08-1704
  • post-7-05-smarx-merge
  • pre-smarx-join
  • rel_0_7_05
  • rel_0_7_04
  • rel_0_7_03
  • pre_rel_0_7_02
  • Draft1
  • partiview-2001-03-19-1620
  • partiview-2000-12-12-2057
  • partiview-01
15 results
You can move around the graph by using the arrow keys.
Created with Raphaël 2.2.013Jul13Jun716Feb9843Jan29Dec2819Oct7617Aug31Jul272623191864Jun120Apr19131227Mar21Feb14Jan13911Dec10812Nov6327Oct26252115330Sep429Jul28May16151423Apr19Mar17122Feb1522Jan2111Dec16Oct54216Sep28Aug2320Jul1510329Jun2827261918131254325May24232212876429Apr262423221917161211931Mar292824231413119628Feb211164230Jan282724235331Dec29282310Nov98630Oct2719181718Sep4331Aug2928272624211716927Jul23191817161512109742130Jun11630May15141211227Apr262013105430Mar191514131187543228Feb272322191715no more extern needed for other clients, after consulting with Stuart.work around gcc4 strictness of not allowing extern's and static's in same spaceToshiyuki Takahei's replacement (for partiview.cc?) for embedded partiview?Toshiyuki Takahei's GLUT shell for partiview-with-FLHACK.FLTK stubs for Toshiyuki Takahei's FLHACK replacement.Add clock_range_include(), intended for gathering global time info.Add set_dsp_context(), so we can be told when our window's changed,Move 'enum Lop' out of structure, so it can have the same name in C and C++.Add extra parameter to parti_setpath(): allow specifying focallen distances per frame.Add Toshiyuki Takahei's "conste" constellation-figure plugin.Don't need <GL/gl.h> here.Add Toshi Takahei's FLHACK ifdefs.Fix long-standing bug where polygons would get the wrong orientationAllow reading more formats: either ASCII, or big-endian binary,Portability tweaks.Use winjunk.h if WIN32.Don't seem to need unistd.h, omit it for portability.Add -DUSE_CONSTE -- always enable code for Toshi's constellation figures.WIN32-ize.Add Toshiyuki Takahei's constellation figures!Add Toshiyuki Takahei's conste.cc -- constellation figures!Add glmode(), so we can keep track of when our graphics contextDisplay Toshiyuki Takahei's constellation figures.Toshiyuki Takahei's constellation figures!fix latexconversionadded some FC3 commentsSearch for sqrtf in -lm, where it probably is.Force using oldopengl (no glInterleavedArrays()/glDrawElements()) on MacOS X --Don't need <GL/gl.h> here.Include <OpenGL/gl.h> on MacOS X, <GL/gl.h> elsewhere.Move body of draw() outside so we don't need <GL/gl.h> here.Use Apple's <OpenGL/gl.h>. Cast to avoid int conversion complaint.Maybe this is enough to run under Windows?Add MAKEGUI -- final Rez processing to make MacOS X binary a usable GUI program.Add #defines for a bunch of floating-point transcendental functionsRemove obsolete old-file-chooser code -- gets syntax errors anyway.Leave place for running /Developer/Tools/Rez on newly-built partiview --Only include <values.h> if it's present (not so on MacOS X).Adapt to manybody/starlab's new locations for include- and library files.Bring up to date with master copy:
Loading