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    <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2 Final//EN">
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     <TITLE> Partiview (PC-VirDir): Viewing Window Keyboard Shortcuts </TITLE>
    
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    <H2><A NAME="s5">5. Viewing Window Keyboard Shortcuts </A></H2>
    
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    <P>
    
    <P>Commands that you can give from within the viewing window are all single
    keystroke commands, often combined with moving the mouse.
    
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    <BLOCKQUOTE><CODE>
    <PRE>
    
    TAB             change focus to command window for Control Commands
    S/s             toggle STEREO mode (need blue/red glasses :-)
                    modes:  mono redcyan crosseyed glasses
    
                    See also the 'stereo' View Command
    
    >               single frame forward stepping, in time animation mode
    &lt;               single frame backward stepping, in time animation mode
    
    Button-N            various translation/rotation/zoom, depending on mode (fly/orbit/rot/tran)
    
    SHIFT + Button-N    modifier to the usual Button-N action, to have more fine control
    
    CTRL + Button-N     modifier to orbit-mode, e.g. to do translations instead of rotations 
    
    playmodes:
            s       playnow
            l       loop (rock)
            f,e     playevery=1
            r,t     playevery=0
    
    Gview.cpp : Fl_Gview::handle()
    
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            cw      reset camera position
            p       identify nearest object under mouse cursor
            P       pick that object as the new origin
            o       ORBIT mode
    
            f       FLY mode
    
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            r       ROTATE mode
    
            t       TRANSLATE mode
            O       toggle perspective mode
            v       make field of view larger
            V       make field of view smaller
            ^v      toggle debug output
    
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            @       report viewpoint position
            =       show object-to-world, world-to-object 4x4 matrices
                      (precede by object name, e.g. "c=", "g3=")
    
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            PrintScreen  Take image snapshot of current view
            &lt;  > Step backwards/forwards in dynamical time
                       (numeric prefix sets time step)
            {  }    Animate backwards/forwards in dynamical time
            ~       Fermionic dynamical-time animation toggle:
                       cycle between stop/forward/stop/backward/...
            z  Z    Halve/double animation speed (dyn units/sec)
                       (numeric prefix sets animation speed)
    
    
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