<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2 Final//EN"> <HTML> <HEAD> <META NAME="GENERATOR" CONTENT="LinuxDoc-Tools 0.9.66"> <TITLE> Partiview (PC-VirDir): Installation</TITLE> <LINK HREF="partiview-2.html" REL=next> <LINK HREF="partiview.html#toc1" REL=contents> </HEAD> <BODY> <A HREF="partiview-2.html">Next</A> Previous <A HREF="partiview.html#toc1">Contents</A> <HR> <H2><A NAME="s1">1.</A> <A HREF="partiview.html#toc1">Installation</A></H2> <P>This release has been tried on Linux (Fedora, Ubuntu, etc.), Mac OS X, Irix and Windows.</P> <P>partiview needs two libraries to compile: OpenGL (or MESA) for the drawing operations, and FLTK for the graphical user interface. These libraries are known to work on MS-Windows as well as many Unix flavors.</P> <H2><A NAME="ss1.1">1.1</A> <A HREF="partiview.html#toc1.1">OpenGL (possibly via Mesa)</A> </H2> <P>Most platforms will have it installed already, whether as libMesaGL or libGL. Our <CODE>configure</CODE> script (see below) should take care of the two possible options.</P> <P>Homepage: <A HREF="http://mesa3d.sourceforge.net/">http://mesa3d.sourceforge.net/</A></P> <P>Redhat packages: (part of powertools I believe)</P> <H2><A NAME="ss1.2">1.2</A> <A HREF="partiview.html#toc1.2">FLTK</A> </H2> <P>Also make sure <CODE>FLTK</CODE> is installed, from fltk.org. FLTK versions 1.1.x (e.g. 1.1.7, 1.1.9, ...) work. FLTK 2 will not work with partiview.</P> <P>If you're not sure whether you already have it, try</P> <P> <BLOCKQUOTE><CODE> <HR> <PRE> % locate libfltk.a % locate Fl_Slider.h if they fail, then % cd <where-ever>/fltk-1.1.9 % make install </PRE> <HR> </CODE></BLOCKQUOTE> </P> <P>(you only need it if you want to recompile partiview at some point, not if you just want to run it, since FLTK is built-in to partiview binaries.)</P> <P>Homepage: <A HREF="http://www.fltk.org/">http://www.fltk.org/</A></P> <P>Find rpms: <A HREF="http://rpmfind.net">http://rpmfind.net</A></P> <P> FLTK is under continuous development. Versions from 1.1.1 through 1.1.9 have been successfully tested with partiview. Some problems with other versions exist, but 1.1.4 is also known to work.</P> <H2><A NAME="ss1.3">1.3</A> <A HREF="partiview.html#toc1.3">partiview</A> </H2> <P>You can decide to use a branded version, usually available as a tar or zip file, or use the CVS (see below). Extract the tarball, and install the program from within the <CODE>src</CODE> directory:</P> <P> <BLOCKQUOTE><CODE> <HR> <PRE> % tar zxf partiview-0.6.tar.gz % cd partiview-0.6/src % make clean (if you really must compile a new executable) % ./configure (GNU autoconf toolset to ease installation) % make depend (might need to make new local dependancies) % make partiview (should not have to edit Makefile anymore) </PRE> <HR> </CODE></BLOCKQUOTE> </P> <P>If you encounter difficulties of locating either the FLTK or MESA/OpenGL libraries, configure script options can specify them: <CODE>--with-fltk=</CODE><I>dirname</I> names the directory which contains the <CODE>lib</CODE> and <CODE>FL</CODE> subdirectories, <CODE>--with-mesa=</CODE><I>dirname</I> can specify the Mesa installation directory [??], and <CODE>--with-kira=</CODE><I>dirname</I> names the Starlab directory, whose default value is taken from environment variable STARLAB_PATH if that is set.</P> <H2><A NAME="ss1.4">1.4</A> <A HREF="partiview.html#toc1.4">CVS</A> </H2> <P>The current source code of <CODE>partiview</CODE> is always available from CVS, with public anonymous read-only access. Occasionally we stamp out a packaged release, too, but looking to CVS is best.</P> <P>(Partiview developers can request a non-anonymous CVS account from Peter Teuben -- <CODE>teuben@astro.umd.edu</CODE>.)</P> <P>Currently the CVS repository machine is <CODE>cvs.astro.umd.edu</CODE>. Here's a sample session with some commonly used CVS commands:</P> <P> <BLOCKQUOTE><CODE> <HR> <PRE> setenv CVSROOT :pserver:anonymous@cvs.astro.umd.edu:/home/cvsroot setenv CVSEDITOR emacs cvs login (only needed once, and only for pserver type access) cvs checkout partiview # get a new local sandbox to work in, or cd partiview # goto the root directory of partiview cvs -n -q update # check if others had made any changes cvs update # if so, update your sandbox and/or resolve conflicts cd partiview/src # goto the 'src' directory of partiview ./configure --with-fltk=/some/where/fltk-1.1.something/ ... emacs partibrains.c # edit some files make all # compile the program ./partiview # test the program emacs kira_parti.cc # edit another file make all # check if it still compiles cvs -n -q update # check if anybody else made changes cvs update # if so, update your sandbox again, resolve conflicts cvs commit # and commit your changes </PRE> <HR> </CODE></BLOCKQUOTE> </P> <H2><A NAME="ss1.5">1.5</A> <A HREF="partiview.html#toc1.5">Compiling under Windows</A> </H2> <P>Partiview can be compiled from the command line on Windows using either the Microsoft Visual C tools (<CODE>cl, nmake,</CODE> etc.) or using <CODE>gcc/g++</CODE> with <CODE>MinGW32, MSYS and w32api</CODE>. The MinGW route is currently the only way to compile with kira/Starlab support. There's no provision for building partiview within the MS Visual Studio GUI.</P> <P>To compile with Microsoft C:</P> <P> <OL> <LI> Install FLTK using MS Visual C++ as described in its documentation.</LI> <LI> Unpack the <CODE>partiview</CODE> distribution from its tarball or via CVS.</LI> <LI> Edit the file <CODE>partiview/src/partiview.mak</CODE>, changing <CODE>FLTK_DIR</CODE> as appropriate.</LI> <LI> Run the <CODE>vcvars32.bat</CODE> script from the Developer Studio <CODE>Bin</CODE> directory; this will set the MSVCDIR environment variable, add the <CODE>Bin</CODE> directory to PATH, etc.</LI> <LI> In the <CODE>partiview/src</CODE> directory, compile with <BLOCKQUOTE><CODE> <PRE> nmake -f partiview.mak </PRE> </CODE></BLOCKQUOTE> Dependencies are <I>not</I> properly maintained by this Makefile, so use <CODE>nmake -f partiview.mak clean</CODE> if you change anything.</LI> </OL> </P> <P>To compile with MinGW and company, you'll need to: <OL> <LI> Install <CODE>MinGW</CODE> (gcc, etc.), its associated <CODE>w32api</CODE> libraries and header files, and the <CODE>MSYS</CODE> suite of UNIX-like tools. All three packages are available at: <A HREF="http://www.sourceforge.net/projects/mingw/">http://www.sourceforge.net/projects/mingw/</A> Unpack the .zip or .tar archives of MinGW and w32api; both packages are intended to live in the same directory. The MSYS package comes as a self-extracting archive and can be extracted into a different directory as desired. (But don't attempt to merge the MSYS <CODE>bin</CODE> directory contents into <CODE>mingw/bin</CODE>.)</LI> <LI> Add both the MSYS <CODE>bin</CODE> subdirectory and MinGW <CODE>bin</CODE> subdirectory to the Windows PATH environment variable, with the MSYS directory coming earlier, e.g. in a command window <BLOCKQUOTE><CODE> <PRE> set path=%path%;C:\util\msys\1.0\bin;C:\util\mingw\bin </PRE> </CODE></BLOCKQUOTE> or the analogous setting of PATH using (on WinNT/2000 at least) <CODE>My Computer -> Control Panel -> System -> Environment</CODE> to make a permanent change to PATH. </LI> <LI> Use MinGW to build FLTK. (FLTK 1.1.x, e.g. 1.1.9, works with partiview. FLTK 2.0 won't work. Not sure about versions in between.) Unpack the FLTK source distribution and say <BLOCKQUOTE><CODE> <PRE> sh configure make </PRE> </CODE></BLOCKQUOTE> </LI> <LI> Build the Starlab libraries, if desired: <OL> <LI>You may need to install CVS for Windows. Binary packages are available; follow the Win32 link on <A HREF="http://www.cvshome.org/downloads.html">http://www.cvshome.org/downloads.html</A>. Put the resulting cvs.exe file into the PATH somewhere. </LI> <LI>Use CVS to checkout the Starlab sources into some directory: <BLOCKQUOTE><CODE> <PRE> cd C:\some\where set CVSROOT=:pserver:anonymous@cvs.astro.umd.edu:/home/cvsroot cvs login cvs checkout starlab cd starlab </PRE> </CODE></BLOCKQUOTE> </LI> <LI>Copy <CODE>templates\starlab_setup.bat</CODE> to <CODE>local\starlab_setup.bat</CODE>, and edit it. Change the first two <CODE>set</CODE> commands: set <CODE>STARLAB_PATH</CODE> to the installation directory -- in the above example, <CODE>set STARLAB_PATH=C:\some\where\starlab</CODE>. Also optionally update (or remove) <CODE>set PATH=...</CODE> to add MSYS and MinGW <CODE>bin</CODE> directories to it.</LI> <LI>From a Windows command window, type <BLOCKQUOTE><CODE> <PRE> local\starlab_setup make libs </PRE> </CODE></BLOCKQUOTE> </LI> <LI>If successful, you should find in the <CODE>lib</CODE> directory the files <CODE>libdstar.a libdyn.a libnode.a librdc.a libsstar.a libstd.a libtdyn.a</CODE></LI> </OL> </LI> <LI>Now, back in the <CODE>partiview/src</CODE> directory, use <CODE>configure</CODE> and <CODE>make</CODE> as under Unix. The MSYS package imposes its own UNIX-like syntax for Windows pathnames, which you'll need to use as arguments to configure and friends, with forward- instead of backslashes and a /<I>drive-letter</I> prefix. Also, if typing to a Windows command-window, shell scripts like <CODE>configure</CODE> must be explicitly fed to <CODE>sh</CODE>. Thus for example if FLTK is installed in <CODE>C:\util\fltk-1.1.9</CODE> and Starlab is in <CODE>F:\src\starlab</CODE>, then you might build partiview by typing <BLOCKQUOTE><CODE> <PRE> sh configure --with-fltk=/c/util/fltk-1.1.9 --with-kira=/f/src/starlab make </PRE> </CODE></BLOCKQUOTE> Note there's no need to specify the location of the OpenGL or other libraries; the configure script and MinGW tools already know where to find those. Omit the "--with-kira=..." if you're not using Starlab.</LI> </OL> </P> <HR> <A HREF="partiview-2.html">Next</A> Previous <A HREF="partiview.html#toc1">Contents</A> </BODY> </HTML>