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<H2><A NAME="s4">4. VIRDIR commands</A></H2>

<P>
<P>(see also partibrains.c::specks_parse_args); these are commands typically
called as "<CODE>eval</CODE> <I>commands....</I>"
<P>
<P>
<DL>
<P>
<DT><B>read             </B><DD><P>read a specks file
<P>
<DT><B>include          </B><DD><P>NOTYET, does the same as the <B>read</B> command.
<P>
<DT><B>on</B><DD><P>
<DT><B>off</B><DD><P>
<DT><B>enable</B><DD><P>
<DT><B>disable</B><DD><P>
<DT><B>eval</B><DD><P>
<DT><B>add</B><DD><P>
<DT><B>async            </B><DD><P>specks_add_async
<P>
<DT><B>update           </B><DD><P>parti_update
<P>
<DT><B>hist</B><DD><P>
<DT><B>bound</B><DD><P>
<DT><B>fspeed</B><DD><P>
<DT><B>speed</B><DD><P>
<DT><B>run</B><DD><P>
<DT><B>fade</B><DD><P>
<DT><B>clipbox [cb]</B><DD><P>
<DT><B>object</B><DD><P>
<DT><B>tfm</B><DD><P>
<DT><B>bgcolor</B><DD><P>
<P>BEGIN        !CAVEMENU       (virdir emulation)
<P>
<DT><B>stereo</B><DD><P>
<DT><B>snapset</B><DD><P>
<DT><B>snapshot</B><DD><P>
<DT><B>move on|off</B><DD><P>
<DT><B>move-objects on|off</B><DD><P>
<DT><B>clip</B><DD><P>
<DT><B>ortho</B><DD><P>NOTYET
<P>
<DT><B>fov <I>float</I></B><DD><P>Get or set field of view (in degrees)
<P>
<DT><B>fovy <I>float</I></B><DD><P>Get or set field of view (in degrees)
<P>
<DT><B>focal <I>float</I></B><DD><P>Get or set the focal length
<P>
<DT><B>jump</B><DD><P>Get or set the current position (XYZ) and viewing (RxRyRz) angle
<P>
<DT><B>rdata</B><DD><P>Read a (<CODE>.wf</CODE>) file describing a path through space.
<P>
<DT><B>readpath</B><DD><P>Read a (<CODE>.wf</CODE>) file describing a path through space.
<P>
<DT><B>play</B><DD><P>
<DT><B>frame</B><DD><P>Get or set current frame
<P>
<DT><B>int[erest] [X Y Z Radius]</B><DD><P>Get or set region of interest
<P>
<DT><B>cen[ter] [X Y Z Radius]</B><DD><P>Get or set region of interest
<P>
<DT><B>censize</B><DD><P>interest-marker size
<P>END  !CAVEMENU       (virdir emulation)
<P>
<DT><B>step</B><DD><P>
<DT><B>fwd</B><DD><P>
<DT><B>gscale</B><DD><P>scaling particles
<P>
<DT><B>clearobj</B><DD><P>
<DT><B>every   N</B><DD><P>Get or set the value to display every N-th particle
<P>
<DT><B>color</B><DD><P>
<DT><B>datavar [dv]</B><DD><P>
<DT><B>datawait   on|off</B><DD><P>
<DT><B>lum</B><DD><P>
<DT><B>cmap    <I>filename</I></B><DD><P>Load (ascii) filename with RGB values 
<P>
<DT><B>boxcmap</B><DD><P>
<DT><B>cment</B><DD><P>
<DT><B>boxcment</B><DD><P>
<DT><B>only</B><DD><P>
<DT><B>thresh</B><DD><P>
<DT><B>rawdump</B><DD><P>
<DT><B>slum</B><DD><P>
<DT><B>scale-lum</B><DD><P>
<DT><B>see</B><DD><P>
<DT><B>show</B><DD><P>
<DT><B>showbox</B><DD><P>
<DT><B>hide</B><DD><P>
<DT><B>hidebox</B><DD><P>
<DT><B>box</B><DD><P>
<DT><B>boxes</B><DD><P>
<DT><B>boxlabel</B><DD><P>
<DT><B>boxaxes</B><DD><P>
<DT><B>boxscale</B><DD><P>
<DT><B>go</B><DD><P>
<DT><B>gobox</B><DD><P>
<DT><B>goboxscale</B><DD><P>
<DT><B>psize</B><DD><P>
<DT><B>pointsize</B><DD><P>
<DT><B>polysize</B><DD><P>
<DT><B>polylum</B><DD><P>
<DT><B>polyminpixels</B><DD><P>
<DT><B>labelminpixels</B><DD><P>
<DT><B>labelsize</B><DD><P>
<DT><B>lsize</B><DD><P>
<DT><B>point</B><DD><P>
<DT><B>points</B><DD><P>
<DT><B>poly</B><DD><P>
<DT><B>polygon</B><DD><P>
<DT><B>texture [tx]</B><DD><P>
<DT><B>txscale          BUG in 'tx' name?</B><DD><P>
<DT><B>polyorivar</B><DD><P>
<DT><B>texturevar</B><DD><P>
<DT><B>label labels</B><DD><P>
<DT><B>laxes</B><DD><P>
<DT><B>polyside</B><DD><P>
<DT><B>gamma</B><DD><P>
<DT><B>alpha</B><DD><P>
<DT><B>fast</B><DD><P>
<DT><B>fog</B><DD><P>
<DT><B>menu fmenu</B><DD><P>
<P>
<P>BEGIN CAVEMENU
pos P1 P2
wall P1
hid [P1]
show [P1]
h  [P1]
demandfps [P1]
font
help
?
END CAVEMENU    
<P>
<P>
<DT><B>datascale</B><DD><P>
<DT><B>where  [w]</B><DD><P>
</DL>
<P>
<P>
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