- Jan 23, 2025
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Stuart Levy authored
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- Nov 27, 2020
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Stuart Levy authored
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- Aug 01, 2017
- Nov 30, 2013
- Jul 12, 2013
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slevy authored
Make use of vecalpha value.
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- Mar 13, 2013
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slevy authored
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- Feb 17, 2011
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slevy authored
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slevy authored
"vec off", "vec on", or "vec arrow". With "arrow", draws an arrowhead on each vector, with 3-D size equal to the vector's length times the 'arrowscale'. The arrowhead always lies in the screen plane, so its size gives a cue to the vector's true 3-D length (e.g. when the vector is viewed nearly end-on, even a small arrowhead can look longer than the vector does). This also means that arrowheads flip orientation when a vector passes through being seen nearly end-on. Arrowhead size is set by a new second parameter to "vecscale". Default is 0.25, meaning that arrowheads are a quarter the main vector's length.
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- Jan 21, 2011
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slevy authored
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- Jan 19, 2011
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slevy authored
Not in use yet. Add "vec/vectors" and "vecscale" control commands and "vecvar" data command. When enabled, draws a vector at each point, as specified by some triple of attributes given by "vecvar". Length is [vecvar .. vecvar+2] scaled by vecscale (default 1).
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- Jun 26, 2009
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slevy authored
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- Jul 25, 2008
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slevy authored
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- Jul 22, 2008
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slevy authored
Explicitly (int) when we've parsed into a float.
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- May 02, 2006
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slevy authored
Interpret threshholding correctly for "hist". Make "thresh off" finally work again, too. Good grief.
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- Mar 29, 2006
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slevy authored
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- Feb 09, 2006
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slevy authored
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- Jan 17, 2006
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slevy authored
Work in a way compatible with locking.
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- Dec 14, 2005
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slevy authored
bug, so remove the Apple-specific workaround.
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- Nov 29, 2005
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slevy authored
which seems to have bugs on some implementations (?!). Let's see if this helps.
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- Oct 18, 2005
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slevy authored
Add env var PARTIOLDOPENGL to force using non-glDrawElements path.
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- Jun 13, 2005
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slevy authored
if some were fixed-oriented and others screen-facing. Portability tweak from Toshi -- be even more pessimistic about stack size.
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- Feb 08, 2005
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slevy authored
it seems to get the data completely wrong (most X's = 0, etc.). If someone ever figures out why, I'd be curious to know.
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- Oct 18, 2004
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slevy authored
Need config.h early. Initialize "oldopengl". More digits for "where".
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- Oct 06, 2004
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slevy authored
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- Jul 26, 2004
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slevy authored
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- Jul 25, 2004
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slevy authored
Allow dyndata processors to switch themselves off with st->dyn.enabled = -1.
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- Jul 23, 2004
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slevy authored
Use HAVE_SQRTF.
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- Jul 06, 2004
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slevy authored
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- Apr 19, 2004
- Apr 12, 2004
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slevy authored
CONSTify getfloats().
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- Jan 13, 2004
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slevy authored
(chultquist@smuts.uct.ac.za, student of Anthony Fairall), as part of his Computer Science Honours project. Works with Chromatek glasses, which make red things look nearby, blue things far away. New commands: chromadepth {on|off} replaces colors of points and polygons with depth-coded colors chromaparams ZSTART ZRANGE sets Z-range (distance from camera plane) over which colormapping applies. Z=ZSTART maps to first entry, Z=ZSTART+ZRANGE maps to last entry in colormap. chromacmap FILE.CMAP Specifies colormap. See example files data/chromadepth.cmap and data/hipchroma.
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- Jan 09, 2004
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slevy authored
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- Jan 08, 2004
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slevy authored
"all" - revert to autoranging "abs [base]" - lum = scalefactor * abs(value - base) "lin" - default behavior (unsets any "abs")
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- Dec 10, 2003
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slevy authored
binary particle format!
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- Nov 03, 2003
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smarx authored
small additions/changes to make os x and windows buildable and functional. open issues on windows time motion widgets and terminating cleanly.
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- Oct 26, 2003
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slevy authored
MacOS X port, "home" command/button, lots of bug fixes -- into main branch!
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- Oct 24, 2003
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slevy authored
Try to add pthread-based USE_IEEEIO. Don't know if this works yet, but it compiles.
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