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if(getenv("NO_SPROC") || st->datasync) {
sl = specks_ieee_read_timestep( st, st->subsample,
st->fetchdata, st->fetchtime );
msg("Got %x (%d particles) from %s (d%d t%d)\n",
sl, specks_count(sl), st->fname[st->fetchdata][st->fetchtime],
st->fetchdata, st->fetchtime);
} else {
st->fetching = 1;
if(st->fetchpid <= 0) {
st->fetchpid = sproc( specks_ieee_server, PR_SADDR|PR_SFDS, st );
if(st->fetchpid < 0)
perror("sproc");
}
}
}
if(st->fetchpid > 0) {
if(kill(st->fetchpid, 0) < 0) {
perror("specks server vanished: kill -0");
st->fetching = 0;
st->fetchpid = 0;
}
}
#endif /*USE_IEEEIO*/
if(st->skipblanktimes
&& sl == NULL
&& !(st->boxtimes>timestep && st->boxes[timestep]!=NULL)
&& st->meshes[st->curdata][timestep] == NULL)
st->sl = sl; /* st->sl <= anima[][] */
st->curtime = timestep;
#if !THIEBAUX_VIRDIR
st->frame_time = st->curtime; /* if non-VD, we have no frame-function */
{ struct specklist *asl = CURDATATIME(annot);
specks_set_current_annotation( st, asl ? asl->text : NULL );
}
}
void specks_set_current_annotation( struct stuff *st, char *annotation )
{
st->annotation = annotation;
IFCAVEMENU( partimenu_annot( st->annotation ) );
}
void specks_add_annotation( struct stuff *st, char *annotation, int timestep )
{
struct specklist *sl, **slp;
int curtime = (timestep < 0) ? st->curtime : timestep;
if(annotation == NULL) annotation = "";
specks_timespecksptr( st, st->curdata, curtime );
if(curtime >= st->ntimes) curtime = 0;
slp = &st->annot[st->curdata][curtime]; /* safe -- no need for CURDATATIME() check */
if((sl = *slp) == NULL) {
sl = *slp = NewN( struct specklist, 1 );
memset(*slp, 0, sizeof(**slp));
sl->speckseq = ++st->speckseq;
} else if(sl->text) {
Free(sl->text);
}
sl->text = NewN( char, strlen(annotation)+1 );
strcpy( sl->text, annotation );
}
void starswap(db_star *st) {
int i, *wp;
/* byte-swap x,y,z, dx,dy,dz, magnitude,radius,opacity fields (32-bit float),
* num (32-bit int),
* color (16-bit short).
* group and type fields shouldn't need swapping,
* assuming the compiler packs bytes into a word in increasing
* address order. Seems safe.
*/
for(i = 0, wp = (int *)st; i < 10; i++)
wp[i] = htonl(wp[i]);
st->color = htons(st->color);
}
void specks_read_sdb( struct stuff *st, char *sdbfname, int timestep )
{
FILE *inf = fopen(sdbfname, "rb");
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long flen;
int nspecks, i;
float min[MAXVAL], max[MAXVAL], sum[MAXVAL];
struct specklist *sl, **slp;
register struct speck *sp;
int dfltvars = (strcmp(st->sdbvars, "mcr") == 0);
int nvars = strlen(st->sdbvars);
if(inf == NULL) {
msg("sdb: %s: cannot open: %s", sdbfname, strerror(errno));
return;
}
/* Just measure file size */
errno = 0;
fseek(inf, 0, SEEK_END);
flen = ftell(inf);
if(flen == -1 || flen == 0) {
msg("sdb: %s: can't measure length of file: %s", sdbfname, strerror(errno));
return;
}
nspecks = (flen / sizeof(db_star));
if(nspecks <= 0) {
msg("sdb: %s: ignoring empty sdb file", sdbfname);
return;
}
sl = NewN(struct specklist, 1);
memset(sl, 0, sizeof(*sl));
sl->speckseq = ++st->speckseq;
sl->bytesperspeck = SMALLSPECKSIZE( nvars );
if(nvars > MAXVAL) nvars = MAXVAL;
sl->scaledby = st->spacescale;
sp = NewNSpeck(sl, nspecks);
sl->specks = sp;
sl->sel = NewN( SelMask, nspecks );
sl->nsel = nspecks;
memset(sl->sel, 0, nspecks*sizeof(SelMask));
fseek(inf, 0, SEEK_SET);
for(i = 0; i < nspecks; i++, sp = NextSpeck(sp, sl, 1)) {
db_star star;
char *cp;
int k;
float *vp;
if(fread(&star, sizeof(star), 1, inf) <= 0)
break;
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starswap(&star);
#endif
sp->p.x[0] = star.x * sl->scaledby;
sp->p.x[1] = star.y * sl->scaledby;
sp->p.x[2] = star.z * sl->scaledby;
if(dfltvars) {
sp->val[0] = exp((-18-star.magnitude)*.921/*log(100)/5*/);
sp->val[1] = star.color;
sp->val[2] = star.radius;
} else {
for(vp = &sp->val[0], cp = st->sdbvars; *cp; cp++, vp++) {
switch(*cp) {
case 'm': *vp = exp((-18-star.magnitude)*.921/*log(100)/5*/); break;
case 'M': *vp = star.magnitude; break;
case 'c': *vp = star.color; break;
case 'r': *vp = star.radius; break;
case 'o': *vp = star.opacity; break;
case 'g': *vp = star.group; break;
case 't': *vp = star.type; break;
case 'x': *vp = star.dx; break;
case 'y': *vp = star.dy; break;
case 'z': *vp = star.dz; break;
case 'S': *vp = sqrt(star.dx*star.dx + star.dy*star.dy + star.dz*star.dz); break;
case 'n': *vp = star.num; break;
default: *vp = 1; break;
}
}
}
if(i == 0) {
for(k = 0; k < nvars; k++)
sum[k] = min[k] = max[k] = sp->val[k];
} else {
for(k = 0; k < nvars; k++) {
if(min[k] > sp->val[k]) min[k] = sp->val[k];
else if(max[k] < sp->val[k]) max[k] = sp->val[k];
sum[k] += sp->val[k];
}
}
}
sl->nspecks = i;
sl->sizedby = 0;
sl->coloredby = 1;
/* Update statistics */
if(sl->nspecks > 0) {
struct valdesc *vdp = &st->vdesc[st->curdata][0];
for(i = 0; i < nvars; i++, vdp++) {
if(vdp->min > min[i]) vdp->min = min[i];
if(vdp->max < max[i]) vdp->max = max[i];
vdp->nsamples += sl->nspecks;
vdp->sum += sum[i];
vdp->mean = vdp->sum / vdp->nsamples;
if(vdp->name[0] == '\0') {
char *name = "unk";
switch(st->sdbvars[i]) {
case 'm': name = "lumsdb"; break;
case 'M': name = "magsdb"; break;
case 'c': name = vdp->max > 16384 ? "rgb565" : "colorsdb";
vdp->cexact = 1;
break;
case 'r': name = "radius"; break;
case 'o': name = "opacity"; break;
case 'g': name = "group"; break;
case 't': name = "type"; break;
case 'x': name = "dx"; break;
case 'y': name = "dy"; break;
case 'z': name = "dz"; break;
case 'S': name = "speed"; break;
case 'n': name = "number"; break;
}
strcpy(vdp->name, name);
}
}
specks_recolor( st, sl, st->coloredby );
specks_resize( st, sl, st->sizedby );
}
/* Add to running list */
slp = specks_timespecksptr( st, st->curdata, timestep );
sl->next = *slp;
*slp = sl;
fclose(inf);
}
if(st->dyn.enabled && st->dyn.trange &&
(*st->dyn.trange)(&st->dyn, st, tminp, tmaxp)) {
/* OK */
} else {
*tmaxp = (st->ntimes == 0) ? 0 : st->ntimes - 1;
}
int specks_get_datastep( struct stuff *st )
{
return st->curtime;
}
double specks_get_realtime( struct stuff *st )
{
return st->currealtime;
}
/* Only specks_timespecksptr() extends the spans of time or datasets */
struct specklist **
specks_timespecksptr( struct stuff *st, int dataset, int timestep )
{
int d, needroom;
struct specklist **na, **nan;
void **ndf;
char **nfn;
if((timestep >= st->ntimes || dataset >= st->ndata)) {
needroom = st->timeroom;
if(timestep >= st->timeroom)
needroom = 2*timestep + 15;
for(d = 0; d < st->ndata || (dataset < MAXFILES && d <= dataset); d++) {
if(needroom == st->timeroom && d < st->ndata)
continue;
na = NewN( struct specklist *, needroom );
nan = NewN( struct specklist *, needroom );
ndf = NewN( void *, needroom );
nfn = NewN( char *, needroom );
nmesh = NewN( struct mesh *, needroom );
memset(na, 0, needroom * sizeof(*na));
memset(nan, 0, needroom * sizeof(*nan));
memset(ndf, 0, needroom * sizeof(*ndf));
memset(nfn, 0, needroom * sizeof(*nfn));
memset(nmesh, 0, needroom * sizeof(*nmesh));
if(d < st->ndata && st->anima[d])
memcpy( na, st->anima[d], st->ntimes * sizeof(*na) );
if(d < st->ndata && st->annot[d])
memcpy( nan, st->annot[d], st->ntimes * sizeof(*nan) );
if(d < st->ndata && st->datafile[d])
memcpy( ndf, st->datafile[d], st->ntimes * sizeof(*ndf) );
if(d < st->ndata && st->fname[d])
memcpy( nfn, st->fname[d], st->ntimes * sizeof(*nfn) );
if(d < st->ndata && st->meshes[d])
memcpy( nmesh, st->meshes[d], st->ntimes * sizeof(*nfn) );
/* Don't free old pointers, just in case they're in use. */
st->anima[d] = na;
st->annot[d] = nan;
st->datafile[d] = ndf;
st->fname[d] = nfn;
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}
st->timeroom = needroom;
if(timestep >= st->ntimes)
st->ntimes = timestep + 1;
if(dataset >= st->ndata && dataset < MAXFILES)
st->ndata = dataset + 1;
}
return (timestep >= 0 && timestep < st->ntimes &&
dataset >= 0 && dataset < st->ndata)
? &st->anima[dataset][timestep] : NULL;
}
struct specklist *
specks_timespecks( struct stuff *st, int dataset, int timestep )
{
return (timestep >= 0 && timestep < st->ntimes &&
dataset >= 0 && dataset < st->ndata)
? st->anima[dataset][timestep] : NULL;
}
void specks_reupdate( struct stuff *st, struct specklist *sl )
{
struct specklist *tsl;
if(sl != NULL && sl->threshseq != st->threshseq) {
for(tsl = sl; tsl != NULL; tsl = tsl->next)
specks_rethresh( st, tsl, st->threshvar );
}
if(sl != NULL && sl->colorseq != st->colorseq) {
for(tsl = sl; tsl != NULL; tsl = tsl->next)
specks_recolor( st, tsl, st->coloredby );
}
if(sl != NULL && sl->sizeseq != st->sizeseq) {
for(tsl = sl; tsl != NULL; tsl = tsl->next)
specks_resize( st, tsl, st->sizedby );
}
}
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static int specks_nonempty_timestep( struct stuff *st, int timestep ) {
if(specks_timespecks( st, st->curdata, timestep ) != NULL)
return 1;
if((st->datafile[st->curdata] != NULL &&
st->datafile[st->curdata][timestep] != NULL))
return 1;
if(timestep >= 0 && timestep < st->ntimes &&
st->meshes[st->curdata][timestep] != NULL)
return 1;
if(timestep >= 0 && timestep < st->boxtimes &&
st->boxes[timestep] != NULL)
return 1;
return 0;
}
clock_set_time( st->clk, newtime );
specks_set_timestep( st );
if(st->sl == NULL && st->ntimes > 1 && st->clk->parent == NULL) {
/* Skip blank time-slots -- keep incrementing until either:
* - we find a time-slot that has (or could have) some data, or
* - we've run through all time-steps (avoid infinite loops!).
*/
int nudges, ts;
if(st->skipblanktimes) {
for(nudges = 0; nudges < st->ntimes; nudges++) {
ts = (st->curtime + nudges) % st->ntimes;
if( specks_nonempty_timestep( st, ts ) )
break;
}
}
clock_set_time( st->clk, ts );
specks_set_timestep( st );
}
/* st->playnext = now + (st->fspeed != 0 ? 1/st->fspeed : 0); */
IFCAVEMENU( partimenu_setpeak( st ) );
IFCAVEMENU( partimenu_refresh( st ) );
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}
static int specks_freenow( struct specklist **slp, int maxage )
{
struct specklist *sl, **sprev;
int any = 0;
for(sprev = slp; (sl = *sprev) != NULL && sl->used <= maxage; ) {
if(sl->used <= maxage) {
*sprev = sl->freelink;
if(sl->specks != NULL)
Free(sl->specks);
Free(sl);
any++;
} else {
/* too recent - might still be in use */
sprev = &sl->freelink;
}
}
return any;
}
void specks_discard( struct stuff *st, struct specklist **slp )
{
struct specklist *sl, *slnext;
for(sl = *slp; sl != NULL; sl = slnext) {
slnext = sl->next;
sl->freelink = st->scrap;
st->scrap = sl;
}
*slp = NULL;
}
int specks_purge( void *vst, int nbytes, void *aarena )
{
struct stuff *st = (struct stuff *)vst;
int oldused = st->used;
int oldtime = -1, oldds = -1;
int t, ds;
struct specklist *sl;
#ifdef sgi
static int first = 1;
struct mallinfo mi;
mi = amallinfo( aarena );
if(first) {
first = 0;
msg("Purging %dKbyte shmem arena (currently %dK used in %d blks, %dK free)\n",
mi.arena>>10, mi.uordblks>>10, mi.ordblks, mi.fordblks>>10);
}
#endif
/* Free any known scrap first */
#define OLD_ENOUGH 4
if(specks_freenow( &st->scrap, st->used - OLD_ENOUGH ) > 0)
return 1;
for(t = 0; t < st->ntimes; t++) {
if(t == st->curtime) continue;
for(ds = 0; ds < st->ndata; ds++) {
sl = st->anima[ds][t];
if(sl != NULL && sl != st->sl && sl->used < oldused) {
oldused = st->used;
oldtime = t;
oldds = ds;
}
}
}
if(oldtime >= 0) {
specks_discard( st, &st->anima[oldds][oldtime] );
specks_freenow( &st->scrap, oldtime );
return 1; /* We freed something, so try allocating again */
} else {
msg("Ran out of shmem, couldn't find anything more to purge\n");
#ifdef sgi
msg("%dKbyte shmem arena (currently %dK used in %d blks, %dK free)\n",
mi.arena>>10, mi.uordblks>>10, mi.ordblks, mi.fordblks>>10);
#endif
return 0; /* No progress made -- give up */
}
}
/*
* Just stash these values in our frame function so they won't change visibly
* during a frame. Each frame function will do this; we'll just hope that
* they don't change as the various cave-wall processes start.
*/
void specks_current_frame( struct stuff *st, struct specklist *sl )
{
st->frame_sl = sl;
st->frame_time = st->curtime;
st->frame_data = st->curdata;
st->frame_annotation = st->annotation;
specks_reupdate( st, sl );
}
#define MAXXYFAN 16
extern void specks_draw_boxes( struct stuff *st, struct AMRbox *boxes, int levelmask, Matrix Ttext, int oriented );
extern void specks_draw_mesh( struct stuff *st, struct mesh *m, int *texturing );
extern void specks_draw_ellipsoid( struct stuff *st, struct ellipsoid *e );
struct cpoint {
int rgba;
Point p;
};
void dumpcpoints( struct cpoint *cp, int n )
{
while(--n >= 0) {
glColor4ubv( (GLubyte *)&cp->rgba );
glVertex3fv( &cp->p.x[0] );
cp++;
}
}
static Point depth_fwd;
static float depth_d;
struct order {
float z;
struct speck *sp;
struct specklist *sl;
};
static int depthcmp( const void *a, const void *b )
{
return ((struct order *)a)->z < ((struct order *)b)->z ? 1
: ((struct order *)a)->z > ((struct order *)b)->z ? -1 : 0;
}
static int additive_blend;
void sortedpolys( struct stuff *st, struct specklist *slhead, Matrix *Tc2wp, float radperpix, float polysize )
{
struct speck *sp;
struct order *op, *obase;
int i, k, total, skip;
struct specklist *sl;
int usethresh = /* st->usethresh&P_USETHRESH ? THRESHBIT : */ 0;
int bps = 0;
int prevrgba = -1;
int usearea = st->polyarea;
int sizevar = st->polysizevar;
int polyorivar = st->polyorivar0;
int texturevar = st->texturevar;
int txno;
int texturing = -1;
float polyminrad = st->polymin * radperpix;
float polymaxrad = st->polymax * radperpix;
float mins2d = polyminrad * polyminrad;
int rgba;
int alpha = st->alpha * 255;
int nfan = st->npolygon<MAXXYFAN ? st->npolygon : MAXXYFAN;
float xyfan[MAXXYFAN][2];
Point sfan[MAXXYFAN];
float fanscale;
Texture *wanttx;
int additive = additive_blend;
int wantblend = additive;
int useclip = (st->clipbox.level != 0);
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Point clipp0 = st->clipbox.p0;
Point clipp1 = st->clipbox.p1;
for(total = 0, sl = slhead; sl != NULL; sl = sl->next) {
if(sl->text != NULL || sl->nspecks == 0 || sl->special != SPECKS)
continue;
skip = st->subsample;
if(sl->subsampled != 0) /* if already subsampled */
skip /= sl->subsampled;
if(skip <= 0) skip = 1;
if(bps < sl->bytesperspeck) bps = sl->bytesperspeck;
if(usethresh) {
for(i=sl->nspecks, sp=sl->specks; i>0; i-=skip, sp=NextSpeck(sp,sl,skip)) {
if((usethresh & sp->rgba) == 0)
total++;
}
} else {
total += sl->nspecks / skip;
}
}
obase = op = (struct order *)malloc( (total+1) * sizeof(struct order) );
for(sl = slhead; sl != NULL; sl = sl->next) {
if(sl->text != NULL || sl->nspecks == 0 || sl->special != SPECKS)
continue;
skip = st->subsample;
if(sl->subsampled != 0) /* if already subsampled */
skip /= sl->subsampled;
if(skip <= 0) skip = 1;
for(i=sl->nspecks, sp=sl->specks; i > 0; i-=skip, sp=NextSpeck(sp,sl,skip)) {
float dist;
if(usethresh & sp->rgba)
continue;
dist = VDOT( &sp->p, &depth_fwd ) + depth_d;
if(dist < 0)
continue;
if(useclip &&
(sp->p.x[0] < clipp0.x[0] ||
sp->p.x[0] > clipp1.x[0] ||
sp->p.x[1] < clipp0.x[1] ||
sp->p.x[1] > clipp1.x[1] ||
sp->p.x[2] < clipp0.x[2] ||
sp->p.x[2] > clipp1.x[2]))
continue;
op->z = dist;
op->sp = sp;
op->sl = sl;
op++;
}
}
total = op - obase;
qsort( obase, total, sizeof(*obase), depthcmp );
prevrgba = 0;
/* Build prototype fan -- unit disk in screen plane */
/* Scale the fan big enough that the unit disk is inscribed in our polygon */
fanscale = 1 / (scl * cos(M_PI/nfan));
float theta = 2*M_PI*(i+0.5f)/nfan;
vcomb( &sfan[i], xyfan[i][0] * fanscale, (Point *)&Tc2w.m[0*4+0],
xyfan[i][1] * fanscale, (Point *)&Tc2w.m[1*4+0] );
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}
if(st->usetextures == 0 || SMALLSPECKSIZE(texturevar) > bps)
texturevar = -1;
if(SMALLSPECKSIZE(polyorivar) > bps)
polyorivar = -1;
for(i = 0, op = obase; i < total; i++, op++) {
float dist, size;
sp = op->sp;
dist = op->z;
size = sp->val[sizevar] * polysize;
if(usearea) {
if(size < dist * dist * mins2d)
continue;
size = sqrtf(size);
} else {
if(size < dist * polyminrad)
continue;
}
if(size > dist * polymaxrad)
size = dist * polymaxrad;
rgba = sp->rgba & RGBBITS;
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if(rgba != prevrgba) {
prevrgba = rgba;
rgba = RGBALPHA( prevrgba, alpha );
glColor4ubv( (GLubyte *)&rgba );
}
if(texturevar >= 0 &&
(txno = sp->val[texturevar]) >= 0 &&
txno < st->ntextures &&
(wanttx = st->textures[txno]) != NULL) {
txbind( wanttx, &texturing );
wantblend = (wanttx->flags & TXF_ADD) ? 1 : additive_blend;
} else if(texturing) {
glDisable( GL_TEXTURE_2D );
texturing = 0;
}
if(wantblend != additive) {
additive = wantblend;
glBlendFunc( GL_SRC_ALPHA, additive ? GL_ONE : GL_ONE_MINUS_SRC_ALPHA );
}
if(polyorivar >= 0 && sp->val[polyorivar] < 9) {
float *xv = &sp->val[polyorivar];
float *yv = &sp->val[polyorivar+3];
glBegin( GL_TRIANGLE_FAN );
if(texturing) {
for(k = 0; k < nfan; k++) {
glTexCoord2fv( &xyfan[k][0] );
glVertex3f(
sp->p.x[0] + size*(xyfan[k][0]*xv[0] + xyfan[k][1]*yv[0]),
sp->p.x[1] + size*(xyfan[k][0]*xv[1] + xyfan[k][1]*yv[1]),
sp->p.x[2] + size*(xyfan[k][0]*xv[2] + xyfan[k][1]*yv[2]));
}
} else {
for(k = 0; k < nfan; k++) {
glVertex3f(
sp->p.x[0] + size*(xyfan[k][0]*xv[0] + xyfan[k][1]*yv[0]),
sp->p.x[1] + size*(xyfan[k][0]*xv[1] + xyfan[k][1]*yv[1]),
sp->p.x[2] + size*(xyfan[k][0]*xv[2] + xyfan[k][1]*yv[2]));
}
}
glEnd();
} else {
glBegin( GL_TRIANGLE_FAN );
if(texturing) {
for(k = 0; k < nfan; k++) {
glTexCoord2fv( &xyfan[k][0] );
glVertex3f(
sp->p.x[0] + size*sfan[k].x[0],
sp->p.x[1] + size*sfan[k].x[1],
sp->p.x[2] + size*sfan[k].x[2] );
}
} else {
for(k = 0; k < nfan; k++) {
glVertex3f(
sp->p.x[0] + size*sfan[k].x[0],
sp->p.x[1] + size*sfan[k].x[1],
sp->p.x[2] + size*sfan[k].x[2] );
}
}
glEnd();
}
}
free(obase);
if(texturing > 0)
txbind( NULL, NULL );
}
void drawspecks( struct stuff *st )
{
int i, slno, k;
int rgba, alpha, prevrgba = 0;
float prevsize = 0;
struct specklist *sl, *slhead;
register struct speck *p;
Matrix Tw2c, Tc2w, Ttext, Tproj, Ttemp;
static Point zero = {0,0,0};
int xywh[4];
float radperpix;
Point tp, fan[MAXXYFAN];
Point eyepoint;
Point fwd;
float fwdd;
float tscale, scl, fanscale;
int skip;
static int nxyfan = 0;
static float xyfan[MAXXYFAN][2];
static unsigned char randskip[256];
int fast = st->fast;
int inpick = st->inpick;
/*int usethresh = st->usethresh&P_USETHRESH ? THRESHBIT : 0;*/
#if USE_PTRACK
int useptrack = (getenv("PTRACK") != NULL);
#endif
float polyminrad, polymaxrad;
int useclip = (st->clipbox.level != 0);
Point clipp0 = st->clipbox.p0;
Point clipp1 = st->clipbox.p1;
float plum = st->psize;
float knee1dist2 = st->fadeknee1 * st->fadeknee1;
float knee2dist2 = st->fadeknee2 * st->fadeknee2;
float orthodist2 = st->fadeknee2 * st->fadeknee2;
float steep2knee2 = st->knee2steep * st->knee2steep / knee2dist2;
float faderball2 = 1 / (st->fadeknee2 * st->fadeknee2);
Point fadecen = st->fadecen;
enum FadeType fademodel = st->fade;
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if(!st->useme)
return;
switch(fademodel) {
case F_CONSTANT:
if(orthodist2 <= 0)
orthodist2 = 1;
break;
case F_KNEE12:
if(st->fadeknee1 >= st->fadeknee2 || st->fadeknee1 <= 0)
fademodel = F_KNEE2; /* and fall into... */
case F_KNEE2:
if(st->fadeknee2 <= 0)
fademodel = F_SPHERICAL;
break;
case F_LREGION:
if(st->fadeknee2 <= 0) faderball2 = 1;
break;
}
{ float r=0,g=0,b=0; /* Ugh. Allow background to be non-black */
sscanf(parti_bgcolor(NULL), "%f%f%f", &r,&g,&b);
additive_blend = (r+g+b == 0);
if(st->clipbox.level > 0) {
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GLdouble plane[4];
if(st->clipbox.level == 1) {
struct AMRbox b[2];
b[0] = st->clipbox;
b[0].level = 0;
b[1].level = -1;
specks_draw_boxes( st, b, ~0, Tidentity, 1 );
}
for(i = 0; i < 3; i++) {
plane[0] = plane[1] = plane[2] = 0;
plane[i] = 1;
plane[3] = -st->clipbox.p0.x[i];
glClipPlane( GL_CLIP_PLANE0 + i, plane );
glEnable( GL_CLIP_PLANE0 + i );
plane[i] = -1;
plane[3] = st->clipbox.p1.x[i];
glClipPlane( GL_CLIP_PLANE0 + 3 + i, plane );
glEnable( GL_CLIP_PLANE0 + 3 + i );
}
}
if(nxyfan != st->npolygon && st->npolygon > 0) {
if(st->npolygon > MAXXYFAN) st->npolygon = MAXXYFAN;
nxyfan = st->npolygon;
fanscale = 1 / cos(M_PI/nxyfan);
float th = (i+.5f)*2*M_PI / nxyfan;
xyfan[i][0] = cos(th) * fanscale;
xyfan[i][1] = sin(th) * fanscale;
}
srandom(11);
for(i = 0; i < 256; i++)
randskip[i] = random() & 0xFF;
}
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/* Find displacements which lie in the screen plane, for making
* billboard-style polygonal patches, and for text.
*/
glGetFloatv( GL_MODELVIEW_MATRIX, Tw2c.m );
eucinv( &Tc2w, &Tw2c );
scl = vlength( (Point *)&Tw2c.m[0] );
for(i = 0; i < nxyfan; i++) {
tp.x[0] = scl*st->polysize*xyfan[i][0];
tp.x[1] = scl*st->polysize*xyfan[i][1];
tp.x[2] = 0;
vtfmvector( &fan[i], &tp, &Tc2w );
}
/* Find projection matrix and screen (well, viewport) size,
* so we can convert angular sizes to screen (pixel) sizes,
* in radians per pixel.
*/
glGetFloatv( GL_PROJECTION_MATRIX, Tproj.m );
glGetIntegerv( GL_VIEWPORT, xywh );
radperpix = 1 / (.5*xywh[2] * Tproj.m[0*4+0]);
/* Construct a "forward" vector in object coords too, for measuring
* distance from camera plane. Note camera looks toward its -Z axis not +Z!
*/
tp.x[0] = 0, tp.x[1] = 0, tp.x[2] = -1;
vtfmvector( &fwd, &tp, &Tc2w );
vunit( &fwd, &fwd );
/*
* Actually we want a plane equation, whose value is zero in the
* eye plane. Camera-space distance from camera plane =
* vdot( &objectpoint, &fwd ) + fwdd.
*/
vtfmpoint( &eyepoint, &zero, &Tc2w );
fwdd = -vdot( &eyepoint, &fwd );
tscale = scl * st->textsize;
mcopy( &Ttemp, &Tidentity );
Ttemp.m[0*4+0] = Ttemp.m[1*4+1] = Ttemp.m[2*4+2] = tscale;
mmmul( &Ttext, &Ttemp, &Tc2w );
vsettranslation( &Ttext, &zero );
glDisable( GL_LIGHTING );
/* Draw any boxes (even if we have no specks) for this timestep */
if(st->useboxes && st->boxlevelmask != 0
&& st->frame_time >= 0 && st->frame_time < st->boxtimes
&& st->boxes[st->frame_time] != NULL) {
specks_draw_boxes( st, st->boxes[st->frame_time], st->boxlevelmask, Ttext, 0 );
}
if(st->useboxes && st->staticboxes != NULL) {
specks_draw_boxes( st, st->staticboxes, st->boxlevelmask, Ttext, st->boxaxes );
}
slhead = st->frame_sl; /* st->sl as snapped by specks_ffn() */
if(slhead == NULL)
slhead = st->sl; /* maybe there is no specks_ffn() */
if(st->dyn.enabled && st->dyn.draw)
(*st->dyn.draw)( &st->dyn, st, slhead, &Tc2w, radperpix );
if(slhead && slhead->subsampled != 0) /* if already subsampled */
skip /= slhead->subsampled;
if(skip == 0) skip = 1;
for(sl = slhead; sl != NULL; sl = sl->next)
sl->used = st->used;
if((unsigned int)st->sizedby <= MAXVAL
&& (unsigned int)st->curdata < MAXFILES
&& st->vdesc[st->curdata][st->sizedby].lum != 0) {
plum *= st->vdesc[st->curdata][st->sizedby].lum;
}
plum *= st->subsample; /* Compensate for "every" subsampling */
if(st->alpha >= 1) {
glDisable(GL_BLEND);
glEnable(GL_DEPTH_TEST);
} else {
glEnable(GL_BLEND);
glBlendFunc( GL_SRC_ALPHA, additive_blend ? GL_ONE : GL_ONE_MINUS_SRC_ALPHA );
glEnable(GL_DEPTH_TEST);
glDepthMask( GL_FALSE );
}
if(inpick) glLoadName(0);
if(st->usepoly && st->polysize > 0) {
int texturing = 0;
int texturevar = st->usetextures && st->texturevar >= 0
&& st->texturevar < MAXVAL
? st->texturevar : -1;
int usearea = st->polyarea;
int sizevar = st->polysizevar;
float polysize = st->polysize;
float mins2d;
int txno;
static int txdebug = -1;
if(txdebug == -1) {
if(getenv("TXDEBUG"))
txdebug = atoi(getenv("TXDEBUG"));
else
txdebug = 0;
}
if(!(txdebug&1)) {
glMatrixMode( GL_TEXTURE );
glLoadIdentity();
glTranslatef( .5, .5, 0 );
glScalef( st->txscale, st->txscale, st->txscale );
/* Textures seem to be multiplied by some mysterious factor,
* unless we're in GL_SMOOTH mode. What gives?
*/
if(!(txdebug&2))
glShadeModel( texturevar >= 0 ? GL_SMOOTH : GL_FLAT );
polyminrad = st->polymin * radperpix;
polymaxrad = st->polymax * radperpix;
mins2d = polyminrad*polyminrad;
if(sizevar == -1) {
/* If polygon size is tied to point size,
* then include pointsize scale factors in polygon scaling.
*/
if((unsigned int)st->sizedby <= MAXVAL
&& (unsigned int)st->curdata < MAXFILES
&& st->vdesc[st->curdata][st->sizedby].lum != 0)
polysize *= st->vdesc[st->curdata][st->sizedby].lum;
polysize *= st->subsample; /* Compensate for "every" subsampling */
}
if(st->depthsort && !inpick) {
depth_fwd = fwd;
depth_d = fwdd;
sortedpolys( st, slhead, &Tc2w, radperpix, polysize );
} else {
int usepolymax = (st->polymax < 1e8);
#ifdef POLYFADE
int polyfade = 0;
if(st->polyfademax > st->polymin) {
polyfade = 1;
polyfadesize =
glEnable(GL_BLEND);
glBlendFunc( GL_SRC_ALPHA, additive_blend ? GL_ONE : GL_ONE_MINUS_SRC_ALPHA );