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Commit 44b10c7c authored by slevy's avatar slevy
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Clarify a couple things.

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......@@ -1508,8 +1508,11 @@ To make polygons be textured:
<it/texture-index/ for that particle's polygon
<item>Use data-command <tt/texturevar /<it/fieldno/ to specify which
data field that is.
<item>Use control commands to enable drawing polygons and textures,
<item>Use control commands (<tt/poly/, </polylumvar/, </polysize/)
to enable drawing polygons and textures,
and to give the polygons nonzero size.
<item>Possibly use control command <tt/polysides/ to specify
4-sided polygons -- a bit faster to draw than default 11-gons.
</itemize>
It doesn't matter whether the texture-index data field is given a datavar name.
<p>
......@@ -1588,10 +1591,10 @@ playmodes:
r,t playevery=0
Gview.cpp : Fl_Gview::handle()
w reset?
w reset camera position
r ROTATE mode
p identify nearest object
P pick that object are the new origin
p identify nearest object under mouse cursor
P pick that object as the new origin
f FLY mode
t TRANSLATE mode
o ORBIT mode
......@@ -1600,9 +1603,20 @@ Gview.cpp : Fl_Gview::handle()
V make field of view smaller
^v toggle debug output
@ dname [g1]
= show debug matrix output
= show object-to-world, world-to-object 4x4 matrices
(precede by object name, e.g. "c=", "g3=")
ESC exit
PrintScreen Take image snapshot of current view
< > Step backwards/forwards in dynamical time
(numeric prefix sets time step)
{ } Animate backwards/forwards in dynamical time
~ Fermionic dynamical-time animation toggle:
cycle between stop/forward/stop/backward/...
z Z Halve/double animation speed (dyn units/sec)
(numeric prefix sets animation speed)
(or by
</verb></tscreen>
......@@ -1676,7 +1690,3 @@ I was able to make a path (*.wf) file and load that though.
</article>
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