- Nov 01, 2011
- Oct 30, 2011
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slevy authored
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- Oct 27, 2011
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slevy authored
Flip Y when encoding PNGs. Always free the snapshot buffer.
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- Oct 26, 2011
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slevy authored
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slevy authored
Use hack-y MINGW32 test to see which version of GLEW library to use -- "-lGLEW" on most systems, "-lglew32.dll" (libglew32.dll.a) on MinGW.
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slevy authored
- four digits by default - use .png suffix if libpng available, or if unix (assumes "convert" available) - use .ppm suffix if WIN32 and no libpng
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slevy authored
for comparison with -c 'early commands', before window setup.
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slevy authored
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slevy authored
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slevy authored
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slevy authored
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- Oct 24, 2011
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slevy authored
Add -tilt option to subcam command.
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- Feb 17, 2011
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slevy authored
"vec"/"vecscale" control commands, and "vecvar" data command.
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slevy authored
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slevy authored
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slevy authored
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slevy authored
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slevy authored
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slevy authored
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slevy authored
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slevy authored
"vec off", "vec on", or "vec arrow". With "arrow", draws an arrowhead on each vector, with 3-D size equal to the vector's length times the 'arrowscale'. The arrowhead always lies in the screen plane, so its size gives a cue to the vector's true 3-D length (e.g. when the vector is viewed nearly end-on, even a small arrowhead can look longer than the vector does). This also means that arrowheads flip orientation when a vector passes through being seen nearly end-on. Arrowhead size is set by a new second parameter to "vecscale". Default is 0.25, meaning that arrowheads are a quarter the main vector's length.
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slevy authored
should we draw arrows too? How large should arrowheads be (in 3D) as a fraction of vector length?
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- Jan 27, 2011
- Jan 24, 2011
- Jan 21, 2011
- Jan 19, 2011
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slevy authored
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slevy authored
Not in use yet. Add "vec/vectors" and "vecscale" control commands and "vecvar" data command. When enabled, draws a vector at each point, as specified by some triple of attributes given by "vecvar". Length is [vecvar .. vecvar+2] scaled by vecscale (default 1).
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slevy authored
Add data for representing traj files (not yet used either). Add data for drawing vectors at each point (this one is implemented now).
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- Dec 16, 2010
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slevy authored
if we're using multiple source datasteps (in which case tfrac = realtime mod 1.0). Check that the original realtime matches too.
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- Nov 12, 2010
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slevy authored
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- Sep 07, 2010
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slevy authored
of main window. Apparently this used to be necessary to trigger initial redraw, but (in more recent versions of FLTK?) just causes the main window to become non-resizable. Toss it. Thanks to Jonathan Strawn <jonnyflash@gmail.com>, UNM ARTS Lab, for figuring this out.
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- May 13, 2010
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slevy authored
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