- Jul 12, 2013
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slevy authored
Add some redraw() calls to avoid MacOS Lion bug that left cmd box, cmdhist scrollback, and opengl view to go un-refreshed. Especially when we switch on the timestep row.
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slevy authored
Remember to schedule redraw(). Probably not necessary, but trying to squash bug that's appeared in MacOS Lion.
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- Mar 13, 2013
- Feb 19, 2013
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slevy authored
Check the right thing -- ac_cv_header_jpeglib_h -- to see whether we've found the JPEG header and need to find corresponding library.
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- Sep 28, 2012
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slevy authored
For MacOS (Lion), use -framework Cocoa rather than -framework Carbon, following fltk-1.3's lead. No, I don't understand why.
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- Dec 07, 2011
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slevy authored
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- Nov 02, 2011
- Nov 01, 2011
- Oct 30, 2011
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slevy authored
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- Oct 27, 2011
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slevy authored
Flip Y when encoding PNGs. Always free the snapshot buffer.
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- Oct 26, 2011
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slevy authored
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slevy authored
Use hack-y MINGW32 test to see which version of GLEW library to use -- "-lGLEW" on most systems, "-lglew32.dll" (libglew32.dll.a) on MinGW.
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slevy authored
- four digits by default - use .png suffix if libpng available, or if unix (assumes "convert" available) - use .ppm suffix if WIN32 and no libpng
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slevy authored
for comparison with -c 'early commands', before window setup.
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slevy authored
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slevy authored
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slevy authored
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slevy authored
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- Oct 24, 2011
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slevy authored
Add -tilt option to subcam command.
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- Feb 17, 2011
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slevy authored
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slevy authored
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slevy authored
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slevy authored
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slevy authored
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slevy authored
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slevy authored
"vec off", "vec on", or "vec arrow". With "arrow", draws an arrowhead on each vector, with 3-D size equal to the vector's length times the 'arrowscale'. The arrowhead always lies in the screen plane, so its size gives a cue to the vector's true 3-D length (e.g. when the vector is viewed nearly end-on, even a small arrowhead can look longer than the vector does). This also means that arrowheads flip orientation when a vector passes through being seen nearly end-on. Arrowhead size is set by a new second parameter to "vecscale". Default is 0.25, meaning that arrowheads are a quarter the main vector's length.
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slevy authored
should we draw arrows too? How large should arrowheads be (in 3D) as a fraction of vector length?
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- Jan 24, 2011
- Jan 21, 2011
- Jan 19, 2011
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slevy authored
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