<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2 Final//EN"> <HTML> <HEAD> <META NAME="GENERATOR" CONTENT="SGML-Tools 1.0.9"> <TITLE> Partiview (PC-VirDir): Viewing Window Keyboard Shortcuts </TITLE> <LINK HREF="partiview-6.html" REL=next> <LINK HREF="partiview-4.html" REL=previous> <LINK HREF="partiview.html#toc5" REL=contents> </HEAD> <BODY> <A HREF="partiview-6.html">Next</A> <A HREF="partiview-4.html">Previous</A> <A HREF="partiview.html#toc5">Contents</A> <HR> <H2><A NAME="s5">5. Viewing Window Keyboard Shortcuts </A></H2> <P> <P>Commands that you can give from within the viewing window are all single keystroke commands, often combined with moving the mouse. <P> <P> <BLOCKQUOTE><CODE> <PRE> TAB change focus to command window for Control Commands S/s toggle STEREO mode (need blue/red glasses :-) modes: mono redcyan crosseyed glasses See also the 'stereo' View Command > single frame forward stepping, in time animation mode < single frame backward stepping, in time animation mode Button-N various translation/rotation/zoom, depending on mode (fly/orbit/rot/tran) SHIFT + Button-N modifier to the usual Button-N action, to have more fine control CTRL + Button-N modifier to orbit-mode, e.g. to do translations instead of rotations playmodes: s playnow l loop (rock) f,e playevery=1 r,t playevery=0 Gview.cpp : Fl_Gview::handle() cw reset camera position p identify nearest object under mouse cursor P pick that object as the new origin o ORBIT mode f FLY mode r ROTATE mode t TRANSLATE mode O toggle perspective mode v make field of view larger V make field of view smaller ^v toggle debug output @ report viewpoint position = show object-to-world, world-to-object 4x4 matrices (precede by object name, e.g. "c=", "g3=") ESC exit PrintScreen Take image snapshot of current view < > Step backwards/forwards in dynamical time (numeric prefix sets time step) { } Animate backwards/forwards in dynamical time ~ Fermionic dynamical-time animation toggle: cycle between stop/forward/stop/backward/... z Z Halve/double animation speed (dyn units/sec) (numeric prefix sets animation speed) </PRE> </CODE></BLOCKQUOTE> <P> <HR> <A HREF="partiview-6.html">Next</A> <A HREF="partiview-4.html">Previous</A> <A HREF="partiview.html#toc5">Contents</A> </BODY> </HTML>