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/*
* Syzygy-related functions for szgPartiview, including main program.
*/
static char local_id[] = "$Id$";
#include <stdio.h>
#include <stdlib.h>
#include "config.h"
#ifdef WIN32
# include "winjunk.h"
#endif
#include "specks.h"
#include "szgPartiview.h"
#include "shmem.h"
#include <string.h>
#include <stdarg.h>
#include <ctype.h>
#include <math.h>
#include <errno.h>
#include "partiviewc.h"
#include "findfile.h"
#ifndef AR_MASTER_SLAVE_FRAMEWORK
// stubs for test-compilation without real szg -- slevy
typedef struct { float v[16]; } arMatrix4;
arMatrix4 ar_getNavInvMatrix() { arMatrix4 T; for(int i=0;i<16;i++) T.v[i] = (i%5==0); return T; }
#endif
struct Ppszg ppszg;
extern "C" { extern void plugin_init(); }
static int specks_commandstr( struct stuff **stp, const char *str ) {
int result;
if(stp == NULL || *stp == NULL || str == NULL)
return 0;
#define MAXARGS 128
char *av[MAXARGS];
int ac;
char *txt = (char *)malloc( strlen(str) + 1 );
char *s = txt;
strcpy(txt, str);
for(ac = 0; ac < MAXARGS-1; ac++) {
av[ac] = strtok(s, " \t\n");
if(av[ac] == NULL) break;
s = NULL;
}
av[ac] = NULL;
result = specks_parse_args( stp, ac,av);
free(txt);
return result;
}
int specks_commandfmt( struct stuff **stp, const char *fmt, ... ) {
char cmd[1024], *cp;
int ok;
va_list args;
va_start(args, fmt);
vsprintf(cmd, fmt, args);
va_end(args);
for(cp = cmd; isspace(*cp); cp++)
;
if(*cp == '\0') return 1; // accept null command implicitly
ok = specks_commandstr( stp, cmd );
if(ok) parti_redraw();
else msg("Unrecognized control command: %s", cmd);
return ok;
}
/* =================================================================== */
int pp_read( struct stuff **, int argc, char *argv[], char *fromfname, void * ) {
/* this module defines only one command at present ... */
if(!strcmp( argv[0], "subcam")) {
if(argc >= 9) {
parti_make_subcam( argv[1], argc-2, argv+2 );
} else {
msg("subcam: expected name az el rol L R B T, not %s",
rejoinargs( 1, argc, argv ));
}
return 1;
}
return 0;
}
void parti_lighting() {
static GLuint lightlist[MAXDSPCTX];
int ctx = get_dsp_context(); /* this would come from Syzygy wall number, say */
int listmaking = 0;
if((unsigned int)ctx < MAXDSPCTX) {
if(lightlist[ctx] > 0) {
glCallList( lightlist[ctx] );
return;
} else {
lightlist[ctx] = glGenLists( 1 );
glNewList( lightlist[ctx], GL_COMPILE_AND_EXECUTE );
listmaking = 1;
}
} else {
listmaking = 0;
}
static GLfloat lmambient[] = { 0.1, 0.1, 0.1, 1.0 };
static GLfloat amblight[] = { 0.1, 0.1, 0.1, 1.0 };
static GLfloat whitelight[] = { 1, 1, 1, 1 };
static GLfloat Ce[] = { 0, 0, 0, 1 };
static GLfloat Ca[] = { 1, 1, 1, 1 };
static GLfloat Cd[] = { 1, 1, 1, 1 };
static GLfloat Cs[] = { 1, 1, 1, 1 };
static GLfloat lightpos[3][4] = {
0, 0, -1, 0,
1, 0, -.5, 0,
0, 1, 0, 0,
};
glShadeModel( GL_SMOOTH );
glLightModeli( GL_LIGHT_MODEL_LOCAL_VIEWER, GL_FALSE );
glLightModeli( GL_LIGHT_MODEL_TWO_SIDE, GL_TRUE );
glLightModelfv( GL_LIGHT_MODEL_AMBIENT, lmambient );
glDisable( GL_LIGHTING );
int i;
for(i = 0; i < 8; i++)
glDisable( GL_LIGHT0+i );
for(i = 0; i < 3; i++) {
glLightfv( GL_LIGHT0+i, GL_AMBIENT, amblight );
glLightfv( GL_LIGHT0+i, GL_SPECULAR, whitelight );
glLightfv( GL_LIGHT0+i, GL_DIFFUSE, whitelight );
glLightfv( GL_LIGHT0+i, GL_POSITION, lightpos[i] );
glEnable( GL_LIGHT0+i );
}
glMaterialfv( GL_FRONT_AND_BACK, GL_EMISSION, Ce );
glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT, Ca );
glMaterialfv( GL_FRONT_AND_BACK, GL_DIFFUSE, Cd );
glMaterialfv( GL_FRONT_AND_BACK, GL_SPECULAR, Cs );
glMaterialf( GL_FRONT_AND_BACK, GL_SHININESS, 32.0 );
glColorMaterial( GL_FRONT_AND_BACK, GL_DIFFUSE );
glDisable( GL_COLOR_MATERIAL );
glEnable( GL_BLEND );
glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
glDisable( GL_BLEND );
if(listmaking)
glEndList();
}
PvObject::PvObject() : st_(0), name_(0), id_(-1), parent_(0) {
}
PvObject::PvObject( const char *name, int id ) {
this->init( name, id );
}
void PvObject::init( const char *name, int id ) {
struct stuff *st = specks_init( 0, NULL );
st->clk = ppszg.clk;
this->st_ = st;
this->To2w( &Tidentity );
this->name_ = name ? strdup(name) : strdup("");
this->id_ = id;
this->parent_ = 0;
}
void PvObject::draw( bool inpick ) {
if(st_ == NULL)
return;
specks_set_timestep( st_ );
specks_current_frame( st_, st_->sl );
glPushMatrix();
glMultMatrixf( & To2w_.m[0] );
st_->inpick = (int)inpick;
drawspecks( st_ );
st_->inpick = 0;
glPopMatrix();
}
void drawetc( const Point *cen, float censize ) {
static Point xyz[3] = {{1,0,0}, {0,1,0}, {0,0,1}};
static Point nxyz[3] = {{-1,0,0}, {0,-1,0}, {0,0,-1}};
static Point zero = {0,0,0};
static float white[3] = {1,1,1};
int i;
// if(ppszg.drawtrace)
// (*ppszg.drawtrace)();
parti_lighting();
glDisable(GL_LIGHTING);
if(censize > 0) {
glPushMatrix();
glScalef(censize,censize,censize);
glBegin(GL_LINES);
for(i = 0; i < 3; i++) {
glColor3fv(xyz[i].x);
glVertex3fv(xyz[i].x);
glVertex3f(0,0,0);
}
glEnd();
glPopMatrix();
}
if(censize != 0) {
censize = fabs(censize);
glPushMatrix();
glTranslatef(cen->x[0],cen->x[1],cen->x[2]);
glScalef(censize, censize, censize);
glBegin(GL_LINES);
for(i = 0; i < 3; i++) {
glColor3fv(white);
glVertex3fv(nxyz[i].x);
glVertex3fv(zero.x);
glColor3fv(xyz[i].x);
glVertex3fv(zero.x);
glVertex3fv(xyz[i].x);
}
glEnd();
glPopMatrix();
}
}
// Draw entire partiview scene.
// XXX How can we handle background color, ppszg.bgcolor? Do we glClear() here ??
//
// YYY setting "inpick" is part of what's needed to go into OpenGL "selection" mode,
// YYY but we don't need that immediately if at all.
// Just call draw() and let inpick default to false.
void PvScene::draw( bool inpick ) {
drawetc( center(), censize() );
for(int i = 0; i < nobjs(); i++) {
obj(i)->draw( inpick );
}
}
PvObject *PvScene::addobj( const char *objname, int id ) {
if(id < 0)
id = objs_.size();
if(objstuff(id) == 0) {
if(id >= objs_.capacity())
objs_.reserve( id + 15 );
objs_[id].init( objname, id );
} else {
msg("Warning: Reusing object g%d (named %s)", id, objname);
}
return &objs_[id];
}
// watching file descriptors for external input, e.g. from network.
// XXX good to implement these someday.
void parti_asyncfd( int fd ) {
msg("IGNORING parti_asyncfd(%d)", fd);
}
void parti_unasyncfd( int fd ) {
// XXX
}
// partiview <-> syzygy navigation.
// Need these immediately, at least parti_getc2w()
void copyfrom_arMatrix( Matrix *dstT, const arMatrix4 *srcarT )
{
int i;
for(i = 0; i < 16; i++)
dstT->m[i] = srcarT->v[i];
}
void copyto_arMatrix( arMatrix4 *dstarT, const Matrix *srcT )
{
int i;
for(i = 0; i < 16; i++)
dstarT->v[i] = srcT->m[i];
}
void parti_getc2w( Matrix *c2w ) {
arMatrix4 navinv = ar_getNavInvMatrix();
copyfrom_arMatrix( c2w, &navinv );
}
void parti_setc2w( const Matrix *c2w ) {
msg("IGNORING parti_setc2w() (\"jump\")");
#if 0
XXX handle the "jump" command. Something like
arMatrix4 jumpto;
Matrix w2c;
eucinv( &w2c, c2w );
copyto_arMatrix( &jumpto, &w2c );
<somethingorother>.setNavMatrix( jumpto );
#endif
}
// Camera Animation (from .wf path)
static void playidle( void * ) {
struct wfpath *path = &ppszg.path;
if(!ppszg.playing) {
// XXX disable calling playidle() in this case. // Fl::remove_idle( playidle, NULL );
ppszg.playidling = 0;
return;
}
double now = wallclock_time();
if(ppszg.playspeed == 0)
ppszg.playspeed = 1;
int frame = ppszg.framebase;
if(ppszg.playevery) {
frame += (int) ((ppszg.playspeed < 0) /* round away from zero */
? ppszg.playspeed - .999f
: ppszg.playspeed + .999f);
ppszg.framebase = frame;
ppszg.playtimebase = now;
} else {
frame += (int) ((now - ppszg.playtimebase) * ppszg.playspeed * path->fps);
}
if(frame < path->frame0 || frame >= path->frame0 + path->nframes) {
frame = (frame < path->frame0)
? path->frame0
: path->frame0 + path->nframes-1;
switch(ppszg.playloop) {
case 0: /* Not looping; just stop at end. */
// XXX disable calling playidle() here // Fl::remove_idle( playidle, NULL );
ppszg.playidling = 0;
parti_play( "stop" );
break;
case -1: /* Bounce: stick at same end of range, change direction */
ppszg.playspeed = -ppszg.playspeed;
break;
case 1: /* Loop: jump to other end of range */
frame = (frame == path->frame0)
? path->frame0 + path->nframes-1
: path->frame0;
}
ppszg.framebase = frame;
ppszg.playtimebase = now;
parti_setframe( frame );
return;
}
/*
* Cases:
* - we're displaying frames slower than real time.
* => use an idle function.
* - we're displaying frames faster than real time.
* => use a timeout.
*/
int needidle = ppszg.playidling;
float dt = 0;
if(frame != path->curframe) {
parti_setframe( frame );
needidle = 1;
} else {
frame += (ppszg.playspeed > 0) ? 1 : -1;
dt = (frame - ppszg.framebase) / (ppszg.playspeed * path->fps)
+ ppszg.playtimebase - now;
needidle = (dt < .05);
}
if(needidle && !ppszg.playidling) {
// XXX enable calling playidle() here // Fl::add_idle( playidle, NULL );
}
if(!needidle && ppszg.playidling) {
// XXX disable calling playidle() here // Fl::remove_idle( playidle, NULL );
}
ppszg.playidling = needidle;
if(!needidle) {
// XXX schedule calling playidle once, "dt" seconds from now // Fl::add_timeout( dt, playidle, NULL );
}
}
void parti_play( const char *rate ) {
struct wfpath *path = &ppszg.path;
int playnow = 1;
int awaitdone = 0;
if(rate != NULL) {
char *ep;
float sp = strtod(rate, &ep);
if(strchr(ep, 's')) playnow = 0;
if(strchr(ep, 'l')) ppszg.playloop = 1;
else if(strchr(ep, 'k')) ppszg.playloop = -1; /* rock */
else if(strchr(ep, 'f') || strchr(ep, 'e')) ppszg.playevery = 1;
else if(strchr(ep, 'r') || strchr(ep, 't')) ppszg.playevery = 0;
if(strstr(rate, "wait"))
awaitdone = 1;
if(ep == rate) {
/* No leading number -- did we get just "-" or "-?" or "-help"? */
if(0==strcmp(rate, "-") || strchr(rate, '?') || strchr(rate, 'h')) {
msg("Usage: play [rate][s][l|k][f|r][wait] e.g. \"play\" or \"play 30\" or \"play 10kf wait\"");
msg(" rate frames/sec; [s]et speed, don't play now; [l]oop/roc[k]");
msg(" play every [f]rame/skip to maintain [r]ate; [wait] until done");
return;
}
if(sp == 0) playnow = 0;
else ppszg.playspeed = sp;
}
}
// Disable playidle() idle-function
// Fl::remove_idle( playidle, NULL );
// Fl::remove_timeout( playidle, NULL );
ppszg.playing = 0;
ppszg.playidling = 0;
if(playnow) {
ppszg.playtimebase = wallclock_time();
ppszg.framebase = path->curframe;
if(ppszg.playspeed > 0 && path->curframe >= path->frame0+path->nframes-1)
ppszg.framebase = path->frame0;
else if(ppszg.playspeed < 0 && path->curframe <= path->frame0)
ppszg.framebase = path->frame0 + path->nframes - 1;
parti_setframe( ppszg.framebase );
/* Switch into "play" mode */
// XXX start calling playidle() idle-function
// ppszg.playidling = 1;
ppszg.playing = 1;
}
}
// Idle function -- enabled when data-animation clock is running
void pp_stepper() {
if(ppszg.st) {
clock_tick( ppszg.st->clk );
specks_set_timestep( ppszg.st );
}
}
// Data animation
void parti_set_running( struct stuff *st, int on ) {
if(clock_running(st->clk) != on) {
if(on) {
// XXX enable pp_stepper idle function
} else {
// XXX disable pp_stepper idle function, no longer needed (?)
}
if(st->clk) st->clk->walltimed = 1;
clock_set_running(st->clk, on);
}
}
void readrc( struct stuff **stp ) {
char *rc = findfile( NULL, "~/.partiviewrc" );
if(rc) specks_read( stp, rc );
rc = findfile( NULL, "./.partiviewrc" );
if(rc) specks_read( stp, rc );
}
static int cmdargs(int argc, char **argv, int & optind) {
char *arg = argv[optind];
if(!strcmp("-c", arg)) {
arg = argv[optind+1];
char *t = NewN(char, strlen(arg)+1);
char *av[128];
int ac = tokenize(arg, t, 128, av, NULL);
specks_parse_args( &ppszg.st, ac, av );
Free(t);
optind += 2;
return 1;
}
return 0;
}
int pp_parse_args( struct stuff **, int argc, char *argv[], char *fromfname, void * ) {
if(argc < 1) return 0;
int i;
if(!strcmp( argv[0], "exit" )) {
exit(0);
} else if(!strcmp( argv[0], "stereo" )) {
for(i = 1; i < argc; i++)
parti_stereo( argv[i] );
msg("stereo %s", parti_stereo(NULL));
} else if(!strcmp( argv[0], "winsize" )) {
msg("winsize %s", parti_winsize( rejoinargs( 1, argc, argv ) ) );
} else if(!strncmp( argv[0], "snapset", 7 ) || !strcmp( argv[0], "snapshot" )) {
char *frameno = NULL, *basename = NULL;
char *size = NULL;
int now = (0 == strcmp(argv[0], "snapshot"));
while(argc > 2) {
if(!strcmp(argv[1], "-w")) {
size = argv[2];
} else if(!strcmp(argv[1], "-n")) {
frameno = argv[2];
} else
break;
argc -= 2, argv += 2;
}
if(argc > 1)
basename = rejoinargs( 1, argc, argv );
parti_snapset( basename, frameno, size );
if(now) {
char snapinfo[1024];
if(parti_snapshot(snapinfo) >= 0)
msg("Snapped %s", snapinfo);
}
} else if(!strcmp( argv[0], "clip" )) {
msg("%s", parti_clip( argv[1], argc>2?argv[2]:NULL ) );
} else if(!strcmp( argv[0], "pickrange" )) {
float pickrange = parti_pickrange( argv[1] );
msg("pickrange %g", parti_pickrange( NULL ));
} else if(!strcmp( argv[0], "fov" ) || !strcmp( argv[0], "fovy" )) {
float fovy = parti_fovy( (argc>1) ? argv[1] : NULL );
msg("fovy %g", fovy);
} else if(!strcmp( argv[0], "subcam")) {
int index;
if(argc > 1) {
if(!strcmp(argv[1], "-") || !strcmp(argv[1], "off")) {
parti_select_subcam(0);
} else {
index = parti_make_subcam( argv[1], argc-2, argv+2 );
if(index > 0) {
parti_select_subcam(index);
} else {
char *what = parti_subcam_list();
msg(what[0]=='\0' ? "No subcams defined yet" :
"Known subcams: %s", what);
}
}
}
index = parti_current_subcam();
if(index > 0) {
char params[100];
char *name = parti_get_subcam( index, params );
msg("subcam %s %s # az el rol L R B T", name, params);
} else {
int wx, wy;
float hx, hy = .5 * parti_fovy(NULL);
sscanf( parti_winsize(NULL), "%d%*c%d", &wx, &wy );
if(wy == 0) wy = 1;
hx = atan( tan(hy*(M_PI/180))*wx / wy ) * (180/M_PI);
msg("subcam off 0 0 0 %g %g %g %g # a e r L R B T (default)",
hx, hx, hy, hy);
}
} else if(!strncmp( argv[0], "focallen", 8 )) {
float focallen = parti_focal( (argc>1) ? argv[1] : NULL );
msg("focallength %g", focallen);
} else if(!strcmp( argv[0], "focalpoint" )) {
/* args:
* on/off
* x y z [minfocallen]
*/
Point fpt;
float minlen;
int ison = parti_focalpoint( argc-1, (argv+1), &fpt, &minlen );
msg(ison ? "focalpoint %g %g %g %g # pointxyz minfocallen"
: "focalpoint off # %g %g %g %g # pointxyz minfocallen",
fpt.x[0],fpt.x[1],fpt.x[2], minlen);
} else if(!strncmp( argv[0], "jump", 4 )) {
Point xyz;
float aer[3];
static int stupid[3] = {1,0,2}; /* aer -> rx ry rz */
Matrix c2w;
parti_getc2w( &c2w );
tfm2xyzaer( &xyz, aer, &c2w );
if(argc>1) {
for(i=1; i<argc && i<4+3; i++) {
if(i-1<3) xyz.x[i-1] = getfloat(argv[i], xyz.x[i-1]);
else aer[stupid[i-4]] = getfloat(argv[i], aer[stupid[i-4]]);
}
xyzaer2tfm( &c2w, &xyz, aer );
parti_setc2w( &c2w );
}
msg("jump %g %g %g %g %g %g (XYZ RxRyRz)",
xyz.x[0],xyz.x[1],xyz.x[2],
aer[1],aer[0],aer[2]);
} else if(!strncmp( argv[0], "home", 4 )) {//marx version 0.7.03
Point xyz;
float aer[3];
static int stupid[3] = {1,0,2}; /* aer -> rx ry rz */
Matrix c2w;
parti_getc2w( &c2w );
tfm2xyzaer( &xyz, aer, &c2w );
if(argc>1) {
for(i=1; i<argc && i<4+3; i++) {
if(i-1<3) xyz.x[i-1] = getfloat(argv[i], xyz.x[i-1]);
else aer[stupid[i-4]] = getfloat(argv[i], aer[stupid[i-4]]);
}
xyzaer2tfm( &c2w, &xyz, aer );
parti_setc2w( &c2w );
ppszg.home[0] = xyz.x[0]; ppszg.home[1] = xyz.x[1]; ppszg.home[2] = xyz.x[2];
//ppszg.home[3] = aer[0]; ppszg.home[4] = aer[1]; ppszg.home[5] = aer[2]; bug in releases >= 0.7.03
ppszg.home[3] = aer[1]; ppszg.home[4] = aer[0]; ppszg.home[5] = aer[2]; //version 0.7.05 fix for the line above
}
msg("home %g %g %g %g %g %g (XYZ RxRyRz)", ppszg.home[0], ppszg.home[1], ppszg.home[2], ppszg.home[3], ppszg.home[4], ppszg.home[5]);
} else if((!strcmp( argv[0], "rdata" ) || !strcmp(argv[0], "readpath"))
&& argc>1) {
bool freet = false;
char *tfname = argv[1];
char *realfile = findfile( fromfname, tfname );
if(realfile == NULL) {
tfname = (char *)malloc(strlen(argv[1]) + 32);
freet = true;
sprintf(tfname, "data/record/%s%s", argv[1],
strstr(argv[1], ".wf") ? "" : ".wf");
realfile = findfile( NULL, tfname+12 );
}
if(realfile == NULL)
realfile = findfile( fromfname, tfname );
if(realfile)
parti_readpath( realfile );
else
msg("%s: can't find \"%s\" nor data/record/... nor ...wf",
argv[0],argv[1]);
if(freet)
free(tfname);
} else if(!strcmp( argv[0], "play" )) {
parti_play( argc>1 ? rejoinargs(1, argc, argv) : NULL );
} else if(!strcmp( argv[0], "frame" )) {
CONST struct wfpath *pp;
i = parti_frame( argv[1], &pp );
msg("frame %d (of %d..%d)", pp->curframe,
pp->frame0, pp->nframes + pp->frame0 - 1);
} else if(!strcmp( argv[0], "interest") || !strcmp( argv[0], "int" ) ||
!strcmp( argv[0], "center" ) ||
!strcmp( argv[0], "cen" )) {
Point cen;
float censize = parti_getcensize();
parti_getcenter( &cen );
if(argc > 1) {
sscanf(argv[1], "%f%*c%f%*c%f%*c%f",
&cen.x[0],&cen.x[1],&cen.x[2], &censize);
if(argc > 3)
for(i=0;i<3;i++)
cen.x[i] = getfloat(argv[i+1], cen.x[i]);
if(argc == 3 || argc == 5)
sscanf(argv[argc-1], "%f", &censize);
parti_center( &cen );
if(censize != parti_getcensize())
parti_censize( censize );
}
msg("center %g %g %g %g(radius)", cen.x[0],cen.x[1],cen.x[2], censize);
} else if(!strcmp( argv[0], "censize" )) {
if(argc>1)
parti_censize( getfloat(argv[1], parti_getcensize()));
msg("censize %g (interest-marker size)", parti_getcensize());
} else {
return 0;
}
return 1;
}
void pp_ui_postinit() {
parti_set_timebase( ppszg.st, 0.0 );
parti_set_timestep( ppszg.st, 0.0 );
parti_set_running( ppszg.st, 0 );
parti_set_fwd( ppszg.st, 1 );
}
Ppszg::Ppszg() {
scene = new PvScene();
st = NULL;
clipnear_ = 0.1;
clipfar_ = 2500;
focallen_ = 3;
snapfmt = NULL;
snapfno = 0;
pickrange = 3.5;
memset(home, 0, sizeof(home));
clk = new SClock();
clock_init( clk );
clock_set_speed( clk, 1.0 );
clk->continuous = 1;
clk->walltimed = 1;
memset( &path, 0, sizeof(path) );
playing = 0;
playevery = 0;
playidling = 0;
playspeed = 20;
framebase = 1;
playtimebase = 0;
playloop = 0;
timebasetime = 0;
subcam = 0;
}
int main(int argc, char *argv[])
{
parti_bgcolor( "0 0 0" );
set_dsp_context( 0 ); /* assign a display context, so texture code can track window changes */
parti_add_commands( pp_parse_args, "partiview", NULL );
parti_add_reader( pp_read, "partiview", NULL );
plugin_init();
// pp_ui_init();
// ppui.view->pickbuffer( COUNT(pickbuffer), pickbuffer );
parti_clip( "0.1", "2500" );
parti_censize( 1.0 );
// parti_pickrange( 3.5 );
parti_object( "g1", NULL, 1 );
readrc( &ppszg.st );
for(int i = 1; i < argc; i++) {
specks_read( &ppszg.st, argv[i] );
}
pp_ui_postinit();
}