Newer
Older
* unless we're in GL_SMOOTH mode. What gives?
*/
glShadeModel( texturevar >= 0 ? GL_SMOOTH : GL_FLAT );
polyminrad = st->polymin * radperpix;
polymaxrad = st->polymax * radperpix;
mins2d = polyminrad*polyminrad;
if(sizevar == -1) {
/* If polygon size is tied to point size,
* then include pointsize scale factors in polygon scaling.
*/
if((unsigned int)st->sizedby <= MAXVAL
&& (unsigned int)st->curdata < MAXFILES
&& st->vdesc[st->curdata][st->sizedby].lum != 0)
polysize *= st->vdesc[st->curdata][st->sizedby].lum;
polysize *= st->subsample; /* Compensate for "every" subsampling */
}
if(st->depthsort && !inpick) {
depth_fwd = fwd;
depth_d = fwdd;
sortedpolys( st, slhead, &Tc2w, radperpix, polysize );
} else {
int polyalpha = alpha;
int usepolymax = (st->polymax < 1e8);
#ifdef POLYFADE
int polyfade = 0;
if(st->polyfademax > st->polymin) {
polyfade = 1;
polyfadesize =
glEnable(GL_BLEND);
glBlendFunc( GL_SRC_ALPHA, additive_blend ? GL_ONE : GL_ONE_MINUS_SRC_ALPHA );
}
#endif
if(inpick) {
glLoadName(slno);
glPushName(0);
}
for(i = 0, p = sl->specks; i < sl->nspecks; i+=skip, p = NextSpeck( p, sl, skip )) {
float dist = VDOT( &p->p, &fwd ) + fwdd;
float size;
if(!SELECTED(sl->sel[i], &seesel))
if(dist + size <= 0) continue;
if(usearea) {
if(size < dist * dist * mins2d)
continue;
size = sqrtf(size);
} else {
if(size < dist * polyminrad)
continue;
}
if(usepolymax && size > dist * polymaxrad && dist > 0)
rgba = p->rgba & RGBBITS;
if(rgba != prevrgba) {
prevrgba = rgba;
rgba = RGBALPHA( prevrgba, alpha );
glColor4ubv( (GLubyte *)&rgba );
}
if(st->polyorivar0 >= 0 && p->val[st->polyorivar0] < 9) {
for(k = 0; k < nxyfan; k++) {
vcomb( &fan[k],
size*xyfan[k][0], (Point *)&p->val[st->polyorivar0],
size*xyfan[k][1], (Point *)&p->val[st->polyorivar0+3] );
}
} else if(p->size != prevsize) {
float s = scl*size;
for(k = 0; k < nxyfan; k++) {
vcomb( &fan[k], s*xyfan[k][0], (Point *)&Tc2w.m[0*4+0],
s*xyfan[k][1], (Point *)&Tc2w.m[1*4+0] );
}
prevsize = size;
}
#define PFAN(vno, comp) p->p.x[comp] + fan[vno].x[comp]
if(inpick) {
glLoadName( i );
glBegin( GL_TRIANGLE_FAN );
for(k = 0; k < nxyfan; k++) {
glVertex3f( PFAN(k,0), PFAN(k,1), PFAN(k,2) );
}
glEnd();
} else if(texturevar >= 0
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&& txno < st->ntextures &&
st->textures[txno] != NULL) {
txbind( st->textures[txno], &texturing );
glBegin( GL_TRIANGLE_FAN );
for(k = 0; k < nxyfan; k++) {
glTexCoord2fv( &xyfan[k][0] );
glVertex3f( PFAN(k,0), PFAN(k,1), PFAN(k,2) );
}
glEnd();
} else {
if(texturing) {
texturing = 0;
glDisable( GL_TEXTURE_2D );
}
glBegin(GL_TRIANGLE_FAN);
for(k = 0; k < nxyfan; k++)
glVertex3f( PFAN(k,0), PFAN(k,1), PFAN(k,2) );
glEnd();
}
#undef PFAN
}
if(inpick) glPopName();
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glDisable( GL_TEXTURE_2D );
}
glMatrixMode( GL_TEXTURE );
glLoadIdentity();
glMatrixMode( GL_MODELVIEW );
}
if(st->usepoint && !(st->useboxes == 2)) {
#define MAXPTSIZE 16 /* in half-point units */
#define PERBUCKET 64 /* max points per bucket */
struct cpoint sized[MAXPTSIZE*2][PERBUCKET];
int nsized[MAXPTSIZE*2];
unsigned char invgamma[256];
float invgam = (st->gamma <= 0) ? 0 : 1/st->gamma;
for(i = 0; i < 256; i++)
invgamma[i] = (int) (255.99 * pow( i/255., invgam ));
if(inpick) {
for(sl = slhead, slno = 1; sl != NULL; sl = sl->next, slno++) {
glLoadName(slno);
glPushName(0);
for(i = 0, p = sl->specks; i < sl->nspecks; i+=skip, p = NextSpeck(p, sl, skip)) {
if(!SELECTED(sl->sel[i], &seesel))
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continue;
glLoadName(i);
glBegin(GL_POINTS);
glVertex3fv( &p->p.x[0] );
glEnd();
}
glPopName();
}
} else if(fast) {
static unsigned char apxsize[MAXPTSIZE*MAXPTSIZE];
unsigned char faintrand[256];
int pxsize, oldpxsize;
int pxmin, pxmax;
pxmin = 256 * st->pfaint;
if(st->plarge > MAXPTSIZE) st->plarge = MAXPTSIZE;
pxmax = 256 * st->plarge * st->plarge;
if(apxsize[1] == 0) {
for(i=0; i<COUNT(apxsize); i++)
apxsize[i] = (int)ceil(sqrtf(i+1));
}
for(i = 0; i < 256; i++)
faintrand[i] = randskip[i] * st->pfaint;
/* Render using fast (non-antialiased) points */
glDisable( GL_POINT_SMOOTH );
glEnable( GL_BLEND );
glBlendFunc( GL_SRC_ALPHA, additive_blend ? GL_ONE : GL_ONE_MINUS_SRC_ALPHA );
prevrgba = 0;
prevsize = 0;
sl = slhead;
pxsize = oldpxsize = 1;
glPointSize( pxsize );
glColor4ubv( (GLubyte *)&rgba );
for(i = 0; i < MAXPTSIZE*2; i++)
nsized[i] = 0;
glBegin( GL_POINTS );
for(sl = slhead; sl != NULL; sl = sl->next) {
for(i = 0, p = sl->specks; i < sl->nspecks; i+=skip, p= NextSpeck(p, sl, skip)) {
int lum, myalpha;
float dist = VDOT( &p->p, &fwd ) + fwdd;
if(dist <= 0) /* Behind eye plane */
continue;
if(!SELECTED(sl->sel[i], &seesel))
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continue;
if(useclip &&
(p->p.x[0] < clipp0.x[0] ||
p->p.x[0] > clipp1.x[0] ||
p->p.x[1] < clipp0.x[1] ||
p->p.x[1] > clipp1.x[1] ||
p->p.x[2] < clipp0.x[2] ||
p->p.x[2] > clipp1.x[2]))
continue;
lum = 256 * plum * p->size / (dist*dist);
if(lum < pxmin) {
if(lum <= faintrand[(i*i+i) /*randix++*/ & 0xFF])
continue;
pxsize = 1;
myalpha = pxmin;
} else if(lum < 256) {
pxsize = 1;
myalpha = lum;
} else if(lum < pxmax) {
pxsize = apxsize[lum>>8];
myalpha = lum / (pxsize*pxsize);
} else {
/* Could use a polygon here, instead. */
pxsize = st->plarge;
myalpha = 255;
}
if(pxsize < 1 || pxsize > 6 || myalpha <= 0 || myalpha > 255) {
static int oops;
oops++;
}
if(myalpha < 0 || myalpha > 255 || invgamma[myalpha] <= 0 || invgamma[myalpha] > 255) {
static int oops2;
oops2++;
}
rgba = RGBALPHA( p->rgba&RGBBITS, invgamma[myalpha] & 0xFC );
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if(pxsize != oldpxsize) {
if(nsized[pxsize] >= PERBUCKET) {
glEnd();
glPointSize(pxsize);
glBegin( GL_POINTS );
dumpcpoints( &sized[pxsize][0], PERBUCKET );
nsized[pxsize] = 0;
oldpxsize = pxsize;
glColor4ubv( (GLubyte *)&rgba );
prevrgba = rgba;
glVertex3fv( &p->p.x[0] );
} else {
struct cpoint *cp = &sized[pxsize][nsized[pxsize]];
cp->rgba = rgba;
cp->p = p->p;
nsized[pxsize]++;
}
} else {
/* same as current pointsize */
if(rgba != prevrgba) {
glColor4ubv( (GLubyte *)&rgba );
prevrgba = rgba;
}
glVertex3fv( &p->p.x[0] );
}
}
}
glEnd();
for(i = 0; i < MAXPTSIZE; i++) {
if(nsized[i] > 0) {
glPointSize( i );
glBegin( GL_POINTS );
dumpcpoints( &sized[i][0], nsized[i] );
glEnd();
}
}
} else {
/*
* Render using anti-aliased points
*/
static unsigned char apxsize[(MAXPTSIZE*2)*(MAXPTSIZE*2)];
unsigned char faintrand[256];
static float percoverage[MAXPTSIZE*2];
static int needMesaHack = 0;
int pxsize, oldpxsize;
int pxmin, pxmax;
int minsize, minalpha;
pxmin = (256 * (2*2)) * st->pfaint;
if(st->plarge > MAXPTSIZE*2) st->plarge = MAXPTSIZE*2;
pxmax = (256 * (2*2)) * st->plarge * st->plarge;
if(apxsize[1] == 0) {
char *version = (char *)glGetString( GL_VERSION );
/* Hack: MESA doesn't handle small anti-aliased points well;
* force them all to be of size 1.0 or 2.0 (i.e. pxsize == 2 or 4),
* and non-antialiased.
*/
if(getenv("MESAHACK") != NULL)
needMesaHack = atoi(getenv("MESAHACK"));
else if(version &&
(!strncmp(version, "CRIME", 5) || !strncmp(version, "IR", 2)))
needMesaHack = 0; /* O2 & IR: nice anti-aliased points */
else
needMesaHack = -1; /* IMPACT (& others?): ugly AA points */
for(i=0; i<COUNT(apxsize); i++) {
apxsize[i] = (int)ceil(sqrtf(i+1));
if(needMesaHack>0) {
if(apxsize[i] <= 2) apxsize[i] = 2;
else if(needMesaHack<2 && apxsize[i] <= 4) apxsize[i] = 4;
}
}
for(i = 1; i < MAXPTSIZE*2; i++) {
percoverage[i] = 1.0 / (i*i);
if(needMesaHack>0) {
if(i <= 2) percoverage[i] = .25;
else if(needMesaHack<2 && i <= 4) percoverage[i] = .0625;
}
}
percoverage[0] = 1.0;
if(needMesaHack < 0)
percoverage[1] = 0.25; /* if gfx treats psize 0.5 == 1.0 */
}
minsize = apxsize[ pxmin >> 8 ];
minalpha = pxmin * percoverage[ minsize ];
for(i = 0; i < 256; i++)
faintrand[i] = randskip[i] * st->pfaint;
/* Render using antialiased points */
glEnable( GL_POINT_SMOOTH );
glEnable( GL_BLEND );
glBlendFunc( GL_SRC_ALPHA, additive_blend ? GL_ONE : GL_ONE_MINUS_SRC_ALPHA );
prevrgba = 0;
prevsize = 0;
sl = slhead;
pxsize = 2;
oldpxsize = 99;
glPointSize( pxsize );
glColor4ubv( (GLubyte *)&rgba );
for(i = 0; i < MAXPTSIZE*2; i++)
nsized[i] = 0;
glBegin( GL_POINTS );
for(sl = slhead; sl != NULL; sl = sl->next) {
if(!SELECTED(sl->sel[i], &seesel))
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continue;
if(useclip &&
(p->p.x[0] < clipp0.x[0] ||
p->p.x[0] > clipp1.x[0] ||
p->p.x[1] < clipp0.x[1] ||
p->p.x[1] > clipp1.x[1] ||
p->p.x[2] < clipp0.x[2] ||
p->p.x[2] > clipp1.x[2]))
continue;
switch(fademodel) {
case F_PLANAR:
dist = VDOT( &p->p, &fwd ) + fwdd;
if(dist <= 0) /* Behind eye plane */
continue;
dist2 = dist*dist;
break;
case F_CONSTANT:
dist2 = orthodist2;
break;
case F_SPHERICAL:
dx = p->p.x[0]-eyepoint.x[0];
dy = p->p.x[1]-eyepoint.x[1];
dz = p->p.x[2]-eyepoint.x[2];
dist2 = dx*dx + dy*dy + dz*dz;
break;
case F_LREGION: /* not impl yet */
dist = VDOT( &p->p, &fwd ) + fwdd;
if(dist <= 0) /* Behind eye plane */
continue;
dx = p->p.x[0] - fadecen.x[0];
dy = p->p.x[1] - fadecen.x[1];
dz = p->p.x[2] - fadecen.x[2];
dist2 = dist * st->fadeknee2
/ (1 + (dx*dx + dy*dy + dz*dz) * faderball2);
break;
case F_LINEAR:
dist = VDOT( &p->p, &fwd ) + fwdd;
if(dist <= 0) /* Behind eye plane */
continue;
dist2 = dist * st->fadeknee2;
break;
case F_KNEE2:
dx = p->p.x[0]-eyepoint.x[0];
dy = p->p.x[1]-eyepoint.x[1];
dz = p->p.x[2]-eyepoint.x[2];
dist2 = dx*dx + dy*dy + dz*dz;
if(dist2 > knee2dist2)
dist2 *= 1 + steep2knee2 * (dist2 - knee2dist2);
break;
case F_KNEE12:
dx = p->p.x[0]-eyepoint.x[0];
dy = p->p.x[1]-eyepoint.x[1];
dz = p->p.x[2]-eyepoint.x[2];
dist2 = dx*dx + dy*dy + dz*dz;
if(dist2 < knee1dist2)
dist2 = knee1dist2;
else if(dist2 > knee2dist2)
dist2 *= 1 + steep2knee2 * (dist2 - knee2dist2);
break;
}
lum = (256 * (2*2)) * plum * p->size / dist2;
if(lum <= pxmin) {
if(lum <= faintrand[(i*i+i) /*randix++*/ & 0xFF])
continue;
pxsize = minsize;
myalpha = minalpha;
} else if(lum < pxmax) {
pxsize = apxsize[lum>>8];
myalpha = lum * percoverage[pxsize];
} else {
/* Could use a polygon here, instead. */
pxsize = 2 * st->plarge;
myalpha = 255;
}
if(pxsize < 1 || pxsize >= MAXPTSIZE*2 || myalpha <= 0 || myalpha > 255) {
static int oops;
oops++;
pxsize = MAXPTSIZE*2 - 1;
myalpha = 255;
}
rgba = RGBALPHA( p->rgba&RGBBITS, invgamma[myalpha] & 0xFC );
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2520
if(pxsize != oldpxsize) {
if(nsized[pxsize] >= PERBUCKET) {
glEnd();
if(needMesaHack>0 && (pxsize <= 4) != (oldpxsize <= 4)) {
if(pxsize <= 4) glDisable( GL_POINT_SMOOTH );
else glEnable( GL_POINT_SMOOTH );
}
glPointSize(.5*pxsize);
glBegin( GL_POINTS );
dumpcpoints( &sized[pxsize][0], PERBUCKET );
nsized[pxsize] = 0;
oldpxsize = pxsize;
glColor4ubv( (GLubyte *)&rgba );
prevrgba = rgba;
glVertex3fv( &p->p.x[0] );
} else {
struct cpoint *cp = &sized[pxsize][nsized[pxsize]];
cp->rgba = rgba;
cp->p = p->p;
nsized[pxsize]++;
}
} else {
/* same as current pointsize */
if(rgba != prevrgba) {
glColor4ubv( (GLubyte *)&rgba );
prevrgba = rgba;
}
glVertex3fv( &p->p.x[0] );
}
}
}
glEnd();
if(needMesaHack>0)
glDisable( GL_POINT_SMOOTH );
for(i = 0; i < MAXPTSIZE*2; i++) {
if(needMesaHack>0 && i == 4)
glEnable( GL_POINT_SMOOTH );
if(nsized[i] > 0) {
glPointSize( .5*i );
glBegin( GL_POINTS );
dumpcpoints( &sized[i][0], nsized[i] );
glEnd();
}
}
}
}
if(st->usetext && st->textsize != 0) {
int cment = -1;
int textmin = abs(st->textmin);
int label_stubs = (st->textmin < 0);
glColor3f(1,1,1);
for(sl = slhead, slno = 1; sl != NULL; sl = sl->next, slno++) {
if(sl->text != NULL && (p = sl->specks) != NULL) {
float dist = VDOT( &p->p, &fwd ) + fwdd;
float tsize;
if(dist <= 0)
continue;
if(inpick) glLoadName(slno);
tsize = st->textsize * p->size;
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if(tsize < dist * (radperpix * textmin)) {
if(label_stubs) {
/* Draw a stub: a simple line segment of
* about the right length
*/
Point ep;
/* extract top row of Ttext -- this is the unit
* screen-space X vector, expressed in world coords.
* Scale to suit.
*/
vcomb( &ep,
p->size * sfStrWidth(sl->text), (Point *)&Ttext.m[0],
1, &p->p );
if(p->rgba != cment) {
if((unsigned int)p->rgba >= st->textncmap)
glColor3f( 1, 1, 1 );
else
glColor3ubv( (GLubyte *)&st->textcmap[ p->rgba ].cooked );
cment = p->rgba;
}
glBegin( GL_LINES );
glVertex3fv( p->p.x );
glVertex3fv( ep.x );
glEnd();
/* Otherwise, label is big enough to see -- draw actual text */
if(st->usetextaxes) {
static unsigned char col[3][3] = {255,0,0, 0,255,0, 0,0,255};
glBegin(GL_LINES);
for(k = 0; k < 3; k++) {
glColor3ubv( &col[k][0] );
glVertex3fv( p->p.x );
glVertex3f( p->p.x[0] + (k==0?tsize:0),
p->p.x[1] + (k==1?tsize:0),
p->p.x[2] + (k==2?tsize:0) );
if(p->rgba != cment || st->usetextaxes) {
if((unsigned int)p->rgba >= st->textncmap)
glColor3f( 1, 1, 1 );
else
glColor3ubv( (GLubyte *)&st->textcmap[ p->rgba ].cooked );
cment = p->rgba;
}
sfStrDrawTJ( sl->text, p->size, &p->p, &Ttext, NULL );
if(st->usemeshes) {
struct mesh *m;
int texturing = 0;
if(additive_blend) {
glEnable( GL_BLEND );
glBlendFunc( GL_SRC_ALPHA, GL_ONE );
} else {
glDisable( GL_BLEND );
}
glColor4f(1, 1, 1, st->alpha);
for(m = st->staticmeshes; m != NULL; m = m->next)
specks_draw_mesh(st, m, &texturing);
if(texturing) txbind(NULL, NULL);
}
if(st->useellipsoids) {
struct ellipsoid *e;
if(additive_blend) {
glEnable( GL_BLEND );
glBlendFunc( GL_SRC_ALPHA, GL_ONE );
} else {
glDisable( GL_BLEND );
}
glColor4f(1, 1, 1, st->alpha);
for(e = st->staticellipsoids; e != NULL; e = e->next)
specks_draw_ellipsoid(st, e);
}
for(i = 0; i < 6; i++) /* in case clipbox was enabled when we began */
glDisable( GL_CLIP_PLANE0 + i );
glColor4ub(255,255,255,255);
glDisable( GL_BLEND );
glEnable( GL_DEPTH_TEST ); /* was already enabled */
glDepthMask( GL_TRUE );
}
void specks_draw_ellipsoid( struct stuff *st, struct ellipsoid *e )
int nu = e->nu;
int nv = e->nv;
int u, v;
float *su, *cu, *sv, *cv;
if(st->boxlevelmask == 0 || e->level >= 0 && ((1 << e->level) & st->boxlevelmask) == 0)
return;
if(nu == 0 && nv == 0) {
nu = 15;
nv = 10;
}
su = NewA( float, nu );
cu = NewA( float, nu );
sv = NewA( float, nv );
cv = NewA( float, nv );
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for(u = 0; u < nu; u++) {
float tu = 2*M_PI*u/nu;
su[u] = sin(tu);
cu[u] = cos(tu);
}
for(v = 0; v < nv; v++) {
float tv = M_PI*v/(nv-1);
sv[v] = sin(tv);
cv[v] = cos(tv);
}
glPushMatrix();
glTranslatef( e->pos.x[0],e->pos.x[1],e->pos.x[2] );
if(e->hasori)
glMultMatrixf( &e->ori.m[0] );
glScalef( e->size.x[0], e->size.x[1], e->size.x[2] );
if(e->cindex >= 0) {
int rgba =
RGBALPHA(
RGBWHITE & st->cmap[(e->cindex < st->ncmap) ? e->cindex : st->ncmap-1].cooked,
(int)(st->alpha * 255));
glColor4ubv((GLubyte *)&rgba);
}
case S_SOLID:
for(v = 1; v < nv; v++) {
glBegin( GL_QUAD_STRIP );
for(u = 0; u < nu; u++) {
glVertex3f( cu[u]*sv[v-1], su[u]*sv[v-1], cv[v-1] );
glVertex3f( cu[u]*sv[v], su[u]*sv[v], cv[v] );
}
glVertex3f( cu[0]*sv[v-1], su[0]*sv[v-1], cv[v-1] );
glVertex3f( cu[0]*sv[v], su[0]*sv[v], cv[v] );
glEnd();
}
break;
case S_LINE:
for(v = 1; v < nv-1; v++) {
glBegin( GL_LINE_LOOP );
for(u = 0; u < nu; u++)
glVertex3f( cu[u]*sv[v], su[u]*sv[v], cv[v] );
glEnd();
}
for(u = 0; u < nu; u++) {
glBegin( GL_LINE_STRIP );
for(v = 0; v < nv; v++)
glVertex3f( cu[u]*sv[v], su[u]*sv[v], cv[v] );
glEnd();
}
break;
case S_PLANE:
glBegin( GL_LINE_LOOP );
for(u = 0; u < nu; u++)
glVertex3f( cu[u], su[u], 0 );
glEnd();
glBegin( GL_LINE_LOOP );
for(u = 0; u < nu; u++)
glVertex3f( cu[u], 0, su[u] );
glEnd();
glBegin( GL_LINE_LOOP );
for(u = 0; u < nu; u++)
glVertex3f( 0, cu[u], su[u] );
glEnd();
break;
case S_POINT:
glPointSize( 1.0 );
glBegin( GL_POINTS );
glVertex3f( 0,0,1 );
glVertex3f( 0,0,-1 );
for(v = 1; v < nv-1; v++) {
for(u = 0; u < nu; u++)
glVertex3f( cu[u]*sv[v], su[u]*sv[v], cv[v] );
}
glEnd();
break;
void specks_draw_mesh( struct stuff *st, register struct mesh *m, int *texturing )
{
int u, v, prev, cur;
int usetx;
usetx = (st->usetextures && m->tx != NULL
&& m->txno >= 0 && m->txno < st->ntextures
&& st->textures[m->txno] != NULL);
txbind( usetx ? st->textures[m->txno] : NULL, texturing );
if(m->cindex >= 0) {
int rgba =
RGBALPHA(
RGBWHITE & st->cmap[(m->cindex < st->ncmap) ? m->cindex : st->ncmap-1].cooked,
(int)(st->alpha * 255));
glColor4ubv((GLubyte *)&rgba);
}
switch(m->style) {
case S_SOLID:
for(v = 1; v < m->nv; v++) {
prev = (v-1) * m->nu;
cur = v * m->nu;
glBegin( GL_QUAD_STRIP );
for(u = 0; u < m->nu; u++) {
if(usetx) {
glTexCoord2fv( &m->tx[prev+u].x[0] );
glVertex3fv( &m->pts[prev+u].x[0] );
glTexCoord2fv( &m->tx[cur+u].x[0] );
glVertex3fv( &m->pts[cur+u].x[0] );
} else {
glVertex3fv( &m->pts[prev+u].x[0] );
glVertex3fv( &m->pts[cur+u].x[0] );
}
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break;
case S_LINE:
for(v = 0; v < m->nv; v++) {
glBegin( GL_LINE_STRIP );
cur = v * m->nu;
for(u = 0; u < m->nu; u++)
glVertex3fv( &m->pts[cur+u].x[0] );
glEnd();
}
for(u = 0; u < m->nu; u++) {
glBegin( GL_LINE_STRIP );
for(v = 0; v < m->nv; v++)
glVertex3fv( &m->pts[v*m->nu + u].x[0] );
glEnd();
}
break;
case S_POINT:
cur = m->nu * m->nv;
glBegin( GL_POINTS );
for(u = 0; u < cur; u++)
glVertex3fv( &m->pts[u].x[0] );
glEnd();
break;
case S_PLANE:
glBegin( GL_LINE_LOOP );
for(u = 0; u < m->nu; u++)
glVertex3fv( &m->pts[u].x[0] );
for(v = 1; v < m->nv; v++)
glVertex3fv( &m->pts[v*m->nu + m->nu-1].x[0] );
cur = (m->nv-1) * m->nu;
for(u = m->nu; --u >= 0; )
glVertex3fv( &m->pts[cur+u].x[0] );
for(v = m->nv-1; --v > 0; )
glVertex3fv( &m->pts[v*m->nu].x[0] );
glEnd();
break;
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void specks_draw_boxes( struct stuff *st, struct AMRbox *boxes, int boxlevelmask, Matrix Ttext, int oriented )
{
static short arcs[] = {
5, 4, 6, 2, 3, 1, 5, 7, 6,
-1,
7, 3,
0, 1,
0, 2,
0, 4
};
struct AMRbox *box;
int i;
int blevels = (st->boxlevels > 1 ? st->boxlevels-1 : 1);
float boxscale, s0, s1;
int isscaled;
glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
glLineWidth( st->boxlinewidth );
glEnable( GL_BLEND );
glDisable( GL_LINE_SMOOTH );
/* Scan through the array, whose end is marked with a box at level -1. */
for(box = boxes; box->level >= 0; box++) {
boxscale = (box->level < 0) ? 1.0
: st->boxscale[ box->level>=MAXBOXLEV ? MAXBOXLEV-1 : box->level ];
isscaled = (boxscale != 0 && boxscale != 1);
if(isscaled) {
s0 = .5*(1 + boxscale);
s1 = .5*(1 - boxscale);
}
if((1 << box->level) & boxlevelmask) {
int cval = RGBALPHA(st->boxcmap[
box->level<0 ? 0
: box->level>=st->boxncmap ?
st->boxncmap-1 : box->level ].cooked,
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0xFF);
int colorme = 0;
if(oriented)
cval = orientboxcolor;
glColor4ubv( (GLubyte *)&cval );
glBegin( GL_LINE_STRIP );
for(i = 0; i < COUNT(arcs); i++) {
int vert = arcs[i];
if(vert < 0) {
glEnd();
glBegin( GL_LINES );
} else {
if(oriented) {
if(vert == 0) {
glColor4ubv( (GLubyte *)&cval );
colorme = 1;
} else if(colorme) {
glColor3f( vert&1?1:0, vert&2?1:0, vert&4?1:0 );
}
}
if(isscaled && !oriented && box->level >= 0) {
glVertex3f(
vert&1 ? s0*box->p0.x[0] + s1*box->p1.x[0]
: s1*box->p0.x[0] + s0*box->p1.x[0],
vert&2 ? s0*box->p0.x[1] + s1*box->p1.x[1]
: s1*box->p0.x[1] + s0*box->p1.x[1],
vert&4 ? s0*box->p0.x[2] + s1*box->p1.x[2]
: s1*box->p0.x[2] + s0*box->p1.x[2] );
} else {
glVertex3f(
(vert&1 ? box->p1.x : box->p0.x)[0],
(vert&2 ? box->p1.x : box->p0.x)[1],
(vert&4 ? box->p1.x : box->p0.x)[2]
);
}
}
}
glEnd();
if(st->boxlabels && st->boxlabelscale != 0) {
float sz = .16 * vdist( &box->p0, &box->p1 ) / st->textsize;
vlerp( &mid, .5, &box->p0, &box->p1 );
sfStrDrawTJ( lbl, sz, &mid, &Ttext, "c" );
}
}
}
glLineWidth( 1 );
}
int specks_partial_pick_decode( struct stuff *st, int id,
int nhits, int nents, GLuint *hitbuf,
unsigned int *bestzp, struct specklist **slp,
int *specknop, Point *pos )
{
int i, hi, ns, slno;
GLuint z0, bestz = *bestzp;
int bestslno = 0, bestspeck = -1;
struct specklist *sl, *slhead;
if(st == NULL)
return 0;
if(st->picked != NULL)
(*st->picked)(st, NULL, NULL, nhits); /* "prepare for up to nhits calls" */
slhead = st->frame_sl; /* st->sl as snapped by specks_ffn() */
if(slhead == NULL) slhead = st->sl; /* maybe there is no specks_ffn() */
if(slhead == NULL) return 0;
for(hi = 0, i = 0; hi < nhits && i < nents; hi++, i += ns + 3) {
ns = hitbuf[i];
if(ns < 1 || ns > 16)
break; /* trouble */
z0 = hitbuf[i+1];
if(id != hitbuf[i+3] || ns <= 1) continue;
if(st->usepoly>1) /* debug */
printf(ns>1?"[%x %d/%d]":"[%x %d]", z0, hitbuf[i+3],hitbuf[i+4]);
if(bestz > z0 && ns > 1 && (slno = hitbuf[i+4]) > 0) {
bestz = z0;
bestslno = slno;
bestspeck = (ns>2) ? hitbuf[i+5] : 0;
}
if(st->picked != NULL && ns > 2) {
for(sl = slhead, slno = 1; sl != NULL && slno < hitbuf[i+4]; sl = sl->next, slno++)
;
if(sl && hitbuf[i+5] < sl->nspecks)
if((*st->picked)(st, &hitbuf[i], sl, hitbuf[i+5]))
return 0;
}
}
if(st->picked != NULL) {
if((*st->picked)(st, NULL, NULL, 0))
return 0;
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}
if(bestslno <= 0)
return 0;
for(sl = slhead, slno = 1; sl != NULL; sl = sl->next, slno++) {
if(slno == bestslno) {
if(bestspeck < 0 || bestspeck >= sl->nspecks) {
msg("Bogus pick result: sl %x bestspeck %d of 0..%d!\n",
sl, bestspeck, sl->nspecks-1);
return 0;
}
if(slp) *slp = sl;
if(specknop) *specknop = bestspeck;
if(pos) {
if(bestspeck < 0 || bestspeck >= sl->nspecks)
bestspeck = 0;
*pos = NextSpeck( sl->specks, sl, bestspeck )->p;
}
*bestzp = bestz;
return 1;
}
}
return 0;
}
int selname( struct stuff *st, char *name, int create ) {
int i, avail;
if(name == NULL) return 0;
if(!strcmp(name, "all") || !strcmp(name, "on")) return SEL_ALL;
if(!strcmp(name, "none") || !strcmp(name, "off")) return SEL_OFF;
if(!strcmp(name, "thresh")) return SEL_THRESH;
if(!strcmp(name, "pick")) return SEL_PICK;
for(i = COUNT(st->selitems); --i >= 0; ) {
if(!strcmp(name, st->selitems[i].name))
return i+1;
if(st->selitems[i].name[0] == '\0') avail = i;
}
if(create) {
sprintf(st->selitems[avail].name, "%.15s", name);
return avail+1;
}
return 0;
}
void selinit( SelOp *sp ) {
sp->wanton = 0;
sp->use = SEL_NONE;