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#ifndef _PARTIVIEW_H
#define _PARTIVIEW_H
#ifdef WIN32
# include <windows.h>
#endif
#include "partipanel.H"
#include "Gview.H"
#include "specks.h"
#include "partiviewc.h"
#include "Hist.H"
struct _ppui {
struct stuff *st;
int playing;
int playevery;
int playloop;
int playidling;
float playspeed;
int framebase;
float timebase;
struct wfpath path;
char *snapfmt;
int snapfno;
float censize;
Fl_Window* mainwin;
class Fl_Tile* maintile;
Fl_Group* topclump;
Fl_Group* toprow;
Fl_Pack* objtogs;
Fl_Group* objgroup;
Fl_Menu_Button* more;
Fl_Menu_Button* obj;
Fl_Menu_Button* nav;
Fl_Light_Button* point;
Fl_Light_Button* poly;
Fl_Light_Button* label;
Fl_Light_Button* texture;
Fl_Light_Button* box;
Fl_Value_Slider* slum;
Fl_Menu_Button* playmenu;
Fl_Group* animrow;
Fl_Button* rdata;
Fl_Button* play;
Fl_Counter* playframe;
Fl_Value_Slider* playtime;
Hist *cmdhist;
Fl_Gview* view;
};
extern struct _ppui ppui;
extern void ppui_refresh( struct stuff * );
extern int specks_commandfmt( struct stuff **, const char *fmt, ... );
#endif /*_PARTIVIEW_H*/