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Created with Raphaël 2.2.013Jun716Feb9843Jan29Dec2819Oct7617Aug31Jul272623191864Jun120Apr19131227Mar21Feb14Jan13911Dec10812Nov6327Oct26252115330Sep429Jul28May16151423Apr19Mar17122Feb1522Jan2111Dec16Oct54216Sep28Aug2320Jul1510329Jun2827261918131254325May24232212876429Apr262423221917161211931Mar292824231413119628Feb211164230Jan282724235331Dec29282310Nov98630Oct2719181718Sep4331Aug2928272624211716927Jul23191817161512109742130Jun11630May15141211227Apr262013105430Mar191514131187543228Feb27232219171565Add set_dsp_context(), so we can be told when our window's changed,Move 'enum Lop' out of structure, so it can have the same name in C and C++.Add extra parameter to parti_setpath(): allow specifying focallen distances per frame.Add Toshiyuki Takahei's "conste" constellation-figure plugin.Don't need <GL/gl.h> here.Add Toshi Takahei's FLHACK ifdefs.Fix long-standing bug where polygons would get the wrong orientationAllow reading more formats: either ASCII, or big-endian binary,Portability tweaks.Use winjunk.h if WIN32.Don't seem to need unistd.h, omit it for portability.Add -DUSE_CONSTE -- always enable code for Toshi's constellation figures.WIN32-ize.Add Toshiyuki Takahei's constellation figures!Add Toshiyuki Takahei's conste.cc -- constellation figures!Add glmode(), so we can keep track of when our graphics contextDisplay Toshiyuki Takahei's constellation figures.Toshiyuki Takahei's constellation figures!fix latexconversionadded some FC3 commentsSearch for sqrtf in -lm, where it probably is.Force using oldopengl (no glInterleavedArrays()/glDrawElements()) on MacOS X --Don't need <GL/gl.h> here.Include <OpenGL/gl.h> on MacOS X, <GL/gl.h> elsewhere.Move body of draw() outside so we don't need <GL/gl.h> here.Use Apple's <OpenGL/gl.h>. Cast to avoid int conversion complaint.Maybe this is enough to run under Windows?Add MAKEGUI -- final Rez processing to make MacOS X binary a usable GUI program.Add #defines for a bunch of floating-point transcendental functionsRemove obsolete old-file-chooser code -- gets syntax errors anyway.Leave place for running /Developer/Tools/Rez on newly-built partiview --Only include <values.h> if it's present (not so on MacOS X).Adapt to manybody/starlab's new locations for include- and library files.Bring up to date with master copy:Add "clean".Convert or summarize .pb binary particle files.Document .obj (Wavefront) and .pb (oddball simple binary particle) formats.Add blurbs describing .obj (Wavefront) and .pb (simple binary particle) formats.Give specks_ieee_server() the right type to be an sproc function.Get syntax right for NewA. Declare alloca() with a prototype if
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