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Created with Raphaël 2.2.06Feb13Sep3May29Mar249Feb23Jan2120171210314Dec30Nov18Oct20Jul141313Jun716Feb9843Jan29Dec2819Oct7617Aug31Jul272623191864Jun120Apr19131227Mar21Feb14Jan13911Dec10812Nov6327Oct26252115330Sep429Jul28May16151423Apr19Mar17122Feb1522Jan2111Dec16Oct54216Sep28Aug2320Jul1510329Jun2827261918131254325May24232212876429Apr262423221917161211931Mar292824231413119628Feb211164230Jan282724235331Dec29282310Nov98630Oct2719181718Sep4331Aug2928272624211716927Jul23191817161512109742130Jun11630May15141211227Apr262013105430Mar19&lookat() returns a c2w matrix, not w2c.Add plain-C interface to TCPsocket class.Add Usage messages for "hist" and "waveobj".Declare specks_read_cmap().Make "where" command report cam-to-obj as well as cam-to-world transforms.Be consistent: use GL_TEXTURE_3D not GL_TEXTURE_3D_EXT.Simple script to construct a .wf-style path for partiview, e.g. for msnapper.Fix help typo.Move guts of fdistream to tcpsocket.cc; remove debugging code.Add a few more .h files.Mollify g++ 4.0.Need conste.h if we're doing USE_CONSTE.Maybe stdio_filebuf( int fd, ... ) really doesn't work.Bump version.Remove some debugging code.Use $(LINK) to link executables. It includes any thread-related compiler flags.Make texture-environment settings be kept per-graphics-context.Set the dspcontext (for texturing) when we detach the window,Add TCPsocket::open_istream() method, and new fdistream classDiscard open_ifstream(), fdname().Add new 'ready' parameter to warp_get_trange.Don't forget to unlock in specks_ensuretime().kira_open takes an istream, doesn't need an ifstream.Add TCPsocket hooks. (They don't work yet.) Includes debugging code to proveLots of changes. Add threading.get_parti_time_range() takes new "ready" parameter.Use new specks_ensuretime rather than specks_timespecksptr.Move some specklist-maintenance functions to specks.c.Use HAVE_PTHREAD_H -- conditionally have POSIX mutex.Move a bunch of specklist-related functions here,Hack to avoid complaints about env-expansion of comment lines --Add HAVE_THREADS.Add HAVE_THREADS and HAVE_PTHREAD_H.Add tcpsocket module.Simple TCP socket connect/listen class. Includes an ifstream maker,More 3-D texture hooks -- we might have GL_TEXTURE_3D instead of GL_TEXTURE_3D_EXT.Check for pthread.h header.Add --enable-pthreads.Add search for pthreads library if --enable-pthreads.We may need threads now.
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