- Mar 25, 2009
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slevy authored
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- Jul 25, 2008
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slevy authored
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- Mar 24, 2006
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slevy authored
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- Jan 20, 2006
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slevy authored
Don't discard texture data after loading it into opengl. If the window gets recreated (detached, quadbuffer-mode-switched, etc.), we'll need it again. XXX Or, should we just re-read the image files if the occasion arises?
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- Jan 12, 2006
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slevy authored
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- Jun 13, 2005
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slevy authored
such that texture objects need to be recreated.
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- Oct 06, 2004
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slevy authored
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- Oct 26, 2003
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slevy authored
MacOS X port, "home" command/button, lots of bug fixes -- into main branch!
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- May 16, 2003
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slevy authored
OpenGL default.
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- Jun 18, 2002
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slevy authored
Where appropriate, update references to geomview license too, now called COPYING.geomview.
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- Apr 17, 2002
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slevy authored
Once we pick a license this might change, but in the mean time, at least the NCSA UIUC origin is noted.
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- Nov 08, 2001
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slevy authored
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- Jul 16, 2001
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slevy authored
from previous time. Add TXF_OVER txflags bit.
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- Jul 07, 2001
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slevy authored
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- Jul 03, 2001
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slevy authored
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- Jun 30, 2001
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slevy authored
Encode blending-status bits in along with the opengl texture id.
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- May 11, 2001
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slevy authored
get_dsp_context ad MAXDSPCTX.
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- Mar 13, 2001
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slevy authored
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- Jan 24, 2001
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slevy authored
Lots more caching (e.g. of texture slot numbers and texture id's) for speed. txbind(NULL, NULL) invalidates currently-bound-texture-id cache. Allow texture index 0 to hold a texture. This allows for kludges like using a [0..1) coordinate as a constant texture index. Handle new texture attributes: alpha (-> 2-channel tx with luminance=0), intensity (luminance=1, alpha=brightness).
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- Oct 09, 1999
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teuben authored
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