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  16. Jan 24, 2001
    • slevy's avatar
      · 7598cb3b
      slevy authored
      Lots more caching (e.g. of texture slot numbers and texture id's) for speed.
      
      txbind(NULL, NULL) invalidates currently-bound-texture-id cache.
      Allow texture index 0 to hold a texture.  This allows for
      kludges like using a [0..1) coordinate as a constant texture index.
      
      Handle new texture attributes: alpha (-> 2-channel tx with luminance=0),
      intensity (luminance=1, alpha=brightness).
      7598cb3b
  17. Oct 09, 1999
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