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slevy authored
Don't discard texture data after loading it into opengl. If the window gets recreated (detached, quadbuffer-mode-switched, etc.), we'll need it again. XXX Or, should we just re-read the image files if the occasion arises?
slevy authoredDon't discard texture data after loading it into opengl. If the window gets recreated (detached, quadbuffer-mode-switched, etc.), we'll need it again. XXX Or, should we just re-read the image files if the occasion arises?
textures.c 8.12 KiB