Partiview (PC-VirDir) Peter Teuben, Stuart Levy 30 August 2001 partiview is a program that enables you to visualize and animate par- ticle data. partiview runs on relatively simple desktops and laptops, but is mostly compatible with its big brother VirDir. This document helps you installing and running the development version of partiview. Quite a few things in this manual have not been fleshed out, in par- ticular the detailed description of all the commands. ______________________________________________________________________ Table of Contents 1. Installation 1.1 MESA/OpenGL 1.2 FLTK 1.3 partiview 1.4 CVS 2. Directory structure 3. Running the program 3.1 Example 1: Hipparcos Bright Star Catalogue 3-D viewing 3.2 Top Row 3.3 Group row (optional) 3.4 Time Animation rows (Optional) 3.5 Camera (path) Animation row 3.6 Logfile window 3.7 Command window 3.8 Viewing window 3.9 Example 2: a (starlab) animation 3.10 Example 3: stereo viewing 4. Commands 4.1 Control Commands 4.2 I/O commands 4.3 Object group commands 4.4 View commands 4.5 Particle Display Commands 4.6 Particle subsetting & statistics 4.7 Boxes 4.8 Data commands 4.9 Kira/Starlab 4.9.1 Kira particle attributes 4.9.2 Hertzsprung-Russell diagram 4.9.3 kira control commands 4.10 Textures 4.11 Coordinates and Coordinate Transformations 5. Viewing Window Keyboard Shortcuts 6. Partiview and NEMO 7. Tips 8. Bugs, Features and Limitations 8.1 Limitations w.r.t. VirDir: 9. Glossary ______________________________________________________________________ 11.. IInnssttaallllaattiioonn This assumes you have the July 2001 release (version 0.6 or later) of ppaarrttiivviieeww, not the earlier "ggvviieeww" release that was described in earlier versions of this document. We keep copies of some Linux support files (Mesa, FLTK) on our current http://www.astro.umd.edu/nemo/amnh website. Although more current versions of support libraries may be available, they may not have been tested out. Note that this current development release is only documented for work under Linux (redhat 6.2 and 7.1 have been tested), although we expect it to work for at least SGI and maybe Solaris too. partiview needs two libaries to compile: OpenGL (or MESA) for the drawing operations, and FLTK for the window makeup. 11..11.. MMEESSAA//OOppeennGGLL First make sure Mesa is installed, for redhat6.2 there are rpm files available. Check if you have the following: ______________________________________________________________________ % rpm -qa | grep Mesa Mesa-3.2-2 Mesa-devel-3.2-2 % rpm -i Mesa-3.2-2.i686.rpm Mesa-devel-3.2-2.i686.rpm ______________________________________________________________________ You should have both installed. Some packages will use libMesaGL, others libGL. The configure script (see below) should take care of the two possible options. Homepage: http://mesa3d.sourceforge.org Redhat packages: (part of powertools I believe) Mesa3D is under continuous development. As of this writing the stable release is 3.4.2, but it has not been tested with the current partiview release. Redhat 7.1 comes with Mesa-3.4 and also works with partiview. 11..22.. FFLLTTKK Also make sure fltk is installed. If you got my version, do this (as root) ______________________________________________________________________ % locate libfltk.a % locate Fl_Slider.h % cd <where-ever>/fltk-1.0.9 % make install ______________________________________________________________________ (you only need it if you want to recompile the program at some point, not if you just want to run it) Homepage: http://www.fltk.org/ Redhat packages: http://www.cs.cornell.edu/nogin/RPM/fltk-devel.html Find rpms: http://rpmfind.net FLTK is under continuous development. As of this writing the latest release is 1.0.10, but has not been tested with the current partiview release. 11..33.. ppaarrttiivviieeww Extract the tarball, and install the program from within the src directory: ______________________________________________________________________ % tar zxf partiview-0.6.tar.gz % cd partiview-0.6/src % make clean (if you really must compile a new executable) % ./configure (GNU autoconf toolset to ease installation) % make depend (might need to make new local dependancies) % make partiview (should not have to edit Makefile anymore) ______________________________________________________________________ 11..44.. CCVVSS Since version 0.5 partiview is under CVS control, and occasionally we will stamp out a new release when we deem it stable. Anonymous or read-only CVS access is also offered. Currently the CVS repository machine is cvs.astro.umd.edu and you will need to setup your developers account with Peter (teuben@astro.umd.edu). Here's a sample session with some commonly used CVS commands: ______________________________________________________________________ setenv CVSROOT :pserver:myname@cvs.astro.umd.edu:/home/cvsroot setenv CVSEDITOR emacs setenv CVS_RSH ssh (not needed for pserver access though) cvs login (only needed once, and only for pserver type access) cvs checkout partiview # get a new local sandbox to work in, or cvs -n -q update partiview # check if others had made any changes cvs update partiview # if so, update your sandbox and/or resolve conflicts cd partiview/src ./configure emacs partibrains.c # edit some files make all # compile the program ./partiview # test the program emacs kira_parti.cc # edit another file make all # check if it still compiles cvs -n -q update # check if anybody else made changes cvs update # if so, update your sandbox again, resolve conflicts cvs commit # and commit your changes ______________________________________________________________________ 22.. DDiirreeccttoorryy ssttrruuccttuurree Here is the directory structure, as per version 0.1: partiview/ root directory partiview/src source code partiview/data sample datafiles (e.g. Hipparcos Bright Star Catalogue) partiview/doc manual (sgml, and derived html, txt, ps/dvi) partiview/nemo NEMO specific converters/code partiview/starlab STARLAB specific converters/code partiview/tutor examples of tutorial type code (added in 0.2) partiview/windows windows executables/support (old) 33.. RRuunnnniinngg tthhee pprrooggrraamm First we describe a simple example how to run partiview with a supplied sample dataset. Then we describe the different windows that partiview is made up of, and the different commands and keystrokes it listens to. 33..11.. EExxaammppllee 11:: HHiippppaarrccooss BBrriigghhtt SSttaarr CCaattaalloogguuee 33--DD vviieewwiinngg Start the program using one of the sample "speck" files in the data directory: ______________________________________________________________________ % cd partiview/data % ./hipbright or % partiview hipbright ______________________________________________________________________ and this should come up with a display familiar to most of us who watch the skies. You should probably enlarge the window a bit. Mine comes up in roughly a 300 by 300 display window, which may be a bit small (certainly on my screen :-) (Hint: the .partiviewrc file may contain commands like eval winsize 600 400.) Hit the TAB key to bring focus to the (one line) command window inbetween the log screen (top) and viewing screen (bottom). Type the commands ______________________________________________________________________ fov 50 (field of view 50 degrees) jump 0 0 0 80 70 60 (put yourself in the origin and look at euler angles RxRyRz (80,70,60) ______________________________________________________________________ and it should give another nice comfy view :-) If you ever get lost, use the jump command to go back to a known position and/or viewing angle. partiview view Note that spatial units for this dataset are parsecs, though angular units are degrees for any data in partiview. Now play with the display, use the 't', 'r', 'f' and 'o' keys in the viewing window and use the left and mouse buttons down to (carefully) move around a bit, and make yourself comfortable with moving around. Using the 't' button you get some idea of the distance of the stars by moving back and forth a little (the parallax trick). In fact, if you 't' around a little bit, you may see a green line flashing through the display. This is one of the RGB (xyz) axes attached to the (0,0,0) [our sun] position. You should see Procyon and Sirius exhibit pretty large parallaxes, but Orion is pretty steady since it is several hundred parsecs away. If you move the right mouse button you will zoom in/out and should see our Sun flash by with the red-green-blue axes. The RGB axes represent the XYZ axes in a cartesian system. For the Hipparcos data the X (red) axis points to RA=0h, Y (green) axis to RA=6h, both in the equatorial plane, and the Z (blue) axis points to the equatorial north pole. Try and use the middle mouse button (or the 'p' key) to click on Sirius or Procyon, and see if you can get it to view its properties. Now use the 'P' key to switch center to rotation to that star. Sirius is probably a good choice. Move around a bit, and try and get the sun and orion in the same view :-) [NOTE: these Hipparcos data do not have reliably distance above 100-200 pc, so Orion's distances are probably uncertain to 30%] A little bit on the types of motion, and what the mouse buttons do ______________________________________________________________________ | left middle right | Button-1 Button-2 Button-3 Shift Button-1 ------------------------------------------------------------------------------------ f (fly) | fly 'pick' zoom o (orbit) | orbit 'pick' zoom r (rotate) | rotate X/Y 'pick' rotate Z (+bug?) translate t (translate) | translate 'pick' zoom ______________________________________________________________________ The point of origin for rotations can be changed with the 'P' button. First you can try and pick ('p' or Button-2) a point, and if found, hit 'P' to make this point the new rotation center default. ______________________________________________________________________ red = X axis green = Y axis blue = Z axis ______________________________________________________________________ 33..22.. TToopp RRooww The top row, from left to right, shows the following buttons: MMoorree Offers some mode switches as toggles: inertia for continues spin or motion, and a H-R Diagram to invoke a separate H-R diagram window. [[gg11]] Pulldown g1, g2, ... (or whichever group) is the currently selected group. See object command to make aliases which group is defined to what object. If multiple groups are defined, the next row below this contains a list of all the groups, and their aliases, so you can toggle them to be displayed. [[ff]]llyy Pulldown to select fly/orbit/rot/tran, which can also be activate by pressing the f/o/r/t keys inside the viewing window. ppooiinntt Toggle to turn the points on/off. See also the points command. ppoollyy Toggle to turn polygons on/off. See also the polygon command. llbbll Toggle to turn labels on/off. See also the label command. tteexx Toggle to turn textures on/off. See also the texture command. bbooxx Toggle to turn boxes on/off. See also the boxes command. ##..###### The current displayed value of the logslum lum slider (see below) llooggsslluumm lluumm Slider controlling the logarithm of the ddaattaavvaarr variable selected as luminosity (with the lum command). 33..33.. GGrroouupp rrooww ((ooppttiioonnaall)) When more than one group has been activated (groups of particles or objects can have their own display properties, and be turned on and off at will), a new Group Row will appear as the 2nd row. Left-clicking (button 1) on a button toggles the display of that group; right-clicking (button 3) enables display of the group, and also selects it as the current group for GUI controls and text commands. 33..44.. TTiimmee AAnniimmaattiioonn rroowwss ((OOppttiioonnaall)) For time-dependent data, the third and fourth row from the top control the currently displayed data-time. This time-control bar is only visible when the object has a nonzero time range. TT Shows the current time (or offset from the tripmeter). The absolute time is the sum of the TT and ++ fields. Both are editable. See also the step control command. ttrriipp Press to mark a reference point in time. The T field becomes zero, and the + field (below) is set to current time. As time passes, T shows the offset from this reference time. bbaacckk Press to return to reference time (sets T to 0). ++ Current last time where tripmeter was set. You can reset to the first frame with the command step 0 ddiiaall Drag to adjust the current time. Sensitivity depends on the speed setting; dragging by one dial-width corresponds to 0.1 wall-clock second of animation, i.e. 0.1 * _s_p_e_e_d in data time units. ||<< >>|| Step time backwards or forwards by 0.1 * _s_p_e_e_d data time units. See also the < and > keyboard shortcuts. <<<< >>>> toggle movie move forwards in time Toggle animating backwards or forwards in time, by 1 * _s_p_e_e_d data time units per real-time second. See also the {, ~, and } keyboard shortcuts. ##..######## (Logarithmic) value denoting _s_p_e_e_d of animation. See also the speed control command. 33..55.. CCaammeerraa ((ppaatthh)) AAnniimmaattiioonn rrooww The fifth (or 4th or 3rd, depending if Group and/or Time rows are present) row from the top controls loading and playing sequences of moving through space. PPaatthh...... Brings up a filebrowser to load a ..wwff path file. This is a file with on each line 7 numbers: xyz location, RxRyRz viewing direction, and FOV (field of view). The rdata command loads such path files too. PPllaayy Play the viewpoint along the currently loaded path, as the play command does. Right-click for a menu of play-speed options. <<<< << [[######]] >>>>>> Step through camera-path frames. See also frame control command. sslliiddeerr Slides through camera path, and displays current frame. 33..66.. LLooggffiillee wwiinnddooww The third window from the top contains a logfile of past commands and responses to them, and can be resized by dragging the bar between command window and viewing window. The Logfile window also has a scroll bar on the left. You can direct the mouse to any previous command, and it will show up in the command window. Using the arrow keys this command can then be edited. 33..77.. CCoommmmaanndd wwiinnddooww The Command window is a single line entry window, in which Control Commands can be given. Their responses appear in the Logfile window and on the originating console. (unlike Data Commands, which show no feedback). You can still give Data Commands in this window by prefixing them with the add command. The Up- and Down-arrow keys (not those on the keypad) scroll through previous commands, and can be edited using the arrow keys and a subset of the emacs control characters. 33..88.. VViieewwiinngg wwiinnddooww The (OpenGL) Viewing window is where all the action occurs. Typically this is where you give single keystroke commands and/or move the mouse for an interactive view of the data. It can be resized two ways: either by resizing the master window, or by picking up the separator between Viewing window and Command window above. 33..99.. EExxaammppllee 22:: aa ((ssttaarrllaabb)) aanniimmaattiioonn Setting up a small animation in for example Starlab can be done quite simply as follows: (see also the primbim16.mk makefile to create a standard one): ______________________________________________________________________ % makeplummer -i -n 20 | makemass -l 0.5 -u 10.0 | scale -s | kira -d 2 -D x10 > run1 % partiview run1.cf % cat run1.cf kira run1 eval every eval lum mass 0 0.01 eval psize 100 eval cment 1 1 .7 .3 eval color clump exact ______________________________________________________________________ Alternatively, if you had started up partiview without any arguments, the following Control Command (see below) would have done the same ______________________________________________________________________ read run1.cf ______________________________________________________________________ 33..1100.. EExxaammppllee 33:: sstteerreeoo vviieewwiinngg The 's' key within the viewing window toggles stereo viewing. By default each object is split in a blue and a red part, that should be viewed with a pair of red(left)/blue(right) glasses. Red/green glasses will probably work too. See sstteerreeoo and ffooccaalllleenn in the View Commands section. 44.. CCoommmmaannddss There are two types of commands in partiview: Control Commands and Data Commands. Probably the most important difference between the two is that Control Commands return feedback to the user, whereas Data Commands are interpreted without comment. The command window expects to receive Control Commands. However, it is possible to enter a Data Command where a Control Command is expected, using the add command prefix. Likewise, a Control Command may be given where data is expected, using the eval prefix, e.g. in a data (or .cf) file. 44..11.. CCoonnttrrooll CCoommmmaannddss (see partibrains.c::specks_parse_args) Control Commands are accepted in the Command window, and in some other contexts. Generally, partiview gives a response to every Control Command, reporting the (possibly changed) status. Typically, if parameters are omitted, the current state is reported. Some commands apply to particles in the current group (see Object group commands); others affect global things, such as time or display settings. Data Commands can also be given, if prefixed with add. 44..22.. II//OO ccoommmmaannddss rreeaadd _s_p_e_c_k_s_-_f_i_l_e Read a file containing Data Commands (typical suffix .cf or .speck). aassyynncc _u_n_i_x_-_c_o_m_m_a_n_d Run an arbitrary unix command (invoked via /bin/sh) as a subprocess of partiview. Its standard output is interpreted as a stream of control commands. Thus partiview can be driven externally, e.g. to record an animation (using the snapshot command), or to provide additional GUI controls. Several async commands can run concurrently. Examples are given later. Warning: you cannot interrupt a started command, short of hitting ESC to exit partiview. aadddd _d_a_t_a_-_c_o_m_m_a_n_d Enter a Data Command where a Control Command is expected, e.g. in the text input box. For example, add 10 15 -1 text blah adds a new label "blah" at 10 15 -1, or add kira myrun.out loads a kira (starlab) output file. eevvaall _c_o_n_t_r_o_l_-_c_o_m_m_a_n_d Processes that control command just as if the eval prefix weren't there. Provided for symmetry: wherever either a control command or a data command is expected, entering eval _c_o_n_t_r_o_l_- _c_o_m_m_a_n_d ensures that it's taken as a control command. aadddd ffiilleeppaatthh ((ddaattaa--ccoommmmaanndd)) Determines the list of directories where all data files, color maps, etc. are sought. See the filepath entry under Data Commands. 44..33.. OObbjjeecctt ggrroouupp ccoommmmaannddss Partiview can load multiple groups of particles, each with independent display settings, colormaps, etc. When more than one group is loaded, the Group Row appears on the GUI, with one toggle-button for each group. Toggling the button turns display of that group on or off. Right-clicking turns the group unconditionally on, and selects that group as the current one for other GUI controls. Many Control Commands apply to the _c_u_r_r_e_n_t_l_y _s_e_l_e_c_t_e_d group. Groups always have names of the form g_N for some small positive _N; each group may also have an alias. gg_N Select group g_N. Create a new group if it doesn't already exist. gg_N=_a_l_i_a_s Assign name _a_l_i_a_s to group g_N. Note no blanks around the = sign. oobbjjeecctt _o_b_j_e_c_t_n_a_m_e Likewise, select object _o_b_j_e_c_t_n_a_m_e, which may be either an alias name or g_N. gg_N _c_o_n_t_r_o_l_-_c_o_m_m_a_n_d oobbjjeecctt _o_b_j_e_c_t_n_a_m_e _c_o_n_t_r_o_l_-_c_o_m_m_a_n_d Either form may be used as a _p_r_e_f_i_x to any control command to act on the specified group, e.g. object fred poly on ggaallll _c_o_n_t_r_o_l_-_c_o_m_m_a_n_d Invoke the given _c_o_n_t_r_o_l_-_c_o_m_m_a_n_d in all groups. For example, to turn display of group 3 on and all others off, use: gall off g3 on oonn eennaabbllee Enable display of currently selected group (as it is by default). ooffff ddiissaabbllee Turn off display of current group. 44..44.. VViieeww ccoommmmaannddss View commands affect the view; they aren't specific to data groups. ffoovv _f_l_o_a_t Angular field of view (in degrees) in Y-direction. cceenn[[tteerr]] _X _Y _Z [_R_A_D_I_U_S] Set point of interest. This is the center of rotation in [o]rbit and [r]otate modes. Also, in [o]rbit mode, translation speed is proportional to the viewer's distance from this point. The optional _R_A_D_I_U_S (also set by censize) determines the size of the marker crosshair, initially 1 unit. cceenn[[tteerr]] [[_X _Y _Z [_R_A_D_I_U_S]] int[erest] [_X _Y _Z [_R_A_D_I_U_S]]" Set point of interest. This is the center of rotation in [o]rbit and [r]otate modes. And, in [o]rbit mode, translation speed is proportional to the viewer's distance from this point. The optional _R_A_D_I_U_S (also set by censize) determines the size of the marker crosshair, initially 1 unit. **** why is center/interest commented out in the first example. Originally this command was documented twice, the first one has /interest commented out. cceennssiizzee [[_R_A_D_I_U_S] Set size of point-of-interest marker. wwhheerree _(_a_l_s_o_) w Report the 3-D camera position and forward direction vector. cclliipp _N_E_A_R _F_A_R Clipping distances. The computer graphics setup always requires drawing only objects in some finite range of distances in front of the viewpoint. Both values must be strictly positive, and their ratio is limited; depending on the graphics system in use, distant objects may appear to blink if the _F_A_R/_N_E_A_R ratio exceeds 10000 or so. To set the far clip range without changing the near, use a non- numeric near clip value, e.g. clip - 1000. jjuummpp [[_X _Y _Z] [_R_x _R_y _R_z] Get or set the current position (XYZ) and/or viewing (RxRyRz) angle. NOTE: there may be a bug with the command jump 0 0 0 on redhat7.1, it will crash the X server! rreeaaddppaatthh Read a Wavefront (.wf) file describing a path through space. rrddaattaa Synonym for readpath. ppllaayy _s_p_e_e_d[f] Play the currently loaded (from readpath/rdata) camera animation path, at _s_p_e_e_d times normal speed, skipping frames as needed to keep up with wall-clock time. (Normal speed is 30 frames per second.) With "f" suffix, displays every _s_p_e_e_d-th frame, without regard to real time. ffrraammee [[_f_r_a_m_e_n_o] Get or set the current frame the _f_r_a_m_e_n_o-th. uuppddaattee Ensures the display is updated, as before taking a snapshot. Probably only useful in a stream of control commands from an async subprocess. wwiinnssiizzee [[_X_S_I_Z_E [_Y_S_I_Z_E]] Resize graphics window. With no arguments, reports current size. With one argument, resizes to given width, preserving aspect ratio. bbggccoolloorr _R _G _B Set window background color (three R G B numbers or one grayscale value). ffooccaalllleenn _d_i_s_t_a_n_c_e Focal length: distance from viewer to a typical object of interest. This affects stereo display (see below) and navigation: the speed of motion in [t]ranslate and [f]ly modes is proportional to this distance. sstteerreeoo [[oonn||ooffff||rreeddccyyaann||ggllaasssseess]] [[_s_e_p_a_r_a_t_i_o_n] Stereo display. Also toggled on/off by typing 's' key in graphics window. Where hardware allows it, stereo glasses selects CrystalEyes-style stereo. All systems should be capable of stereo redcyan, which requires wearing red/green or red/blue glasses. Useful _s_e_p_a_r_a_t_i_o_n values might be 0.02 to 0.1, or -0.02 to -0.1 to swap eyes. See also focallen command, which gives the distance to a typical object of interest: left- and right-eye images of an object at that distance will coincide on the screen. ssnnaappsseett [[-n _F_R_A_M_E_N_O] _F_I_L_E_S_T_E_M [_F_R_A_M_E_N_O] Set parameters for future snapshot commands. _F_I_L_E_S_T_E_M may be a printf format string with frame number as argument, e.g. snapset pix/%04d.ppm, generating image names of pix/0000.ppm, pix/0001.ppm, etc. If _F_I_L_E_S_T_E_M contains no % sign, then .%03d.ppm.gz is appended to it, so snapset ./pix/fred yields snapshot images named ./pix/fred.000.ppm.gz etc. Frame number _F_R_A_M_E_N_O (default 0) increments with each snapshot taken. ssnnaappsshhoott [[_F_R_A_M_E_N_O] Capture a snapshot image of the current view. Use snapset to specify the output image name. Default format is snap.%03d.tif. Partiview generally invokes the ImageMagick program convert(1), which must be installed and be on the user's $PATH. Convert determines the type of image (jpeg, sgi, bmp, etc.) based on the file suffix. Convert is not needed if the snapset _F_I_L_E_S_T_E_M ends in .ppm.gz (invokes gzip rather than convert) or .ppm (no external program required). 44..55.. PPaarrttiiccllee DDiissppllaayy CCoommmmaannddss These commands affect how particles (in the current group) are displayed. ppssiizzee _s_c_a_l_e_f_a_c_t_o_r All particle luminosities (as specified by lum command) are scaled by the product of two factors: a _l_u_m_v_a_r-specific factor given by slum, and a global factor given by psize. So the intrinsic brightness of a particle is _v_a_l_u_e_-_s_p_e_c_i_f_i_e_d_-_b_y_-lum * _s_l_u_m_-_f_o_r_-_c_u_r_r_e_n_t_-_l_u_m_v_a_r * _p_s_i_z_e_-_s_c_a_l_e_f_a_c_t_o_r. sslluumm _s_l_u_m_f_a_c_t_o_r Data-field specific luminosity scale factor, for current choice of _l_u_m_v_a_r as given by the lum command. A _s_l_u_m_f_a_c_t_o_r is recorded independently for each data field, so if data fields mass and energy were defined, one might say lum mass slum 1000 lum energy slum 0.25 having chosen each variable's _s_l_u_m_f_a_c_t_o_r for useful display, and then freely switch between lum mass and lum energy without having to readjust particle brightness each time. ppttssiizzee _m_i_n_p_i_x_e_l_s _m_a_x_p_i_x_e_l_s Specifies the range of _a_p_p_a_r_e_n_t sizes of points, in pixels. Typical values might be ptsize 0.1 5. The graphics system may silently impose an upper limit of about 10 pixels. ppoollyyssiizzee [[oonn||ooffff]] [[aa||ss||rr]] ppoollyylluumm ppoollyymmiinnppiixxeellss ppoollyymmiinn _m_i_n_r_a_d_i_u_s [_m_a_x_r_a_d_i_u_s] ccoolloorr Specify how particles are colored. Generally, a linear function of some data field of each particle becomes an index into a colormap (see cmap, cment). ccoolloorr _c_o_l_o_r_v_a_r [_m_i_n_v_a_l _m_a_x_v_a_l] Use data field _c_o_l_o_r_v_a_r (either a name as set by datavar or a 0-based integer column number) to determine color. Map _m_i_n_v_a_l to color index 1, and _m_a_x_v_a_l to the next-to-last entry in the colormap (_N_c_m_a_p_-_2). The 0th and last (_N_c_m_a_p_-_1) colormap entry are used for out-of-range data values. If _m_i_n_v_a_l and _m_a_x_v_a_l are omitted, the actual range of values is used. ccoolloorr _c_o_l_o_r_v_a_r exact [_b_a_s_e_v_a_l] Don't consider field _c_o_l_o_r_v_a_r as a continuous variable; instead, it's integer-valued, and mapped one-to-one with color table slots. Data value _N is mapped to color index _N_+_b_a_s_e_v_a_l. ccoolloorr _c_o_l_o_r_v_a_r -exact Once the exact tag is set (for a particular data-field), it's sticky. To interpret that data field as a continuous, scalable variable again, use -exact. ccoolloorr ccoonnsstt _R _G _B Show all particles as color _R _G _B, each value in range 0 to 1, independent of any data fields. lluumm Specify how particles' intrinsic luminosity is computed: a linear function of some data field of each particle. lluumm _l_u_m_v_a_r [_m_i_n_v_a_l _m_a_x_v_a_l] Map values of data field _l_u_m_v_a_r (datavar name or field number) to luminosity. The (linear) mapping takes field value _m_i_n_v_a_l to luminosity 0 and _m_a_x_v_a_l to luminosity 1.0. If _m_i_n_v_a_l and _m_a_x_v_a_l are omitted, the actual range of values is mapped to the luminosity range 0 to 1. Note that the resulting luminosities are then scaled by the psize and slum scale factors, and further scaled according to distance as specified by fade, to compute apparent brightness of points. lluumm ccoonnsstt _L Specify constant particle luminosity _L independent of any data field values. ffaaddee [[ppllaannaarr||sspphheerriiccaall||lliinneeaarr _r_e_f_d_i_s_t|const _r_e_f_d_i_s_t] Determines how distance affects particles' apparent brightness (or "size"). The default fade planar gives 1/r^2 light falloff, with r measured as distance from the view plane. fade spherical is also 1/r^2, but with r measured as true distance from the viewpoint. fade linear _r_e_f_d_i_s_t gives 1/r light falloff -- not physically accurate, but useful to get a limited sense of depth. fade const _r_e_f_d_i_s_t gives constant apparent brightness independent of distance, and may be appropriate for orthographic views. The _r_e_f_d_i_s_t for linear and const modes is that distance _r at which apparent brightness should match that in the 1/r^2 modes -- a distance to a "typical" particle. llaabbeellmmiinnppiixxeellss llaabbeellssiizzee llssiizzee ppooiinntt[[ss]] [[oonn||ooffff]] Turn display of points on or off. With no argument, toggles display. ppoollyy[[ggoonnss]] [[oonn||ooffff]] Turn display of points on or off. With no argument, toggles display. tteexxttuurree [[oonn||ooffff]] Turn display of textures on or off. With no argument, toggles. llaabbeell[[ss]] [[oonn||ooffff]] Turn display of label text on or off. With no argument, toggles. ttxxssccaallee _s_c_a_l_e_f_a_c_t_o_r Scale size of all textures relative to their polygons. A scale factor of 0.5 (default) make the texture square just fill its polygon, if polysides is 4. ppoollyyoorriivvaarr Report setting of polyorivar data-command, which see. tteexxttuurreevvaarr Report setting of texturevar data-command, which see. llaaxxeess [[oonn||ooffff]] Toggle label axes. When on, and when labels are displayed, shows a ppoollyyssiiddee((ss)) Number of sides a polygon should have. Default 11, for fairly round polygons. For textured polygons, polysides 4 might do as well, and be slightly speedier. ffaasstt see also ptsize ppttssiizzee _m_i_n_p_i_x_e_l_s [_m_a_x_p_i_x_e_l_s] Specifies range of apparent (pixel) size of points. Those with computed sizes (based on luminosity and distance) smaller than _m_i_n_p_i_x_e_l_s are randomly (but repeatably) subsampled -- i.e. some fraction of them are not drawn. Those computed to be larger than _m_a_x_p_i_x_e_l_s are drawn at size _m_a_x_p_i_x_e_l_s. ggaammmmaa _d_i_s_p_l_a_y_g_a_m_m_a Tells the particle renderer how the display + OpenGL relates image values to visible lightness. You don't need to change this, but may adjust it to minimize the brightness glitches when particles change size. Typical values are gamma 1 through gamma 2.5 or so. Larger values raise the apparent brightness of dim things. aallpphhaa _a_l_p_h_a Get or set the alpha value, in the range 0 to 1; it determines the opacity of polygons. ssppeeeedd For time-dependent data, advance datatime by this many time units per wall-clock second. sstteepp [[_t_i_m_e_s_t_e_p] For time-varying data, sets current timestep number. Real- valued times are meaningful for some kinds of data including those from Starlab/kira; for others, times are rounded to nearest integer. If running, step also stops datatime animation. (See run.) sstteepp [[++||--]]_d_e_l_t_a_t_i_m_e_s_t_e_p If preceded with a plus or minus sign, adds that amount to current time. (note that fspeed has been deprecated) rruunn Continue a stopped animation (see also step). ttffmm Object-to-world transformation. mmoovvee oonn||ooffff ffwwdd ddaattaawwaaiitt oonn||ooffff For asynchronously-loaded data (currently only ieee data command), say whether wait for current data step to be loaded. (If not, then keep displaying previous data while loading new.) ccmmaapp _f_i_l_e_n_a_m_e Load (ascii) filename with RGB values, for coloring particles. The color command selects which data field is mapped to color index and how. ccmmeenntt rraawwdduummpp _d_u_m_p_-_f_i_l_e_n_a_m_e All particle attributes (not positions though) are written to a _d_u_m_p_-_f_i_l_e_n_a_m_e. Useful for debugging. Warning: it will happily overwrite an existing file with that name. sseeee Seems to be a toggle to see them all, or not see them all. 44..66.. PPaarrttiiccllee ssuubbsseettttiinngg && ssttaattiissttiiccss cclliippbbooxx ...... see cb below. ccbb ........ Display only a 3D subregion of the data -- the part lying within the clipbox. ccbb _x_m_i_n _y_m_i_n _z_m_i_n _x_m_a_x _y_m_a_x _z_m_a_x Specified by coordinate ranges. Note only spaces are used to separate the 6 numbers. ccbb _x_c_e_n_,_y_c_e_n_,_z_c_e_n _x_r_a_d_,_y_r_a_d_,_z_r_a_d Specified by center and "radius" of the box. Note no spaces after the commas! ccbb _x_m_i_n_,_x_m_a_x _y_m_i_n_,_y_m_a_x _z_m_i_n_,_z_m_a_x Specified by coordinate ranges. ccbb off Disable clipping. The entire dataset is again visible. ccbb on Re-enable a previously defined clipbox setting. It will also display the clipbox again ccbb hide Hide the clipbox. Note this command does not toggle clipping if no arguments given (that would be handy and more in line with similar commands). If no arguments given, it reports the current clipbox. tthhrreesshh Display a subset of particles, chosen by the value of some data field. Each thresh command overrides settings from previous commands, so it cannot be used to show unions or intersections of multiple criteria. For that, see the only command. However, unlike only, the thresh criterion applies to time-varying data. tthhrreesshh _f_i_e_l_d _m_i_n_v_a_l _m_a_x_v_a_l Display only those particles where _m_i_n_v_a_l <= field _f_i_e_l_d <= _m_a_x_v_a_l. The _f_i_e_l_d may be given by name (as from datavar) or by field number. tthhrreesshh _f_i_e_l_d <_m_a_x_v_a_l tthhrreesshh _f_i_e_l_d >_m_i_n_v_a_l Show only particles where _f_i_e_l_d is <= or >= the given threshold. tthhrreesshh [[ooffff||oonn]] Disable or re-enable a previously specified threshold. Note this command does not toggle if no arguments given, that would be handy and more in line with similar commands. It does report the current clipbox. oonnllyy[[==++--]] _f_i_e_l_d_n_a_m_e _v_a_l_u_e _m_i_n_v_a_l_u_e_-_m_a_x_v_a_l_u_e <_v_a_l_u_e >_v_a_l_u_e ... tthhrreesshh cclleeaarroobbjj Erase all particles in this group. Useful for reloading on the fly. eevveerryy _N Display a random subset (every _N-th) of all particles. E.g. every 1 shows all particles, every 2 shows about half of them. Reports current subsampling factor, and the current total number of particles. hhiisstt _d_a_t_a_f_i_e_l_d [-n _n_b_u_c_k_e_t_s] [-l] [-c] [-t] [_m_i_n_v_a_l] [_m_a_x_v_a_l] Generates a (numerical) histogram of values of _d_a_t_a_f_i_e_l_d, which may be a named field (as from datavar) or a field index. Divides the value range (either _m_i_n_v_a_l.._m_a_x_v_a_l or the actual range of values for that field) into _n_b_u_c_k_e_t_s equal buckets (11 by default). Uses logarithmically-spaced intervals if -l (so long as the data range doesn't include zero). If a clipbox is defined, use -c to count only particles within it. If a thresh or only subset is defined, use -t to count only the chosen subset. bboouunndd Reports 3D extent of the data. ddaattaavvaarr ddvv Report names and value ranges (over all particles in current group) of all named data fields. 44..77.. BBooxxeess sshhoowwbbooxx _l_i_s_t _o_f _i_n_t_e_g_e_r _b_o_x _l_e_v_e_l _n_u_m_b_e_r_s_._._. hhiiddeebbooxx _l_i_s_t _o_f _i_n_t_e_g_e_r _b_o_x _l_e_v_e_l _n_u_m_b_e_r_s_._._. bbooxx[[eess]] [[ooffff||oonn||oonnllyy]] Turn box display off or on; or display boxes but hide all particles. bbooxxccmmaapp _f_i_l_e_n_a_m_e Color boxes using that colormap. Each box's level number (set by -l option of box data-command, default 0) is the color index. bbooxxccmmeenntt _c_o_l_o_r_i_n_d_e_x [_R _G _B] Get or set the given box-colormap index. E.g. boxcment 0 reports the color of boxes created with no -l specified. bbooxxllaabbeell [[oonn||ooffff]] Label boxes by id number (set by -n option of box data-command). bbooxxaaxxeess [[oonn||ooffff]] Toggle or set box axes display mode. bbooxxssccaallee [[ffllooaatt]] [[oonn||ooffff]] ggoobbooxx _b_o_x_n_u_m_b_e_r ggoobbooxxssccaallee mmeennuu ffmmeennuu BEGIN CAVEMENU pos P1 P2 wall P1 hid [P1] show [P1] h [P1] demandfps [P1] font help ? END CAVEMENU ddaattaassccaallee 44..88.. DDaattaa ccoommmmaannddss (see also partibrains.c::specks_read) Lines starting with # will be skipped. The following Data Commands can be placed in a data file. Control Commands can be given, if prefixed with the eval command. rreeaadd _f_i_l_e read a speck formatted file. Recursive, commands can nest. (strtok ok??) iinncclluuddee _f_i_l_e read a speck formatted file. iieeeeee [[--tt ttiimmee]] _f_i_l_e read a IEEEIO formatted file, with optional timestep number (0 based). Support for this type of data must be explicitly compiled into the program. kkiirraa _f_i_l_e read a kira formatted file. See the kiractl Control Command to modify the looks of the objects. oobbjjeecctt _g_N_=_A_L_I_A_S Defines/Selects a particular group number (N=1,2,3....) to an ALIAS. In command mode you can use gN=ALIAS. Any data following this command will now belong to this group. oobbjjeecctt _O_b_j_e_c_t_N_a_m_e Select an existing group. Following data will now belong to this group. ssddbbvvaarrss _v_a_r Choose which data fields to extract from binary sdb files (any of: mMcrogtxyzSn) for subsequent sbd commands. ssddbb [[--tt ttiimmee]] _f_i_l_e Read an SDB (binary) formatted file, with optional timestep number (0 based). bbooxx[[eess]] _._._._. Draw a box, using any of the following formats: xmin ymin zmin xmax ymax zmax xmin,xmax ymin,ymax zmin,zmax xcen,ycen,zcen xrad,yrad,zrad [-t time] [-n boxno] [-l level] xcen,ycen,zcen xrad,yrad,zrad level determines color. mesh [-t _t_x_n_o] [-c _c_o_l_o_r_i_n_d_e_x] [-s _s_t_y_l_e] Draw a quadrilateral mesh, optionally colored or textured. Following the mmeesshh line, provide a line with the mesh dimensions: <it/nu nv/ Following this comes the list of _n_u*_n_v mesh vertices, one vertex (specified by several blank-separated numbers) per line. (Blank lines and comments may be interspersed among them.) Note that the mesh connections are implicit: vertex number i*nu+j is adjacent to (i-1)*nu+j, (i+1)*nu+j, i*nu+(j-1), and i*nu+(j+1). Each vertex line has three or five numbers: the first three give its 3-D position, and if a -t texture was specified, then two more fields give its u and v texture coordinates. Options: -t _t_x_n_o Apply texture number _t_x_n_o to surface. In this case, each mesh vertex should also include u and v texture coordinates. -c _c_o_l_o_r_i_n_d_e_x Color surface with color from integer cmap entry _c_o_l_o_r_i_n_d_e_x. -s _s_t_y_l_e Drawing style: _s_o_l_i_d filled polygonal surface (default) _w_i_r_e just edges _p_o_i_n_t just points (one per mesh vertex) _X_c_e_n _Y_c_e_n _Z_c_e_n ellipsoid _[_o_p_t_i_o_n_s_]_._._. _[_t_r_a_n_s_f_o_r_m_a_t_i_o_n_] Draw an ellipsoid, specified by: Xcen Ycen Zcen Center position in world coordinates -c _c_o_l_o_r_i_n_d_e_x Integer color index (default -1 => white) -s _s_t_y_l_e Drawing style: _s_o_l_i_d filled polygonal surface (default) _p_l_a_n_e 3 ellipses: XY, XZ, YZ planes _w_i_r_e latitude/longitude ellipses _p_o_i_n_t point cloud: one per lat/lon intersection -r _X_r_a_d_i_u_s[,_Y_r_a_d_i_u_s,_Z_r_a_d_i_u_s] Radius (for sphere) or semimajor axes (for ellipsoid) -n _n_l_a_t_[_,_n_l_o_n_] Number of latitude and longitude divisions. Relevant even for _p_l_a_n_e style, where they determine how finely the polygonal curves approximate circles. Default _n_l_o_n = _n_l_a_t/2 + 1. _t_r_a_n_s_f_o_r_m_a_t_i_o_n Sets the spatial orientation of the ellipsoid. May take any of three forms: ((nnootthhiinngg)) If absent, the ellipsoid's coordinate axes are the same as the world axes for the group it belongs to. 99 bbllaannkk--sseeppaarraatteedd nnuummbbeerrss A 3x3 transformation matrix T from ellipsoid coordinates to world coordinates, in the sense Pworld = Pellipsoid * T + [Xcen, Ycen, Zcen]. 1166 bbllaannkk--sseeppaarraatteedd nnuummbbeerrss A 4x4 transformation matrix, as above but for the obvious changes. aannnnoott _[_-_t _t_i_m_e_s_t_e_p_] _s_t_r_i_n_g _._._. ttffmm Object-to-world transformation. Either _t_x _t_y _t_z _r_x _r_y _r_z or 16 numbers for 4x4 matrix. (_s_o_m_e_t_h_i_n_g_> _m_u_s_t _c_o_n_t_a_i_n * a e r) eevvaall _c_o_m_m_a_n_d execute a Control Command. ffeeeedd _c_o_m_m_a_n_d Synonym for eval. VVIIRRDDIIRR _c_o_m_m_a_n_d Synonym for eval. ffiilleeppaatthh _p_a_t_h A colon-separated list of directories in which datafiles, color maps, etc. will be searched for. If preceded with the + symbol, this list will be appended to the current _f_i_l_e_p_a_t_h. ppoollyyoorriivvaarr _i_n_d_e_x_n_o By default, when polygons are drawn, they're parallel to the screen plane -- simple markers for the points. It's sometimes useful to give each polygon a fixed 3-D orientation (as for disk galaxies). To do this, provide 6 consecutive data fields, representing two 3-D orthogonal unit vectors which span the plane of the disk. Then use polyorivar _i_n_d_e_x_n_o giving the data field number of the first of the 6 fields. The vectors define the X and Y directions on the disk, respectively -- relevant if texturing is enabled. Actually, unit vectors aren't essential; making them different lengths yields non-circular polygonal disks. If polyorivar is specified for the group, but some polygons should still lie in the screen plane, use values 9 9 9 9 9 9 for those polygons. tteexxttuurree [[--aaiiAAOOllmmnnMMDDBB]] _t_x_n_o _f_i_l_e_._s_g_i --aa((llpphhaa)) A single-channel image would normally be used as luminance data. With -a, the image is taken as opacity data instead (GL_ALPHA texture format). --ii((nntteennssiittyy)) For 1- or 3-channel images, compute the intensity of each pixel and use it to form an alpha (opacity) channel. --AA((dddd)) Use additive blending. This texture will add to, not obscure, the brightness of whatever lies behind it (i.e. whatever is drawn later). --OO((vveerr)) Use "over" compositing. This texture will obscure features lying behind it according to alpha values at each point. --MM((oodduullaattee)) Multiply texture brightness/color values by the colormap- determined color of each particle. --DD((eeccaall)) The textured polygon's color is determined entirely by the texture, suppressing any colormapped color. --BB((lleenndd)) Probably not very useful. tteexxttuurreevvaarr _f_i_e_l_d If polygon-drawing and texturing are turned on, use the given _f_i_e_l_d (datavar name or number) in each particle to select which texture (if any) to draw on its polygon. ccoooorrdd _n_a_m_e _._._. _1_6 _w_o_r_l_d_-_t_o_-_c_o_o_r_d _t_f_m _f_l_o_a_t_s _(_G_L _o_r_d_e_r_) ddaattaasseett _i_n_d_e_x_n_o _d_a_t_a_s_e_t_n_a_m_e Give names to multiple datasets in IEEEIO files (read with ieee command). _i_n_d_e_x_n_o is an integer, 0 being the first dataset. ddaattaavvaarr _i_n_d_e_x_n_o _n_a_m_e _[_m_i_n_v_a_l _m_a_x_v_a_l_] Name the variable in data field _i_n_d_e_x_n_o. The first data field has _i_n_d_e_x_n_o 0. If provided, _m_i_n_v_a_l _m_a_x_v_a_l supply the nominal range of that data variable; some control commands (lum, color) need to know the range of data values, and will use this instead of measuring the actual range. ddaattaattiimmee _t_i_m_e Label subsequent data with this _t_i_m_e (a non-negative integer). _X_p_o_s _Y_p_o_s _Z_p_o_s _V_a_r_0 _._._._. These lines, with XYZ positions in the first 3 columns, will make up the bulk of a typical dataset. The 4th and subsequent columns contain the values of the datavariables as named with the ddaattaavvaarr commands. Note that data variable (field) numbers are 0-based. 44..99.. KKiirraa//SSttaarrllaabb To read Kira output, in human-readable or binary ttddyynn form, use the ``kira _k_i_r_a_f_i_l_e_n_a_m_e'' data-command. 44..99..11.. KKiirraa ppaarrttiiccllee aattttrriibbuutteess The particles read in have the following attributes: iidd positive integer worldline index for single stars (matching the id in the kira stream). For non-leaf (center-of-mass) tree nodes, id is a negative integer. mmaassss Mass, in solar mass units (see ``kira mscale'' control command). nncclluummpp Number of stars in this particle's subtree. 1 for isolated stars, 2 for binaries, etc. TTlloogg base-10 log of temperature (K) LLuumm Luminosity in solar-mass units. (Note this is linear, not log luminosity.) ssttyyppee Stellar type code (small integer). The [bracketed] message reported when picking (button-2 or p key) on a star gives the corresponding human-readable stellar type too. rroooottiidd id of root of subtree. For single stars, rootid = id. ttrreeeeaaddddrr bit-encoded location of star in subtree. rriinnggssiizzee 0 for stars. For nonleaf nodes, this is the semimajor axis or instantaneous separation (according to ``kira sep''). This field isn't multiplied by the scale factor given in kira sep; it gives the actual distance in kira units. ssqqrrttmmaassss Square root of mass/Msun. Might be useful for luminosity scaling. mmuu Mass ratio for center-of-mass nodes. Zero for stars. 44..99..22.. HHeerrttzzsspprruunngg--RRuusssseellll ddiiaaggrraamm The H-R diagram can be invoked via the More... menu (upper left) or by the kira hrdiag on control command. Axes for this plot are log temperature (initial range from 5 to 3) and log luminosity (initial range -4 to 6). Ranges may be changed with the kira hrdiag range command or with keystrokes. Keystroke commands in the H-R window: bb//BB Adjust the (b)rightness (dot size) of the dots plotted for each star. Small b brightens (enlarges); capital B shrinks. aa//AA Adjust (a)lpha (opacity) of dots plotted for each star. If many stars coincide in H-R, their brightnesses add. Thus reducing opacity may help clarify the relative L-T space densities, if there are many stars. vv//VV Zoom out (v) or in (V) by 33%. The point under the cursor becomes the center of the view. 44..99..33.. kkiirraa ccoonnttrrooll ccoommmmaannddss Viewing control options for kira/Starlab formatted data that have been read in with the kira Data Command. All control commands begin with kira too. kkiirraa nnooddee {{oonn||ooffff||rroooott}} Show or hide center-of-mass nodes for multiple stars. With on, show CM nodes for each level in a binary tree. With root, show only the top-level CM node for each multiple. kkiirraa rriinngg {{oonn||ooffff||rroooott}} Show circles around multiple stars; on and root as above. kkiirraa ttrreeee {{oonn||ooffff||ccrroossss||ttiicckk}} [[_t_i_c_k_s_c_a_l_e] Show lines connecting pairs of stars at each binary-tree level in a multiple group. With cross, also show a perpendicular line -- a tick mark -- which crosses at the CM point, and whose length is tickscale (default 0.5) times the true separation of the pair. With tick, just show the tick-mark with no connecting line. kkiirraa ssiizzee [[sseepp||sseemmii]] [[_r_i_n_g_s_c_a_l_e_f_a_c_t_o_r] Determines 3-D size of circles when kira ring on. With kira size sep, ring diameter is scalefactor * instanteous separation. With kira size semi, ring radius is scalefactor * a (the semimajor axis of the two-body system, or |a| for hyperbolic orbits). Using semi gives typically more stable-looking rings, though they will pop if they become marginally (un-)bound. Default: kira size semi 1.5. kkiirraa ssccaallee _r_i_n_g_s_c_a_l_e_f_a_c_t_o_r Synonym for kira size above. kkiirraa ssppaann _m_i_n_p_i_x _m_a_x_p_i_x Sets screen-space (pixel) size limits on rings. They'll never get smaller than radius _m_i_n_p_i_x nor larger than _m_a_x_p_i_x, regardless of true 3-D size. Thus even vanishingly tight binaries can always be visibly marked. Default: kira span 2 50. kkiirraa ttrraacckk _i_d|on|off As particle _i_d moves through time, move the viewpoint in the same way, so that (if you don't move the view by navigation) the particle remains fixed in apparent position. kira track off disables tracking, and kira track on re-enables it. Use the p key or mouse button 2 to pick a particle (or CM node if kira node on) to see its numeric _i_d. Transient center-of-mass nodes (shown if kira node on) can be tracked while they exist. kkiirraa mmssccaallee _m_a_s_s_s_c_a_l_e_f_a_c_t_o_r[!] Set/check the mass scale factor. Starlab dynamical mass values are multiplied by this factor for reporting to the user. Normally _m_a_s_s_s_c_a_l_e_f_a_c_t_o_r should equal the initial cluster mass in solar-mass units. For some input files, starlab can determine what was specified in the original kira run. If so, ``kira mscale _n_u_m_b_e_r'' will be ignored unless _n_u_m_b_e_r ends with an exclamation point (!). So with no !, the user (or .cf script) provides a default value; use ! to override the original mass scale. kkiirraa iinntt _s_e_l_d_e_s_t [= _s_e_l_s_r_c] Track interactions between particles. As the cluster evolves, whenever any star matching selection-expression _s_e_l_s_r_c encounters (is a member of the same kira tree as) another particle, then the other particle is added to the _s_e_l_d_e_s_t set. If _s_e_l_d_e_s_t and _s_e_l_s_r_c are the same (or if ``= _s_e_l_s_r_c'' is omitted), then kira int computes the transitive closure of the interaction set. Otherwise, only stars that encounter members of the initial _s_e_l_s_r_c set become members of the _s_e_l_d_e_s_t set. Example: cclliicckk oonn ssoommee ssttaarr The clicked-on star(s) become members of the pick set. sseell xx == ppiicckk Save a copy in the new set named x. kkiirraa iinntt xx Accumulate encounters in the set x. eemmpphh xx Increase brightness of members of x. kkiirraa ttrraaiill xx Extend trails from these set members. kkiirraa ttrraaiill _s_e_l_e_x_p_r_e_s_s_i_o_n|off Leave trails behind particles selected by _s_e_l_e_x_p_r_e_s_s_i_o_n (see the sel command). As (dynamical) time passes, for each display update, one sample point is added to the trail for each selected particle. (If you reverse the direction of time, the trails will fold back on themselves.) Some examples: kkiirraa ttrraaiill aallll Makes trails grow behind all particles (including CM nodes, if they're displayed) kkiirraa ttrraaiill ppiicckk Clicking on a star will make a trail grow behind it. If several stars are within picking range, trails will grow behind each of them. tthhrreesshh --ss bbiigg mmaassss >> 11..55 threshold when masses are larger than 1.5 kkiirraa ttrraaiill bbiigg These two commands (a) select all stars exceeding 1.5 solar masses and (b) extend trails behind them. kkiirraa ttrraaiill cclleeaarr Erase current trails, but let them continue to accumulate as time passes. kkiirraa mmaaxxttrraaiill _n_s_a_m_p_l_e_s Set how many time-points are kept for each particle's trail, initially 50. kkiirraa hhrrddiiaagg oonn||ooffff toggle to turn HD Diagram on or off. Initially off. kkiirraa hhrrddiiaagg rraannggee _l_o_g_T_l_e_f_t _l_o_g_T_r_i_g_h_t _l_o_g_L_b_o_t_t_o_m _l_o_g_L_t_o_p set limits on the HD Diagram axes. 44..1100.. TTeexxttuurreess To make polygons be textured: +o Use a series of texture data-commands to provide a table of textures, each named by a small integer _t_e_x_t_u_r_e_-_i_n_d_e_x; +o Create a data field in each particle whose value is the _t_e_x_t_u_r_e_- _i_n_d_e_x for that particle's polygon +o Use data-command texturevar _f_i_e_l_d_n_o to specify which data field that is. +o Use control commands (poly, polylumvar, polysize) to enable drawing polygons and textures, and to give the polygons nonzero size. +o Possibly use control command polysides to specify 4-sided polygons -- a bit faster to draw than default 11-gons. It doesn't matter whether the texture-index data field is given a datavar name. For each particle, if the value of its _t_e_x_t_u_r_e_v_a_r'th field either (a) doesn't match the value in some texture command or (b) the file named in that texture command couldn't be read, then its polygon is drawn as if texturing were disabled. 44..1111.. CCoooorrddiinnaatteess aanndd CCoooorrddiinnaattee TTrraannssffoorrmmaattiioonnss 55.. VViieewwiinngg WWiinnddooww KKeeyybbooaarrdd SShhoorrttccuuttss Commands that you can give from within the viewing window are all single keystroke commands, often combined with moving the mouse. TAB change focus to command window for Control Commands S/s toggle STEREO mode (need blue/red glasses :-) modes: mono redcyan crosseyed glasses See also the 'stereo' View Command > single frame forward stepping, in time animation mode < single frame backward stepping, in time animation mode Button-N various translation/rotation/zoom, depending on mode (fly/orbit/rot/tran) SHIFT + Button-N modifier to the usual Button-N action, to have more fine control CTRL + Button-N modifier to orbit-mode, e.g. to do translations instead of rotations playmodes: s playnow l loop (rock) f,e playevery=1 r,t playevery=0 Gview.cpp : Fl_Gview::handle() cw reset camera position p identify nearest object under mouse cursor P pick that object as the new origin o ORBIT mode f FLY mode r ROTATE mode t TRANSLATE mode O toggle perspective mode v make field of view larger V make field of view smaller ^v toggle debug output @ report viewpoint position = show object-to-world, world-to-object 4x4 matrices (precede by object name, e.g. "c=", "g3=") ESC exit PrintScreen Take image snapshot of current view < > Step backwards/forwards in dynamical time (numeric prefix sets time step) { } Animate backwards/forwards in dynamical time ~ Fermionic dynamical-time animation toggle: cycle between stop/forward/stop/backward/... z Z Halve/double animation speed (dyn units/sec) (numeric prefix sets animation speed) 66.. PPaarrttiivviieeww aanndd NNEEMMOO The program snapspecks converts a NEMO snapshot to specks format that can be read in directly by partiview. The default viewing variables are x,y,z,m, but you can add and changed them by using the ooppttiioonnss== keyword. In fact, arbitrary _b_o_d_y_t_r_a_n_s expressions can be used for output. In the following example a 32-body Plummer sphere is created, which is then given a power-law mass spectrum (with slope -2) between 0.5 and 10 mass units, and animated: ______________________________________________________________________ % mkplummer - 32 |\ snapmass - - massname='n(m)' masspars=p,-2 massrange=0.5,10 |\ hackcode1 - run1.dat % snapspecks run1.dat > run1.tab % partiview run1.cf % cat run1.cf read run1.tab eval labels off eval lum lum 0 1 eval polylumvar point-size .1 area texturevar 4 eval psize 5000 eval slum 5 eval every 1 ______________________________________________________________________ 77.. TTiippss During animation the trip/back buttons can effectively be used to return to a point in time where you want to return back to if you wanted to browse around some specific point in time. You can spend most of the time moving in [o]rbit mode. Left-button moves around chosen center; control-left pans around the sky. As opposed to switching to 't' mode to zoom and translate, you can also use SHIFT-Mouse-1 and SHIFT-Mouse-3 to achieve the same from the other ('o', 'f') modes. To make an animation, create an executable shell script movie1 with for example the following commands: ______________________________________________________________________ #! /bin/csh -f # echo step 0 echo update echo snapshot echo step 0.01 echo update echo snapshot echo step 0.02 echo update echo snapshot echo step 0.03 echo update echo snapshot ... ______________________________________________________________________ the Control Command async movie1, and it will create files snap.000.sgi, snap.001.sgi, .... and already with xv a movie can be shown: ______________________________________________________________________ xv -wait 0 snap.???.sgi ______________________________________________________________________ To make animated GIFs, here are some examples with common software, all with a default 0.1 sec delay between frames. Some animation software (e.g. xanim) can change these: ______________________________________________________________________ convert -delay 10 -loop 0 snap.???.sgi try1.gif gifsicle -d 10 snap.???.gif > try2.gif ______________________________________________________________________ The script will run asynchronously within partiview, so if you then use the mouse to change orientation or zoom, these actions (minus the location of the mouse of course) will be nicely recorded in the snapshots. 88.. BBuuggss,, FFeeaattuurreess aanndd LLiimmiittaattiioonnss Here is a list of known peculiarities, some of them bugs, others just features and others limitations, and there is always that class of things I simply have not understood how it works. 1. picking range is mentioned some places, can one set the picking range? 88..11.. LLiimmiittaattiioonnss ww..rr..tt.. VViirrDDiirr:: 1. cannot set an auto-motion, as we can in the dome, although one could of course load a path and move through the dataset :-) I was able to make a path (*.wf) file and load that though. Now mostly solved via the Inertia toggle under the More button from the Top Row Window. 99.. GGlloossssaarryy 1. group: particles can be grouped with the object command. If multiple groups exist, a separate Group row will be activated automatically. 2. data command, not to be confused with control command 3. control command, not to be confused with data command 4.