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slevy authored
Update FLTK. Avoid mentioning fltk 2.0 since it probably doesn't work. Try using <verb> around code blocks; with sgml2latex, <code> places ugly horizontal rules around the blocks and misplaces them so that they crop some of the text. Describe "detach" command and new cross-eyed stereo feature. Describe thresh, only=/only-/only+, see and sel commands. But really need a separate section about how selection sets should work. (Maybe writing the section will make it clear how they *should* work.) Add "thresh" example. Look at stellar distribution by B-V -- the Orion spur really does show up in blue! Describe transform syntax including "tfm camera", making multiplication order explicit. Describe colormap file syntax in new section. Document "cment" & "vcmap" cmds.
slevy authoredUpdate FLTK. Avoid mentioning fltk 2.0 since it probably doesn't work. Try using <verb> around code blocks; with sgml2latex, <code> places ugly horizontal rules around the blocks and misplaces them so that they crop some of the text. Describe "detach" command and new cross-eyed stereo feature. Describe thresh, only=/only-/only+, see and sel commands. But really need a separate section about how selection sets should work. (Maybe writing the section will make it clear how they *should* work.) Add "thresh" example. Look at stellar distribution by B-V -- the Orion spur really does show up in blue! Describe transform syntax including "tfm camera", making multiplication order explicit. Describe colormap file syntax in new section. Document "cment" & "vcmap" cmds.
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<H1> Partiview (PC-VirDir)</H1>
<H2>Peter Teuben, Stuart Levy</H2> 25 June 2002
<P><HR>
<EM>partiview is a program that enables you to visualize and animate
particle data. partiview runs on relatively simple desktops and
laptops, but is mostly compatible with its big brother VirDir.
This document helps you installing and running the development version of partiview.</EM>
<HR>
<P>
<H2><A NAME="toc1">1.</A> <A HREF="partiview-1.html">Installation</A></H2>
<UL>
<LI><A HREF="partiview-1.html#ss1.1">1.1 MESA/OpenGL</A>
<LI><A HREF="partiview-1.html#ss1.2">1.2 FLTK</A>
<LI><A HREF="partiview-1.html#ss1.3">1.3 partiview</A>
<LI><A HREF="partiview-1.html#ss1.4">1.4 CVS</A>
<LI><A HREF="partiview-1.html#ss1.5">1.5 Compiling under Windows</A>
</UL>
<P>
<H2><A NAME="toc2">2.</A> <A HREF="partiview-2.html">Directory structure</A></H2>
<P>
<H2><A NAME="toc3">3.</A> <A HREF="partiview-3.html">Running the program</A></H2>
<UL>
<LI><A HREF="partiview-3.html#ss3.1">3.1 Example 1: Hipparcos Bright Star Catalogue 3-D viewing</A>
<LI><A HREF="partiview-3.html#ss3.2">3.2 Top Row</A>
<LI><A HREF="partiview-3.html#ss3.3">3.3 Group row (optional)</A>
<LI><A HREF="partiview-3.html#ss3.4">3.4 Time Animation rows (Optional)</A>
<LI><A HREF="partiview-3.html#ss3.5">3.5 Camera (path) Animation row</A>
<LI><A HREF="partiview-3.html#ss3.6">3.6 Logfile window</A>
<LI><A HREF="partiview-3.html#ss3.7">3.7 Command window</A>
<LI><A HREF="partiview-3.html#ss3.8">3.8 Viewing window</A>
<LI><A HREF="partiview-3.html#ss3.9">3.9 Example 2: a (starlab) animation</A>
<LI><A HREF="partiview-3.html#ss3.10">3.10 Example 3: stereo viewing </A>
<LI><A HREF="partiview-3.html#ss3.11">3.11 Example 4: subsetting</A>
</UL>
<P>
<H2><A NAME="toc4">4.</A> <A HREF="partiview-4.html">Commands</A></H2>
<UL>
<LI><A HREF="partiview-4.html#ss4.1">4.1 Control Commands</A>
<LI><A HREF="partiview-4.html#ss4.2">4.2 I/O Control Commands</A>
<LI><A HREF="partiview-4.html#ss4.3">4.3 Object Group Control Commands</A>
<LI><A HREF="partiview-4.html#ss4.4">4.4 View Control commands</A>
<LI><A HREF="partiview-4.html#ss4.5">4.5 Particle Display Control Commands</A>
<LI><A HREF="partiview-4.html#ss4.6">4.6 Particle subsetting & statistics</A>
<LI><A HREF="partiview-4.html#ss4.7">4.7 Boxes</A>
<LI><A HREF="partiview-4.html#ss4.8">4.8 Data commands </A>
<LI><A HREF="partiview-4.html#ss4.9">4.9 Kira/Starlab </A>
<LI><A HREF="partiview-4.html#ss4.10">4.10 Textures </A>
<LI><A HREF="partiview-4.html#ss4.11">4.11 Coordinates and Coordinate Transformations</A>
<LI><A HREF="partiview-4.html#ss4.12">4.12 Colormap Files</A>
</UL>
<P>
<H2><A NAME="toc5">5.</A> <A HREF="partiview-5.html">Viewing Window Keyboard Shortcuts </A></H2>
<P>
<H2><A NAME="toc6">6.</A> <A HREF="partiview-6.html">Partiview and NEMO</A></H2>
<P>
<H2><A NAME="toc7">7.</A> <A HREF="partiview-7.html">Tips</A></H2>
<P>
<H2><A NAME="toc8">8.</A> <A HREF="partiview-8.html">Bugs, Features and Limitations</A></H2>
<UL>
<LI><A HREF="partiview-8.html#ss8.1">8.1 Limitations w.r.t. VirDir:</A>
<LI><A HREF="partiview-8.html#ss8.2">8.2 Some notes for newcomers to VirDir</A>
</UL>
<P>
<H2><A NAME="toc9">9.</A> <A HREF="partiview-9.html">Glossary</A></H2>
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