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#include <stdlib.h>
#include <stdio.h>
#ifdef WIN32
# include <windows.h>
# include <wingdi.h>
# define glBindTextureEXT glBindTexture
# define glGenTexturesEXT glGenTextures
#endif /*WIN32*/
#include <GL/gl.h>
#include <GL/glu.h>
#include <string.h>
#include "textures.h"
#include "shmem.h"
#include "findfile.h"
#if CAVE
#include "vd_util.h"
#endif
extern int mg_inhaletexture( Texture *tx, int rgba );
int my_txcontext(void)
{
#if CAVE
/* assume virdir */
int id = CAT_get_display_slot();
if(id < 0 || id >= MAXGLCTX) id = MAXGLCTX-1;
return id;
#else /* stand-alone -- single GLX context */
return 0;
#endif
}
int txbind( Texture *tx, int *enabled )
{
static GLint format[5] =
{ 0, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_RGBA };
static GLfloat minfilts[] = {
GL_NEAREST, GL_LINEAR,
GL_NEAREST, GL_LINEAR,
GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR,
GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_LINEAR
};
static int ctx = -1;
static int txenv = -1;
static int blendmode = -1;
int ena = -1;
int mustload;
int wanted, wantenv;
glDisable( GL_TEXTURE_2D );
txenv = blendmode = -1;
if(enabled) *enabled = 0;
wantenv =
tx->apply == TXF_DECAL ? GL_DECAL
: tx->apply == TXF_BLEND ? GL_BLEND
: GL_MODULATE;
if(txenv != wantenv) {
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, wantenv);
txenv = wantenv;
}
if(!mustload && *enabled == tx->txid[ctx])
return *enabled; /* short-circuit! */
if(mustload) {
GLuint id;
glGenTexturesEXT( 1, &id );
tx->txid[ctx] = id;
}
if(mustload) {
if(tx->data == NULL) {
fprintf(stderr,
"Hey! Why are we having to reload the data for texture \"%s\"?\n",
tx->filename);
tx->loaded = 0;
txload(tx);
wanted = (tx->data != NULL);
}
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char *txdata = tx->data;
int channels = tx->channels;
if((tx->flags&TXF_INTENSITY) && (channels == 1 || channels == 3)) {
int npix = tx->xsize * tx->ysize;
int k;
char *ip, *op;
channels++;
txdata = (char *)malloc( npix * channels );
k = npix, ip = tx->data, op = txdata;
switch(channels) {
case 2:
do {
op[1] = *ip++;
op[0] = 255;
op += 2;
} while(--k > 0);
break;
case 4:
do {
op[3] = 77*ip[0] + 150*ip[1] + 28*ip[2];
op[0] = ip[0]>op[3] ? 255 : ip[0]/op[3];
op[1] = ip[1]>op[3] ? 255 : ip[0]/op[3];
op[2] = ip[2]>op[3] ? 255 : ip[2]/op[3];
ip += 3;
op += 4;
} while(--k > 0);
break;
}
}
gluBuild2DMipmaps( GL_TEXTURE_2D, channels,
channels==1 && (tx->flags&TXF_ALPHA)
? GL_ALPHA : format[channels],
GL_UNSIGNED_BYTE,
txdata);
if(txdata != tx->data)
free(txdata);
glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR,
black);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S,
(tx->flags & TXF_SCLAMP) ? GL_CLAMP : GL_REPEAT);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T,
(tx->flags & TXF_TCLAMP) ? GL_CLAMP : GL_REPEAT);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
minfilts[tx->qualflags & 0x07]);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
(tx->qualflags&0x07) ? GL_LINEAR : GL_NEAREST);
#if !CAVE
/* We won't need texture data again -- opengl has it now */
Free(tx->data);
tx->data = NULL;
#endif
}
}
if(wanted != *enabled) {
if(wanted) glEnable(GL_TEXTURE_2D);
else glDisable(GL_TEXTURE_2D);
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}
return wanted;
}
Texture *txmake( char *fname, int apply, int txflags, int qualflags )
{
Texture *tx = NewN( Texture, 1 );
memset(tx, 0, sizeof(*tx));
tx->tfm = Tidentity;
tx->filename = fname;
tx->apply = apply;
tx->flags = txflags;
tx->qualflags = qualflags;
return tx;
}
int txload( Texture *tx )
{
if(tx == NULL || tx->loaded < 0) return 0;
if(tx->loaded == 1) return 1; /* already loaded */
if(tx->loaded == 2) return 0; /* busy loading now! */
tx->loaded = 2; /* set this to make multiprocess collisions unlikely */
if(mg_inhaletexture( tx, TXF_RGBA ) <= 0) {
tx->loaded = -1;
return 0;
}
tx->loaded = 1;
return 1;
}
int txaddentry( Texture ***tp, int *ntextures, char *fromfile,
int txno, char *txfname, int apply, int txflags, int qualflags )
{
char *realfname;
if(txno < 0) {
fprintf(stderr, "Texture indices must be >= 0 (texture %d %s)\n", txno, txfname);
return 0;
}
realfname = findfile(fromfile, txfname);
if(realfname == NULL) {
fprintf(stderr, "Can't find texture file \"%s\", ignoring it.\n", txfname);
return 0;
}
if(txno >= *ntextures) {
int ontex = *ntextures;
if(*ntextures == 0) {
*ntextures = txno + 62;
*tp = NewN( Texture *, *ntextures );
} else {
*ntextures = (txno > ontex*2+1 ? txno+ontex : ontex*2+1);
*tp = RenewN( *tp, Texture *, *ntextures );
}
memset(&(*tp)[ontex], 0, (*ntextures - ontex) * sizeof(Texture *));
}